Just needed to get a thread going on Greg Gillespie's new opus, 'Dwarrowdeep'. It is a mega (MEGA!) dungeon that you can think of as a sort of homage to middle earth's Moria, but with many unique design features that make it more of a classic D&D campaign setting and less of a simulation of a chapter out of the Lord of the Rings.
True to Gillespie's form, this thing is incredible: Roughly 100 square miles of subterranean goodness, assembled from a sort of mixture of three elements: set-piece locations mapped in detail (at least a dozen large dungeons worth), plus a hex crawl style depiction of the broader environment (a bit like the D1-3 series for AD&D, but with a greater level of detail and more fleshed out), plus a system of random dungeon tiles for filling in detailed maps of all the vast spaces in between (sort of like was done in ICE's Moria module, but, again, developed in far greater detail).
I'll write more later, when I have the time, but the punch line is that this is not to be missed, unless you just don't care for D&D-style open ended adventure.
True to Gillespie's form, this thing is incredible: Roughly 100 square miles of subterranean goodness, assembled from a sort of mixture of three elements: set-piece locations mapped in detail (at least a dozen large dungeons worth), plus a hex crawl style depiction of the broader environment (a bit like the D1-3 series for AD&D, but with a greater level of detail and more fleshed out), plus a system of random dungeon tiles for filling in detailed maps of all the vast spaces in between (sort of like was done in ICE's Moria module, but, again, developed in far greater detail).
I'll write more later, when I have the time, but the punch line is that this is not to be missed, unless you just don't care for D&D-style open ended adventure.