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I pretty much ignore anything related to the World of Greyhawk that is post-Gygax (1983 gold box version, plus modules up to his departure from TSR).
I've come up with my own "lore" about certain aspects of the setting (e.g., the Mage of the Vale and the Valley Elves).
More generally, I typically don't use dragonborn, tieflings, warlocks, sorcerers, or "new" things like that in my games.
To be fair, Tieflings are 2nd Edition.
I also feel like Dragonborn are just Draconians.
There are no halflings. There were, but they were so small and weak and annoying they were wiped out aeons ago. They're just a legend now, but it's a stupid and pointless legend so mostly it just shows up as a kids' story.
Wasn't there a setting where halflings are all secret cannibals or did I dream that?Pfft. That's just what the halflings want the humans to think. Better to pick your pockets and squat in your house.
Wasn't there a setting where halflings are all secret cannibals or did I dream that?
In my Greyhawk Iuz is more of a Rumpelstiltskin or early medieval devil than the Sauron-esque he latter became. Hanging out at crossroads doing inscrutable dark deals and other evil stuff. I also seem to remember he was quite the incompetent villain in the Gord the Rogue novels.I've never engaged much with D&D lore or settings... BUT, I do collect miniatures and one of the first ones I ever got as a kid was a minifigs representation of Iuz, from Greyhawk. But the type on the package was wonky and I read it as 'Juz'. He became a major villain in a lot of my early worldbuilding and continues to show up in games I run... though I've only recently read up on the canon lore about Ius. My guy Juz is purely mortal, but corrupt and focused on becoming some sort of posthuman archmage.
Gladiators. Are. Just. Fighters. With. Fans.
Just as a note, this thread is making me think that setting exposition might gain from providing bullet points summaries...![]()
As far as I remember, the Dark Sun Gladiator was pretty much just a fighter with the Unarmed Specialisation and whatever the Armour Optimisation was.Depends if they're bards. Some gladiators are all about killing. Others are about working the crowds ala Professional Wrestlers.
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As far as I remember, the Dark Sun Gladiator was pretty much just a fighter with the Unarmed Specialisation and whatever the Armour Optimisation was.
Yeah but didn't fighters also have proficiency with all weapons and could specialise? That was the 2e fighter's thing, specialising. Not trying to nit-pick, I just found the Gladiator the most underwhelming of the new Dark Sun classes. It was a fighter with nary a change. Totally underwhelming. It could have gone down the road thatThey also had proficiency in all weapons and could use weapon proficiency slots to specialize in more weapons. I was about to yell at you for your comment about them originally, but thinking back about it, Gladiators were pretty much Fighters on steroids. Only thing Dark Sun fighters were better at was attracting followers, which Gladiators did as well, but Fighters got more, IIRC. So you were mostly correct.
If I was gonna make a Gladiator in a skill-based/freeform system, they're be identical to how I'd build Fighters, only with more points sunk into them.
Yeah but didn't fighters also have proficiency with all weapons and could specialise? That was the 2e fighter's thing, specialising. Not trying to nit-pick, I just found the Gladiator the most underwhelming of the new Dark Sun classes. It was a fighter with nary a change. Totally underwhelming. It could have gone down the road thatCT_Phipps hints at, which one of the unofficial 5e conversions took. No selling one damaging strike a fight, using performance as a combat ability etc. But no. Underdone.
Well, admittedly, this part had some basis in factGladiators (...) were just overpowered versions of Fighters who could do everything a fighter could do, only better.
From what I remember they had less and different followers at higher levels.They also had proficiency in all weapons and could use weapon proficiency slots to specialize in more weapons. I was about to yell at you for your comment about them originally, but thinking back about it, Gladiators were pretty much Fighters on steroids. Only thing Dark Sun fighters were better at was attracting followers, which Gladiators did as well, but Fighters got more, IIRC. So you were mostly correct.
If I was gonna make a Gladiator in a skill-based/freeform system, they're be identical to how I'd build Fighters, only with more points sunk into them.
I was never a Dragonlance guy. Not for ideological reasons, it was a setting that no one in our extended play group bought into.I have two Dragonlance headcanons. One of them is an elaborate construction that the 'gods' are mostly ancient dragons who came to Krynn near the dawn of its history and seduced the inhabitants into worshipping them, and most of what's known about Krynn's history since then is a mix of lies and half-truths until the dawn of the (alternate) War of Souls. The other is a Tolkienizing approach you can find in the appendix to hardcover editions of Dragons of a Vanished Moon.
My Ravenloft headcanon has been in a state of flux over the years, as I grow more uncomfortable with some of the metaphysical assumptions of the setting. I'd be inclined nowadays to steer away from the Demiplane and treat it as a largely 'normal' world where pockets of darkness or strangeness can be stumbled into at times, a la The Twilight Zone.
My Ravenloft headcanon is similarly slippery. These days I see it like the opening chapters of Dracula. The peasants that keep to themselves, observe the right ways, pray often, and know the folklore? Pretty safe. Adventurers wandering off the beaten tracks and ignoring the right ways of doing things? Dimensions of horror.
2nd edition is my touchstone. I know 5e introduced, like, the people aren't real people yadda yadda, but I always saw Ravenloft as a real place, just slightly canted away from the Prime Material. Even when I flicked through Domains of Dread, I could see how ordinary people could live in each of the domains "normally", without coming into contact with the fuckery of the Dark Lords. I imagine that the Dark Lords kept their powder dry for PC incursions, the dirty, invasive, armour-plated bastards.That was pretty much canon as of late 2nd and 3rd edition.![]()
My Ravenloft headcanon has been in a state of flux over the years, as I grow more uncomfortable with some of the metaphysical assumptions of the setting. I'd be inclined nowadays to steer away from the Demiplane and treat it as a largely 'normal' world where pockets of darkness or strangeness can be stumbled into at times, a la The Twilight Zone.
2nd edition is my touchstone. I know 5e introduced, like, the people aren't real people yadda yadda,
Adventurer: So, uhhh, don't the werewolves eat all your sheep?That was one of my major gripes with Curse of Strahd, and an outgrowth of the fanon idea that the Dark Powers could create inhabitants. (I always figured inhabitants for new domains were abductees from the Prime, refugees from other domains, etc.) The irony is that Hickman consulted on that project, and Hickman has often decried the setting's hopelessness and misery.