Lofgeornost
Feeling Martian!
- Joined
- Jul 8, 2020
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The WIR Aqelarre thread currently ongoing has me thinking about how RPGs deal with disease. Most don't at all, I think, and there's no reason that they necessarily should. For a lot of genres and many tables it would be an unwanted complication, at best.
But, for some games--mainly fairly realistic historical ones--including rules for disease makes some sense. I want to make it clear that I mean natural diseases here, not ones caused by some spell, monster, or other game effect. Those frequently appear in RPGs.
So, what rules have you seen for dealing with natural diseases in RPGs? What works, what doesn't? I'm particularly interested in D100 systems, but I'm happy for any insights.
But, for some games--mainly fairly realistic historical ones--including rules for disease makes some sense. I want to make it clear that I mean natural diseases here, not ones caused by some spell, monster, or other game effect. Those frequently appear in RPGs.
So, what rules have you seen for dealing with natural diseases in RPGs? What works, what doesn't? I'm particularly interested in D100 systems, but I'm happy for any insights.