Agemegos
Over-educated dilettante
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And I would say "describing a scene" or "arbitrating player choices" or "playing out a conversation between characters in the gameworld" are not activities that I would personally describe as "storytelling".
Fair enough, and that is sufficient to make “collaborative, participative, extemporary storytelling game” not a useful way to describe RPGs to you. But I would personally describe those activities as parts of “storytelling”, and I would note that it’s absolutely conventional to analyse the content of stories into exposition, description, narration, and dialogue.
My beefs with the proposition that “DMing is storytelling” are
- that it tends to imply that playing a character is not storytelling,
- therefore encourages DMs to exert too much control instead of collaborating, and
- therefore encourages DMs and adventure authors to predetermine too much instead of extemporising.
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