Mankcam
Hallowed Be Thy Swo
- Joined
- Sep 24, 2017
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I just stumbled across this this:
ELEMENTAL generic trpg
Some good names involved with it, but it's the first I have read about it
Here's the core book: Elemental Complete Core Rules
And here is a free quickstart/ basic version that I'm checking out: Elemental Discovery
It is a few years old now, I think the publication date said 2018
From a quick glance in the free edition, the game engine looks like a D6 Roll Over TN core mechanic, and you add one of your four core attribute bonuses (+ additional skill bonus). Not sure if it has a Feats system, I suspect it possibly will.
In any case I guess at the foundation level it's a bit bland and nothing revolutionary; it basically feels like it could play like D&D using a D6, instead of a D20 core mechanic methinks
The fact that it is generic is interesting for me, I quite like having a toolbox set of rules to adapt to different settings and genres.
Not that this would replace Mythras or Cypher for me, but it strikes some interest none-the-less, mainly because it has some good authors attached to it, and I didn't know about it's existence an hour ago.
For an indie game it has nice artwork and there seems a bit of support for it on DrivethruRPG, so I guess someone here may have tried it out -
If so, I'm just wondering how it plays and if the resources are any good?
ELEMENTAL generic trpg
Some good names involved with it, but it's the first I have read about it
Here's the core book: Elemental Complete Core Rules
And here is a free quickstart/ basic version that I'm checking out: Elemental Discovery
It is a few years old now, I think the publication date said 2018
From a quick glance in the free edition, the game engine looks like a D6 Roll Over TN core mechanic, and you add one of your four core attribute bonuses (+ additional skill bonus). Not sure if it has a Feats system, I suspect it possibly will.
In any case I guess at the foundation level it's a bit bland and nothing revolutionary; it basically feels like it could play like D&D using a D6, instead of a D20 core mechanic methinks
The fact that it is generic is interesting for me, I quite like having a toolbox set of rules to adapt to different settings and genres.
Not that this would replace Mythras or Cypher for me, but it strikes some interest none-the-less, mainly because it has some good authors attached to it, and I didn't know about it's existence an hour ago.
For an indie game it has nice artwork and there seems a bit of support for it on DrivethruRPG, so I guess someone here may have tried it out -
If so, I'm just wondering how it plays and if the resources are any good?
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