AsenRG
#FuckWotC #PlayNonDnDGames
- Joined
- Apr 28, 2018
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Well, I do count all the d20 games as "D&D derivatives"...And for what its worth, I really didn't; I don't know quite the detail to say that in particular, but from what I remember of the one version I owned, other than using a D100 (and by itself that isn't enough or every D20 game would be classed as a D&D derivative) I didn't see much else that showed a relationship. I'm mostly counting things (when outside Chaosium games) like OpenQuest, Mythras, Revolution and the like.
And yeah, the wounds consequence chart in the non-hit location Chaosium gritty games is more like the wound consequence chart in SW in that regard.
But I mean here the d20 system, not the die. As an example, Dragon Warriors, Pendragon and Heroquest aren't d20, despite using a d20 in their core mechanic.
Warhammer, though, has more than a little DNA from BRP and Maelstrom, IMO. That doesn't mean it's not very much its own thing, just that it's "close enough for similarities to work in its favour".
Of course, I'm saying that as an unapologetic BRP/d100 fan!
Well, those are some interesting assertions. So, you're telling me you use a scale where all games count the same?And honestly, even if I was--just being popular isn't enough for me to not count something as an outlier if other games of similar design don't use that design element. There are things in D&D that are not outliers just because D&D uses them, but because a whole bunch of other games do; they've cast a long design shadow. Rolled-table critical hits don't seem to land in that category; if anything they seem less common than hit location, and that's not exactly a majority design choice.
Personally, I think when we're talking popularity and trends the popuarity of a game should matter. But I don't see any reason why we wouldn't agree to disagree on that one.
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