Sharrow
Legendary Member
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- Jun 11, 2021
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Coming from a long period of playing GURPS, which has just that set up for combat - attacker rolls, and if they hit the defender can roll a defence, and they are (critical hits and misses aside) binary. What it does that a blackjack of MoS system does not tend to is not penalise the attacker or defender (aside from increasing their miss chance) for doing things that attract penalties, because all hits are as good as each other.
RQ2 never felt static or boring, but that was probably because 1) there were certain degrees of success, and 2) certain combinations of hits and miss on the attack and parry caused weapon damage, so it was seldom something wasn't being damaged in a potentially troublesome way.
RQ2 never felt static or boring, but that was probably because 1) there were certain degrees of success, and 2) certain combinations of hits and miss on the attack and parry caused weapon damage, so it was seldom something wasn't being damaged in a potentially troublesome way.