Gringnr
D6 Nutz
- Joined
- Jan 9, 2019
- Messages
- 6,126
- Reaction score
- 15,365
I think about this a lot. With the growing number of non-D&D retro-clones out now, is the OSR expanding, in a meaningful way, beyond its D&D roots? Does it need to?
D&D's popularity has waxed and waned over the years. And while the current amount enthusiasm and visibility it has garnered is nice, it remains to be seen how long it will last.
Would it be good for the hobby as a whole to be de-coupled from D&D, at least to the extent that awareness of different games, systems and concepts becomes more well known? How long can a hobby continue to enjoy popularity that is largely focused on a single game?
Gamers have been discovering (or re-discovering) the joys of other games for years now, and cloning or adapting them. But, can these other systems gain significant traction? And if they can, what does that mean for the OSR, and for gaming in general?
D&D's popularity has waxed and waned over the years. And while the current amount enthusiasm and visibility it has garnered is nice, it remains to be seen how long it will last.
Would it be good for the hobby as a whole to be de-coupled from D&D, at least to the extent that awareness of different games, systems and concepts becomes more well known? How long can a hobby continue to enjoy popularity that is largely focused on a single game?
Gamers have been discovering (or re-discovering) the joys of other games for years now, and cloning or adapting them. But, can these other systems gain significant traction? And if they can, what does that mean for the OSR, and for gaming in general?