Fading Suns 4E is finally out, so what do you think?

Best Selling RPGs - Available Now @ DriveThruRPG.com

Gwarh

Live free, Die Hard!
Joined
Sep 5, 2018
Messages
240
Reaction score
293
The 4th edition of the Fading Suns RPG by Ulisses Spiele just dropped in PDF and Physical form. I didn't see a thread on the released 4th edition so I thought I'd start one.

What do those of you who've got the PDF's or Print version of the game think of it?
  1. Are you an Fan of the 1st, 2nd, 3rd Edition of the Game?
  2. On first impressions, how would you compare the 4th edition to earlier editions?
  3. How is the Ulisses Spiele game engine used in 4E? What do you like about it, what do you dislike?
  4. How is the presentation of 4E, that is the layout, artwork and content they chose to include in the initial 4 books?
  5. Any additional ramblings you want to add about Fading Suns in general or the 4th implementation in particular, please ramble on...
  6. For those who didn’t like the previous editions rules engines, or the new Ulisses engine what system would you use to run Fading Suns, and why?

Kickstarter

Ulisses Spiele

DriveThruRPG

FS Universe.jpg FS Characters.jpg
FS GameMaster.jpg FS Factions.jpg
 
Last edited:

TristramEvans

The Right Hand of Doom
Moderator
Joined
Apr 24, 2017
Messages
23,785
Reaction score
60,355
I was a big fan of the setting in 2e, but not the system so much. I never saw the other editions. I saw the KS, but the art didn't inspire me. Interested to hear how it does presenting the setting info, and if the system got improved
 

FreeGamer

Well-Known Member
Joined
Jul 14, 2018
Messages
128
Reaction score
211
Huh, after the 2e fiasco and not hearing anything about Fading Suns anywhere for well over a decade(Google says it's been 17 years. wth . . .), I just assumed the line was totally dead. So are we getting the promised rules update this time(I'll always be a little salty over this), or is it just more of the same? Anyone know?
 

Gwarh

Live free, Die Hard!
Joined
Sep 5, 2018
Messages
240
Reaction score
293
I was a big fan of the setting in 2e, but not the system so much. I never saw the other editions. I saw the KS, but the art didn't inspire me. Interested to hear how it does presenting the setting info, and if the system got improved
l also wasn’t a fan of the 2E rules but loved the setting as well. It oft was compared to the Dune setting and I can see why but it’s different enough IMO to be its own thing. The art from the 2E era was excellent and I’m not sure if I like the new art or not yet and I’ve no idea what the US engine is like.

Ever since I discovered “Stars Without Number” I’ve felt it would make a great system to run a Fading Suns campaign in. Especially the factions/machiavellian rules. Also the Codex of the Black Sun space magic book would useful.
 
Last edited:

Blammo

Legendary Member
Joined
Apr 10, 2019
Messages
105
Reaction score
308
Really looking forward to some reviews. Like others, I love the setting and want to see new mechanics. The PDFs are just outside of my impulse purchase price, especially since there are four of them for the complete experience.

EDIT:
Just to be clear, I'm not complaining about the ~$70 for all four books, it's just that I'm a completionist and the price per book isn't low enough that they end up in my shopping cart right away. I will pick them up eventually and I'll start with the character book (which I think is well priced), I just want some reviews first.
 
Last edited:

Trippy

Legendary Member
Joined
Aug 20, 2017
Messages
3,202
Reaction score
5,136
To be honest, having got Dune this year, I’ve no pressing need for another similar type of setting.

Fading Suns was always a game that was on the peripheral level of interest for me in the 1990s. It was written by ex White Wolf staffers, and I always wondered whether it was intended to be something of a loosely connected ‘WoD-in-the-future’ type of game. The D20 based (roll under) mechanics weren’t that exciting though and the art wasn’t as striking as what comes out of Games Workshop for their 40K setting, say.

Several people I know said they loved the setting, however, although I’ve met few people who actually played it regularly.
 

TristramEvans

The Right Hand of Doom
Moderator
Joined
Apr 24, 2017
Messages
23,785
Reaction score
60,355
I'd say that Fading Sun evokes feelings of Dune, but it's not a Dune-etsy or Dune-with-the-serial-numbers-filed-of, by any means. It bears a resemblance to Dune in the same way (and to the same extent) as Warhammer 40K.
 

Lychee of the Exchequer

Well-Known Member
Joined
Oct 15, 2019
Messages
74
Reaction score
186
I enjoyed reading Fading Suns 1st edition, and I really dug the feodal-in-space vibe (whereas Dune is more of the French Second Napoleonic Empire-in-space type).

What refrained me from playing it (apart from not finding a GM for it, that is :quiet:) is that the Noble Houses felt too one-dimensional to me.

And there weren't enough adventures written for it. And I can't remember anything about the system, except that I didn't care for it.
I'm curious about this new iteration of Fading Suns, for sure.
 

Blammo

Legendary Member
Joined
Apr 10, 2019
Messages
105
Reaction score
308
I am weak. I got a DTRPG gift card so I picked up the character book, universe book and gamemaster's book. I'll look them over as time allows and report back.
 

FreeGamer

Well-Known Member
Joined
Jul 14, 2018
Messages
128
Reaction score
211
. . . . I’ve no idea what the US engine is like. . . .
So it is getting an updated system? I didn't care much for the old one, so I think this might have just sold me. Especially with all the comments about it being like Dune. Ever since I discovered the audiobook version, Dune has been one of my favorite series. Such a great listen on long drives.
 

Baulderstone

Moderator
Moderator
Joined
May 13, 2017
Messages
7,063
Reaction score
18,538
Fading Suns was always a game that was on the peripheral level of interest for me in the 1990s. It was written by ex White Wolf staffers, and I always wondered whether it was intended to be something of a loosely connected ‘WoD-in-the-future’ type of game.
I avoided the game until second edition as I assumed it was another White Wolf-style game about inevitable apocalypse, and I was burned out on that. A friend later talked me into playing it, and I was pleasantly surprised. While it is a dark setting, it's actually has a sense of optimism and purpose, with society starting to move out of a dark age. It's basically a post-gloom setting.

I have the new edition, but I am deliberately not looking at it for now. I have a very big RPG editing job keeping me busy, so I am banning myself from reading any RPG books not related to something I am already running or playing. I am very curious to hear what other people think.

What refrained me from playing it (apart from not finding a GM for it, that is :quiet:) is that the Noble Houses felt too one-dimensional to me.
That's a fair complaint, at least with regard to Houses Hawkwood and Decados. I would tweak those two to make them a little more interesting. Given that the new Emperor is Hawkwood, I'd probably regard the descriptions in the books as the current stereotypes being propagated, with the truth being more nuanced.
 

Julius1880

Member
Joined
Aug 27, 2021
Messages
3
Reaction score
4
The game does have that White Wolf feel regarding factions. Of course Bill Bridges was hip deep in that game. I'd like to see one of the minor houses achieve major status. Plus I'd like to see more info on other found worlds. Only down side to all of this is time. I'm already in two other games.

What are all of your favorites in the game?
 

Dropbear

Well-Known Member
Joined
Sep 7, 2021
Messages
67
Reaction score
136
I have been a fan of FS for a good while. I’ve run all of the editions to date, and I’m working on prepping a campaign for Pax Alexius as I read through the books.

The first thing I noted is that a lot of details that are important to character generation are spread out among the Character Book’s pages. And additional details are available in the Faction Book that disperse options even further.

One example is that the Open Perks list, which lists Perks that any character from any faction could choose, is listed in front of the description of the Noble faction and called out in the sections on other factions in both books, so there’s a lot of page flipping Involved.

The color art is nice, very well done, but I was a fan of the old black and white art which I felt was more evocative of the setting in many instances. The layout is done well enough for my tastes, but none of the books have an index which irks me a good deal. Bookmarks in the pdf are decent, but I’ve considered unlocking them to add my own.

I’m glad they did the Faction Book, because a lot of options would not have been included at launch if they had stuck with just the Character Book. I was disappointed that they did not include rules for starships and space travel in the core rules, but I backed the latest GameOnTabletop crowdfund for their ships book.

The game engine is a modified VPS system, and not anything US created for the game. It’s all Bridges’ design. I’ve never griped about VPS before, and it worked well enough for our games in the past so I feel comfortable with it. If you’re highly resistant to using VPS then you might want to start shopping a system if you’re planning to use the setting. I’d say use what you’re familiar with although I was thinking about tinkering with d6 myself at some point because I am pretty familiar with those rules as well.

Overall I am satisfied with my purchase and eager to give it a spin.

The link’s in my sig for the upcoming campaign, Void Chasers, if anyone’s interested in seeing what I am working up. Characters are mostly finished for the players and I have the first drama pretty much ready, we just need to reach a stopping point with Hazard Pay, our current campaign.
 

Silverlion

Legendary Member
Joined
Aug 28, 2017
Messages
2,019
Reaction score
2,805
So it is getting an updated system? I didn't care much for the old one, so I think this might have just sold me. Especially with all the comments about it being like Dune. Ever since I discovered the audiobook version, Dune has been one of my favorite series. Such a great listen on long drives.
I'd be interested in knowing this are the mechanics updated/new?
 

Dropbear

Well-Known Member
Joined
Sep 7, 2021
Messages
67
Reaction score
136
I'd be interested in knowing this are the mechanics updated/new?
They are updated VPS with a few changes. I’ll write a little short review of it a little later to add to the thread. As it is I’ve been thirteen hours working and ready to pass out.
 

The Mad Hatter

Tea Party Connoisseur
Joined
Dec 26, 2019
Messages
368
Reaction score
895
They are updated VPS with a few changes. I’ll write a little short review of it a little later to add to the thread. As it is I’ve been thirteen hours working and ready to pass out.

What is the VPS system?
 

Baulderstone

Moderator
Moderator
Joined
May 13, 2017
Messages
7,063
Reaction score
18,538
What is the VPS system?
In a nutshell, it's a blackjack system using a d20. You want to roll as high as you can without going over the target number. The higher your successful roll is the more victory points you get, with victory points determining your degree of success.
 

The Mad Hatter

Tea Party Connoisseur
Joined
Dec 26, 2019
Messages
368
Reaction score
895
In a nutshell, it's a blackjack system using a d20. You want to roll as high as you can without going over the target number. The higher your successful roll is the more victory points you get, with victory points determining your degree of success.

So it's the system they used in 2nd edition, which is the edition I have. I just never knew it as VPS. To me it was just Fading Suns.
 

FreeGamer

Well-Known Member
Joined
Jul 14, 2018
Messages
128
Reaction score
211
Huh, after the 2e fiasco and not hearing anything about Fading Suns anywhere for well over a decade(Google says it's been 17 years. wth . . .), I just assumed the line was totally dead. So are we getting the promised rules update this time(I'll always be a little salty over this), or is it just more of the same? Anyone know?
Apologies, guys. It has occurred to me that the use of the words "fiasco" and "salty" were not good word choices, and that they might make it seem like I don't recognize the absolute tragedy that happened around that time. I won't air the laundry, as it's been 17 years, but something truly bad happened and there were people attempting to power through their grief and get things done, truly in an effort not to let their coworkers and fans down, and . . . well, some decisions that they later admitted were bad decisions happened. I'll never begrudge them that because I recognize they really were trying to do their best by the people who were counting on them to get their products out. And instead of salty, I should have said something more like "a little disappointed," because that's accurate and doesn't sound so flippant. Salty is a piece of slang I've picked up fairly recently(like within the last couple years), and this was a bad place to use it. Again, I'm sorry.
 
Cthulhu Mythos - Available Now @ DriveThruRPG.com
Top