Fight! 2nd edition now available.

Nexus

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Streetfighter: The Storytelling game was mention a few times recently so this comes as well timed good news. I found the original to be the very successor, in fact much more aligned with genre that SF:tpg. The second edition sounds much improved, more flexible with the rough edges in the previous rules addressed so I thought I'd share it here for those interested in a cinematic/video game martial arts rpg. Fight! is setting neutral so it can be used for any setting or to shape your own.
 
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EmperorNorton

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Ooh finances are pretty tight at the second with everything going on, but I definitely want to pick this up when I have the spare cash. i really liked 1e.
 

drkrash

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Thanks for putting this up, Nexus! If anyone has any questions, happy to answer them! :smile:
 

AsenRG

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I've only read it once. Still haven't been able to work all of the differences between the rules (for example, it seems I've missed something, which made me misunderstand the Utility Comboes).
I have at least the impression that 2nd edition has cleaned up the rules interactions (sometimes by applying additional costs, say FS, to powerful rules interaction comboes). And it's nice to have all the rules from the supplements in one place!
But it's too early to really comment on the mechanics:shade:.


That said, I really liked the art direction of the 1st edition way better. It's a minor complaint, of course, but the (often overly muscled) character pictures seemed like they'd fit better in a book about superheroes, not one about fighting games (which many people accuse of being unrealistic because many fighters don't have obviously high muscle tone).
Also, whoever the artist is (I didn't bother to check), if he or she puts a hand in the front, the hand is often unproportionally big.

Now, I usually say that I don't care...and it's true, I don't:grin:! Normally you wouldn't even hear me commenting on the art (barring extreme cases like Artesia or Exalted 3e, to mention a positive and a negative example)!
This is not an extreme case by any means. But hey, until I digest the rules, what else do you expect me to comment on:tongue:?
 

Tommy Brownell

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Someone on DriveThru mentioned you could even run something like Curse of Strahd with Fight! 2e...and now I *really* want to.
 

EmperorNorton

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Someone on DriveThru mentioned you could even run something like Curse of Strahd with Fight! 2e...and now I *really* want to.
I have had the joke character that I keep threatening to try to play of a Vampire Wrestler forever and I feel if someone did that I would be compelled to play it.

(Not a vampire that is a wrestler. A person who wrestles vampires. He looks like an old timey strongman with the mustache and everything. He rubs down his muscles with holy oils eats tons of garlic and then just wrestles the vampires).
 

AsenRG

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Someone on DriveThru mentioned you could even run something like Curse of Strahd with Fight! 2e...and now I *really* want to.
From my cursory reading, yes, you should be able to! The rules for minor enemies have been buffed up almost as much as the fighters depicted in the art:grin:!

I have had the joke character that I keep threatening to try to play of a Vampire Wrestler forever and I feel if someone did that I would be compelled to play it.

(Not a vampire that is a wrestler. A person who wrestles vampires. He looks like an old timey strongman with the mustache and everything. He rubs down his muscles with holy oils eats tons of garlic and then just wrestles the vampires
He should also have a Ranged attack based on eating the garlic with beans:devil:!

Though I suspect that you'd get bored with the character after a while.
 

drkrash

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Hm, are there any changes from 1st edition that you feel were particularly needed?
Sure. We made sure we clarified how every Special Move Element worked in a Combo. We made playing out combat on a simple 5x5 square battlemap not only easier but the preferred style of play - *so* much easier to do big fight scenes now! We made the Environment rules actually usable, so it's very easy to have interesting terrain effects in a fight.

Those aren't the only changes, of course, but I'd classify those that were "needed."
 

Nexus

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Sure. We made sure we clarified how every Special Move Element worked in a Combo. We made playing out combat on a simple 5x5 square battlemap not only easier but the preferred style of play - *so* much easier to do big fight scenes now! We made the Environment rules actually usable, so it's very easy to have interesting terrain effects in a fight.

Those aren't the only changes, of course, but I'd classify those that were "needed."
Those sound great. The unmapped nature of combat really threw to be honest. Would it be possible to use Hexes instead of Squares without too much difficulty? As a Hero guy, I have allot of Hex maps. :smile:
 

Nexus

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You'd have to make minor adjustments for hexes, but no, nothing would break.
I hope its not too difficult, but its not a major thing, I can get and make new maps, squares are the general default.

Are there totally new innovations or would you say 2nd edition is more a polishing up and smoothing the rough edges of 1st?
 
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drkrash

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I'd say it's more than just "1st Edition Revised," but as 2nd editions go, it's definitely more a refinement of the 1st rather than a radical new addition.
 

Nexus

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I'd say it's more than just "1st Edition Revised," but as 2nd editions go, it's definitely more a refinement of the 1st rather than a radical new addition.
I am happy to hear that. I prefer refinement and expansion to overhaul when it comes to editions since it doesn't effectively say "All that work you did before? Toss it."
 
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