Yah, I actually think I like the non-Fate-specific stuff even more than the Fate-specific stuff!I'm still reading through my copy of this, but there's a lot of good stuff here - not just the details of how to do it in Fate, but also the philosophy and practice of running horror games in general.
Well, to be fair, it's actually an issue that the Fate System Toolkit discusses itself:It definitely depends on what you mean by "horror" and what you mean by "good at." I feel like a lot of the time when people say that Fate isn't good at horror, what they mean is that it's not good at being CoC / BRP. Well, duh: it's a different system. However, I think there are plenty of horror styles that Fate could handle with minimal modification, or even RAW. Even some of the suggestions in the general Fate System Toolkit are probably sufficient; having said that, I'm really looking forward to seeing what they do with this!
Fate System Toolkit; p176 said:At face value, Fate is a bad fit for the horror genre. It’s right there in the opener of Fate Core: “…works best with any premise where the characters are proactive, capable people leading dramatic lives.” Horror does its dark work by placing characters in deadly, inescapable circumstances beyond their control. In horror, characters are often forced to react, rather than act. Despite their capabilities, characters face threats that outclass them; their competence isn’t enough to win. Defeat seems inevitable, and success comes at a high cost. Rather than charge in and win the day, characters focus more on surviving the next few minutes and making good on an escape.