Picaroon Jack
And the Brothers Slack
- Joined
- Jul 6, 2018
- Messages
- 4,308
- Reaction score
- 15,679
One of my other projects is a straight up Between hack with no rules change. Just a spooky western skin on the game. The playbooks are based on the Between playbooks and instead of Hargrave House prompts I have prompts about El Paso, and likewise my Unscenes are different aspects of the Southwest. My Mastermind is Edward Reynolds: the Hanged Man, but I have a "meta-mastermind" with the Devil (known as the mysterious Mr. Perdition.
Here is my CATS, and Character Creation Introduction:
CATS
Concept: El Paso is a tabletop roleplaying game about a group of old west ghost hunters in El Paso, Texas during a supernatural event called the Blood Moon. These hunters learn about various ghostly threats in the town and try to sort out how to solve them. Over time, they become aware of the plans of a criminal mastermind who is taking advantage of the town’s curse and is even making the supernatural events much worse. The hunters will eventually be forced to confront this mastermind in order to save El Paso as well as themselves. The setting is not based on historic El Paso, and is only similar in name and location. Instead, it is inspired by ghost stories, the ballad, El Paso, the movies Pale Rider and Silverado, and the TV show Deadwood. It also is based on many western tropes found throughout western media The game’s mechanics are entirely based on the Between by Jason Cordova and cannot be played without the Between rules.
Aim: The aim of the characters in the story is to keep El Paso safe by investigating supernatural threats and figuring out how to defeat them. Our aim as players is to learn more about these characters’ pasts, as well as to paint a vivid picture of this supernatural version of the American Southwest, which is a responsibility everyone at the table shares.
Tone: The tone of El Paso is dark, mysterious, and eerie. Some humor is acceptable, and some characters have that side to them (Charlatan and Two-Gun Kid), but we try to keep the overall atmosphere dark with the townsfolk dreading upcoming events of the recurring Blood Moon.
Subject Matter: Brutal violence, murder, body horror, prostitution, human trafficking, other criminal endeavors, threats to animals and children, foul language, blasphemy, injustice practices agains indigenous people, genocide, the Devil, and defiling graves and corpses could all appear in this game.
Character Creation Introduction
These characters are the current residents of El Paso, Texas. It is 1875 and the town has been cursed for unknown reasons to have a time of a Blood Moon every five years. During this time, which could last weeks or months, the moon takes on a red hue and dark forces plague the town. This is a time of mysterious deaths, missing people, and ghostly sightings, and the town has noticed that it gets worse with each iteration of the Blood Moon. The hunters are members of El Paso’s Committee of Safety, and they are dedicated to defend the town from whatever dark forces threaten the community. By the time we play these characters, they have already lived through at least one Blood Moon and they all know each other as either leaders of El Paso or people brave enough to take on the mysterious unknown. Each has their own dwelling somewhere in or around El Paso, and each has their own connection to the Blood Moon which we may learn about during gameplay. Players should avoid talking about their characters’ pasts and secrets unless they are prompted to do so by the game’s rules, and instead will come about during gameplay.
The Playbooks:
Here is my CATS, and Character Creation Introduction:
CATS
Concept: El Paso is a tabletop roleplaying game about a group of old west ghost hunters in El Paso, Texas during a supernatural event called the Blood Moon. These hunters learn about various ghostly threats in the town and try to sort out how to solve them. Over time, they become aware of the plans of a criminal mastermind who is taking advantage of the town’s curse and is even making the supernatural events much worse. The hunters will eventually be forced to confront this mastermind in order to save El Paso as well as themselves. The setting is not based on historic El Paso, and is only similar in name and location. Instead, it is inspired by ghost stories, the ballad, El Paso, the movies Pale Rider and Silverado, and the TV show Deadwood. It also is based on many western tropes found throughout western media The game’s mechanics are entirely based on the Between by Jason Cordova and cannot be played without the Between rules.
Aim: The aim of the characters in the story is to keep El Paso safe by investigating supernatural threats and figuring out how to defeat them. Our aim as players is to learn more about these characters’ pasts, as well as to paint a vivid picture of this supernatural version of the American Southwest, which is a responsibility everyone at the table shares.
Tone: The tone of El Paso is dark, mysterious, and eerie. Some humor is acceptable, and some characters have that side to them (Charlatan and Two-Gun Kid), but we try to keep the overall atmosphere dark with the townsfolk dreading upcoming events of the recurring Blood Moon.
Subject Matter: Brutal violence, murder, body horror, prostitution, human trafficking, other criminal endeavors, threats to animals and children, foul language, blasphemy, injustice practices agains indigenous people, genocide, the Devil, and defiling graves and corpses could all appear in this game.
Character Creation Introduction
These characters are the current residents of El Paso, Texas. It is 1875 and the town has been cursed for unknown reasons to have a time of a Blood Moon every five years. During this time, which could last weeks or months, the moon takes on a red hue and dark forces plague the town. This is a time of mysterious deaths, missing people, and ghostly sightings, and the town has noticed that it gets worse with each iteration of the Blood Moon. The hunters are members of El Paso’s Committee of Safety, and they are dedicated to defend the town from whatever dark forces threaten the community. By the time we play these characters, they have already lived through at least one Blood Moon and they all know each other as either leaders of El Paso or people brave enough to take on the mysterious unknown. Each has their own dwelling somewhere in or around El Paso, and each has their own connection to the Blood Moon which we may learn about during gameplay. Players should avoid talking about their characters’ pasts and secrets unless they are prompted to do so by the game’s rules, and instead will come about during gameplay.
The Playbooks:
- THE CHAMPION is the town marshal of El Paso. They have made a career out of law enforcement. They are also the rival of the criminal mastermind that the El Paso Committee of Safety will eventually have to face. Play the Champion if you want to represent the town’s legal authority, use the Law and other resources to solve problems, and be a rival to the game’s main antagonist.
- THE CHARLATAN is a master class liar and con artist. They have a former mentor, Mr. Perdition, who taught them everything they know. They will find out more about their relationship and the true identity of the mysterious Mr. Perdition through game play. Play the Charlatan if you want to be the trickiest character in the game as well as being tangentially tied to the supernatural.
- THE INEVITABLE is the anthropomorphic representation of Death, the actual Grim Reaper. They are the force of nature that lords over death and helps spirits cross over to the other side. They suspect the Devil is behind the Curse of El Paso and they have taken on a mortal form to sort it all out. Play the Inevitable if you want to be extremely powerful and look at death from a different perspective.
- THE OBSESSED is a highly-educated scholar and researcher. They were traveling to California when they encountered the Curse of El Paso’s Blood Moon five years ago. Not able to understand what they witnessed, they have stayed to research the supernatural phenomenon to try to find a rational explanation. Play the Obsessed if you want to use science and medicine to solve problems, or if you want to go all in to explore the unknown.
- THE SCORPION is a criminal posing as a legitimate business owner. They are from the east and grew up in poverty, but escaped to the west to start a new life. They have helped build El Paso into the town it is today and have a vision for the future that leaves them very wealthy. Newcomers see them as a leading entrepreneur, but the locals know their more sinister reputation. Play the Scorpion if you want to solve problems with violence or if you’re interested in being a criminal boss.
- THE TWO-GUN KID is a younger sibling of one of the other hunters. They are a highly skilled gunslinger who have won many quickdraw competitions across the Southwest. They are action orientated and super flashy as they revel being in the limelight. Play the Two-Gun Kid if you want to be a celebrity that has the skills to back up their bluster and bravado and have a family member amongst the other characters.