I'm hearing you say you have a lot of disposable income and you need help being relieved of it. Brother can I help you!
I have no clue! One look at the artwork and I was hooked. But the rational part of me says I had better run it past the 'Pub before I make an impulse buy that I end up regretting.Dungeon Degenerates looks like what I imagine a post-apocalyptic DCC session on acid might be like. What are the rules like?
I do indeed lack time and set aside one measly Sunday a month for gaming with my group; I should probably run these choices by the Mrs because that's who I'd be playing with.If you really want to spend money, I think the key question would be; do you have the time in your life
No kidding, that looks like an acid trip of an art piece. Add me to the interested pile.I have no clue! One look at the artwork and I was hooked. But the rational part of me says I had better run it past the 'Pub before I make an impulse buy that I end up regretting.
Unfortunately my workload is pretty heavy and it is difficult for me to provide pics at the moment. Fortunately, someone else has already done a decent job. When work is over and if I feel motivated I might snap a pic or two. Also check out the rulebook on pdf for some artwork and lore. The artwork is just top notch.Do you have some pics? Can you tell us a little more about the setting?
What kind of co op game are you designing?I recently learnt about DD and am on the fence, as I love the concept behind it and I enjoy researching co-op games for my own game i'm designing.
This actually sounds like it's the setting that should have come with Mörk Borg. Or it could be a DCC-based game.Dungeon Degenerates is set on the eastern frontier (the Borderlands) of a once-great Empire (the Wurstreich) that feels like the 16th century Holy Roman Empire on acid. The world is decaying and multiple threats are poised to destroy what remains of civilization. This might sounds like the backstory to Warhammer but besides the crumbling fantasy HRE angle Dungeon Degenerates has a very distinct identity all its own. The characters are criminals, outcasts, freaks and losers recently sprung from prison and on the run from the Law.
There are no Tolkien races like elves, dwarfs, halflings etc. I ran into a monster called a sex dwarf but dwarf in that case refers to the medical condition. There are goblins as imagined by John Blanche on acid and pig-face orcs (best orcs are pig-faced). There are many weird humanoids like scrogs and fishoids which are all hostile to mankind
is it gonzo? I guess you could say so but this isn't the lazy and boring LOLrandum stuff I normally associate with the genre in RPGs. Yes the setting is chock full of incredibly strange things but all works for the setting and there are no anachronisms.
It's a resistance-fleet themed game, with 3 paths to victory to free a region of space from it's overbearing empire. I'm still pretty early in development but finding other sources for inspiration mechanics wise is never a bad thing! I'll check out DD's rules PDF.What kind of co op game are you designing?