Dragon Pass Scenario 2."Before Argrath's return, the Lunar army incorporated Sable clan warriors in a last try to take Boldhome. The empire commanders hoped these new troops would give their attack a decisive tactical edge."
The High Tide
6 game-turns (Missile & Melee only)
Lunar player deploys and starts first, placing the following anywhere outside old Sartar.
- The entire Native Furthest Corps (NF).
- The entire Cavalry Corps (CC).
Sartar player deploys second, to anywhere within old Sartar.
- The entire Sartar City Militia (CM).
- (3) 4-5-5s of the Sartar Free Army (FA).
- (4) 4-3-5s of the Barbarian Horde (green units).
Lunar win if he controls Boldhome at the end of the game, or if he controls at least 5 Sartar
fortresses.
Sartar win if he controls Boldhome and at least 3 other fortresses.
Draw if neither player satisfies the above conditions.
At the start of play, the Lunar player controls the 3 Sartar fortresses outside of old Sartar, and
the Sartar player controls the 4 Sartar fortresses within old Sartar