GiantToenail
Gundarr wuz heer
- Joined
- May 2, 2023
- Messages
- 69
- Reaction score
- 99
What's your Experience with Gamebooks and which do you enjoy?
I was cleaning out my attic of cob-webs to find some old goosebumps books I remembered reading and really enjoying as a kid (Camp Jellyjam was my favorite), and found "Goosebumps: Tick Tock, You're Dead". I forgot Goosebumps even had choose-your-own adventure books and it reminded me of Joe Dever's lone-wolf!
What gamebooks did you enjoy, if you played any back in the day or more recently? Did they lead you into your TTRPG hobby you have now or vice versa? Any fond memories of daring adventure? I want to know!
My Favorite Gamebook!
Lone Wolf I remember really enjoying because it played out like a S&S movie but you got to choose what you do in the interesting bits and have it change a good amount of your character's saga; like choosing to help a wizard getting ambushed by the forces of darkness, you could either help him and potentially make a new companion/get a cool artifact or move on with your quest since time is of the essence and wizards aren't to be trusted anyhow what with their habits of consorting with unknown powers and sinister sorceries, instead of MMO quests where you maybe get 1-2 lines of different dialogue in a quest for different options if there are any along with the quests being little contained stories that get canned when you get to the next zone (SWTOR was killer, The exception).
I also remembered hearing about Fighting Fantasy and Black-Baron/White-Warlord to a lesser extent, The latter being a multiplayer gamebook which I thought was slick! Looking into Gamebooks on the internet I found Fabled-lands and Destiny-Quest to be popular and saw it had lots of classes and stuff similar to MMO's and ASCII Rogue-likes but in a MMO/Book hybrid sort of way. I read somewhere one of those series was due to get more books but the writer/company stopped making books because something along the lines of "Digital is the future" and "No-one will buy Game-books anymore".
Sounds like a bummer to me, A hybrid Book/MMO means no updates/patches/microtransactions to ruin the fun besides reprints and the chat feature is going to your friend's house to tell him about your adventures and showing him your sickass book! (Without Moderators!) Buying new books was like buying quality dlc/expansions I'd imagine too, unlike buying an expansion where the bulk of it is in-game skins and maybe a short quest.
Also, not paying the pain-in-the-ass subscription fees and the higher electric/internet bill for playing 3+ hours on weekends is also a plus.
Edit: Plus, you own the book physically! Forever until you sell/lose it! You can put notes in or create a high level toon and do later areas immediately, No exp/golding farming required!
I was cleaning out my attic of cob-webs to find some old goosebumps books I remembered reading and really enjoying as a kid (Camp Jellyjam was my favorite), and found "Goosebumps: Tick Tock, You're Dead". I forgot Goosebumps even had choose-your-own adventure books and it reminded me of Joe Dever's lone-wolf!
What gamebooks did you enjoy, if you played any back in the day or more recently? Did they lead you into your TTRPG hobby you have now or vice versa? Any fond memories of daring adventure? I want to know!
My Favorite Gamebook!
Lone Wolf I remember really enjoying because it played out like a S&S movie but you got to choose what you do in the interesting bits and have it change a good amount of your character's saga; like choosing to help a wizard getting ambushed by the forces of darkness, you could either help him and potentially make a new companion/get a cool artifact or move on with your quest since time is of the essence and wizards aren't to be trusted anyhow what with their habits of consorting with unknown powers and sinister sorceries, instead of MMO quests where you maybe get 1-2 lines of different dialogue in a quest for different options if there are any along with the quests being little contained stories that get canned when you get to the next zone (SWTOR was killer, The exception).
I also remembered hearing about Fighting Fantasy and Black-Baron/White-Warlord to a lesser extent, The latter being a multiplayer gamebook which I thought was slick! Looking into Gamebooks on the internet I found Fabled-lands and Destiny-Quest to be popular and saw it had lots of classes and stuff similar to MMO's and ASCII Rogue-likes but in a MMO/Book hybrid sort of way. I read somewhere one of those series was due to get more books but the writer/company stopped making books because something along the lines of "Digital is the future" and "No-one will buy Game-books anymore".
Sounds like a bummer to me, A hybrid Book/MMO means no updates/patches/microtransactions to ruin the fun besides reprints and the chat feature is going to your friend's house to tell him about your adventures and showing him your sickass book! (Without Moderators!) Buying new books was like buying quality dlc/expansions I'd imagine too, unlike buying an expansion where the bulk of it is in-game skins and maybe a short quest.
Also, not paying the pain-in-the-ass subscription fees and the higher electric/internet bill for playing 3+ hours on weekends is also a plus.
Edit: Plus, you own the book physically! Forever until you sell/lose it! You can put notes in or create a high level toon and do later areas immediately, No exp/golding farming required!
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