Far West 12th Anniversary

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hey, I was wondering, is Cubicle 7 still on the hook for this book? (looking at the list of missed delivery announcements)
 
hey, I was wondering, is Cubicle 7 still on the hook for this book? (looking at the list of missed delivery announcements)
no. They divested themselves of any responsibility a long time ago.
 
So... this should be interesting...

Man what.... The words 'Hot Mess' come to mind when reading the Rules review so far.
Let's hope the setting is better, and maybe someone can adapt it to Your favourite system D&D4E.
 
Man what.... The words 'Hot Mess' come to mind when reading the Rules review so far.
Let's hope the setting is better, and maybe someone can adapt it to Your favourite system D&D4E.

I read the whole thing(all that's there right now), and I think the Adept edge is one of the most hilarious things I've ever seen in a game. For those who don't want to read through the whole thread, for the cost of 1D, you are able to add a +1 to 3 different skills. You know, that thing you can already do during character creation without anything special. It's a huge "wow" moment.

Also, there's clarification in there on the critical failure. It means you remove the highest rolled die from your result, or the GM can introduce a complication that doesn't nullify the success. It's just poorly named. The whole stuff about doubles and increased risk of rolling a 1 on the wild die if you spend some energy to add extra wild dice to your roll makes the overall thing super weird from a mathematical POV.
 
The Let's Read is on the Martial Arts part... it's a hoot!
Wow. Just wow. So you put skill points into kung fu, but wait - then you have to distribute those points between 4 different skills(why you didn't just put them directly into these 4 skills and had to add an extra step, I do not know). Then you get 3 "styles" for free, but no limitations so you're mathematically encouraged to get the most expensive styles you want so you can retain as many permanent spirit points as possible to actually use them. Each style seems to be a single trick you can do, not really a full style at all, and learning new styles is actually mathematically discouraged because the more styles you learn, the less you can actually use them, because they cost permanent spirit points to acquire.

GM: "After much searching, you finally find the Scrolls of Celestial Whatever, which holds the secrets to defeating Whatsisname the Badguy. One of the most difficult(and thus expensive) styles to ever exist. Do any of you want to try to study and learn it?"
PCs, looking at their limited number of spirit points: "No, thanks. We're good. We'll just get an NPC to do it since nobody ever said it had to be us using it for it to work. We'll still get the credit for finding it, and that's the important part."
 
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