Dammit Victor
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Inspired by the brief digression from the topic in On the Constant Overestimation of Animals, I think I should like to give a brief primer in the mechanics of firearms for people who know less on this subject than I do. I will note that I'm more of a Bard than a Gunslinger or Artificer, so I don't know half this shit half as well as I think I do, and if you're actually an expert and you're dead certain that I've got something wrong and you know better-- please, by all means, feel free to correct me.
I don't know primitive firearms real good, because despite my reputation, I don't actually like guns very much. They're a practical weapon that mostly satisfies my religious obligation to always be prepared to defend myself and others, so I mostly know about what guns I actually use and I only really spend enough time handling guns to keep mine in working order and to stay proficient enough, again, to satisfy the terms of my religious beliefs.
A firearm works by taking a long metal tube (barrel), putting a very small explosive charge of gunpowder at one end, and putting a small metal ball (bullet, literally ball-ette, hence ballistics) on top of it to create an enclosed space. There's a staggering variety of firing mechanisms, but the basic principle is that the wielder points the barrel at the target and sets the explosive charge off which creates a rapid expansion of heated gas that propels the bullet down the barrel.
I don't know the etymology of all the -lock firearms, but a matchlock has a hole in the chamber (the place the explosion happens) that you fire by sticking a lit length of cannon fuse (in your other hand) into. A wheellock has a kind of wheel thing that generates sparks in the chamber when you spin it. A flintlock is really the first firearm most people are going to recognize, because it has a piece of flint attached to a spring that you fire by pulling the trigger. I'm pretty sure that most of these weapons were muzzleloaders, meaning... sigh... you loaded them through the muzzle.
I don't remember the exact details, but some primitive firearms could be charged (have powder added) by pouring it into a pan that funneled it into the chamber for you. Made things quicker, but could also be unpleasant (and useless) if something set that powder off while it was still in the pan. It would make a bright, loud flash. In the pan. And now you know.
A pistol is generally a gun you fire in one hand, a musket is a longer, more accurate, two-handed gun; the invention of rifling a barrel by tooling grooves into it that make the bullet spin when fired made rifled muskets more accurate. Most modern firearms have rifled barrels, except most shotguns; more on that later.
After the invention of rifling, the next big change was the invention of the cartridge: the bullet and gunpowder and a secondary explosive called the primer are encased in a (usually) brass casing. Gunpowder is really only set off by heat, and primer is only set off by concussion, so it's safer. If the primer is in the center of the cartridge, it's a centerfire cartridge, and it's set around the rim, it's a rimfire cartridge; they're designed for weapons with different firing mechanisms. Firearms that fire cartridges or shells (later) are called breachloaders because you can load them, manually, by placing a cartridge in the breach where the action meets the barrel. (Most modern guns are self-loading.) The breach and the cartridge are airtight, or mostly so, allowing greater muzzle velocity (from increased gas pressure) and reducing the chances of misfire and painful burns. Most such weapons can absolutely be fired underwater or in a vacuum, once; I don't have any idea whether or not an AK-47 can "empty the clip" underwater, like in Lethal Weapon 4. It also drastically reduced loading times.
The invention of the cartridge changed the entire concept of the action. Instead of setting off the gunpowder with some kind of fire, you set off the primer with a brisk physical impact. This is provided a spring mechanism, where the weapon is cocked (the hammer is pulled back to fire) and when the trigger is pulled, it snaps down and either impacts rim of the casing, or it punches the firing pin through the center. You can remove or deface the firing pin, making the gun harmless until someone figures out what's wrong and replaces it. Some guns have a decocking lever to lower the trigger slowly, while others require you to put your other hand on the hammer, pull the trigger, and lower the hammer slowly yourself. The retaining pin is the piece that holds the hammer in place until you pull the trigger.
Modern firearms will not fire without pulling the trigger, unless there's a hell of a lot more force than Earth's gravity or you threw it in a campfire.
A safety is basically any mechanism to prevent the weapon from being fired unintentionally. I think most of them work by just physically preventing the trigger from being pulled, but I've seen some where the safety disengages the trigger from the retaining pin, or unaligns the firing pin from the chamber. Many modern handguns, following Glock's innovation (I believe) have a safety where the trigger mechanism can't be activated unless someone is holding the weapon firmly by the grip. Some civilian gun manufacturers have moved away from these kinds of safeties... it's a controversial idea, but there are people very passionate about it on both sides.
A revolver is a weapon that allows the user to fire more than one shot before reloading by, wait for it... revolving the cylinder to line up the shot. These were invented before the cartridge, but aside from some personal defense weapons in the early 19th century, muzzle-loading revolvers never really caught on. Cartridge revolvers where the most popular pistols for civilian, police, and military use for over a century.
Which brings us to the reason we're all here: the invention of the cartridge firearm very quickly lead to the development of repeating firearms which could be loaded with multiple shots in advance and fired, one at a time, without having to reload in-between. Every repeating firearm by necessity and by definition has a magazine that is the part of the gun that holds the ammunition. In most early repeating rifles and shotguns, the internal magazine is the long tube that runs underneath the barrel. In practically every civilian handgun, the external magazine is a removable metal box with little springs in it that everyone calls a "clip"; a clip is literally just a little metal clip that holds a bunch of cartridges together that allows you to shove them into the internal magazine in a hurry. A belt-fed weapon takes the clip to its natural conclusion, and clips the clips together so someone else can reload the weapon for you while you keep firing. (Not indefinitely. Machine gun barrels get red-hot, even with watercooling systems, and will fucking melt if you're not careful.)
It really doesn't matter. Even if you're trying to buy them in a store, you're going to order the ones that go with the specific gun you have and you can't mistake one for the other at that point. There's correct and incorrect usage... but mostly this is a political shibboleth.
I don't know the difference between a cartridge and a shell, except that cartridges are (usually) brass and have a bullet and shells, designed for shotguns, are mostly made of paper or plastic and are designed to carry all sorts of wonderful bullshit in them. The standard hunting and anti-personnel shells are shot (multiple balls; 12 gauge buckshot is typically the equivalent of three 9mm bullets) which is divided into buckshot for shooting biggish animals and birdshot (usually steel) for shooting birds. Slugs are just bigass bullets. Military and law enforcement use shotguns with breaching rounds for rapid entry, by distintegrating the doorframe around a lock, or... there's a lot of names for them, but they're basically heavy beanbags that probably won't kill you that they use on people they probably don't want dead. "Nonlethal" is deprecated. Weapons designed to take people alive are "less lethal" to encourage people who have them hesitate before reaching for them. Flechette rounds are packed with little darts (it's French for "little arrow") and dragon's breath rounds (seriously) spit out like... a four foot gout of flame that makes your shotgun kinda unreliable until you clean it thoroughly. I don't know of any practical use for either of them. A blank is a cartridge or a shell with no payload; mostly harmless, but RIP Brandon Lee.
We use the term "negligent discharge" instead of "accident" because safe firearms handling is based a handful of simple rules. An unintentional discharge requires a person to have broken most of them and an ND resulting in injury or death literally requires the "shooter" to have broken all of them.
Now, actions, this is important: the action of a weapon is the actual method by which the weapon is loaded, cocked, and fired. The most basic terms you need to know are:
Generally, pistol calibers range from .22 to the .50 Action Express, infamous in the gun community for being popularized by The Matrix and a whole bunch of First Person Shooters-- the manufacturers of the Desert Eagle, Israeli Military Industries, paid a lot of game developers for product placement-- and thus making it impossible to talk about seriously. It's a banning offense on a lot of the forums to even bring it up. Generally anything between the .38 and the .45 is normal for civilian self-defense purposes, while the .357 Magnum, .44 Magum and anything bigger than a .45 are typically either used for hunting or penetrating body armor.
Rifle calibers also start more or less from .22 Long Rifle to (.223) 5.56mm NATO up to .308 and .30-06 and .50 Browning Machine Gun. Bigger rifle cartridges exist, but the only two I can name are the .600 Nitro Express and the .700 Nitro Express (for hunting elephants). Anything bigger than .70 caliber isn't legally classified, under international law, as "small arms". I'll get into rifle calibers a bit below. The American M-16 fires 5.56mm. NATO, while the AK-47 fires 7.62mm
So a pistol or a handgun is just a one-handed firearm, basically. Handgun more often is used to describe semi-automatic pistols, to differentiate them from revolvers. A machine pistol is a fully-automatic pistol; commercially manufactured machine pistols are pretty rare because they're illegal for civilian use (everywhere) and there really isn't a reasonable governmental application for them.
A longarm describes any full-sized, two handed weapon, but is mostly only used to describe old-timey rifles and shotguns. A rifle is basically... a two-handed weapon with a rifled barrel that shoots "rifle ammunition" which is (mostly) longer and heavier than "handgun ammunition", but narrower so it has a lower caliber. I pretty much can't define what a shotgun is, except to say "it shoots shotgun ammunition"; they're mostly two-handed except for some .410s designed for personal defense, they're mostly not rifled except when they are, etc. A carbine is a rifle that fires pistol ammo, and a submachine gun is basically a full-auto carbine. A machine gun is a fully-automatic weapon that fires belt-fed large-caliber rifle-ammunition from a weapon emplacement, either as part of fortifications or as part of a vehicle.
Longarms... break down a lot more into their intended use cases than pistols do... so I'll try to stick to things that are more important to RPGs.
I don't know primitive firearms real good, because despite my reputation, I don't actually like guns very much. They're a practical weapon that mostly satisfies my religious obligation to always be prepared to defend myself and others, so I mostly know about what guns I actually use and I only really spend enough time handling guns to keep mine in working order and to stay proficient enough, again, to satisfy the terms of my religious beliefs.
A firearm works by taking a long metal tube (barrel), putting a very small explosive charge of gunpowder at one end, and putting a small metal ball (bullet, literally ball-ette, hence ballistics) on top of it to create an enclosed space. There's a staggering variety of firing mechanisms, but the basic principle is that the wielder points the barrel at the target and sets the explosive charge off which creates a rapid expansion of heated gas that propels the bullet down the barrel.
I don't know the etymology of all the -lock firearms, but a matchlock has a hole in the chamber (the place the explosion happens) that you fire by sticking a lit length of cannon fuse (in your other hand) into. A wheellock has a kind of wheel thing that generates sparks in the chamber when you spin it. A flintlock is really the first firearm most people are going to recognize, because it has a piece of flint attached to a spring that you fire by pulling the trigger. I'm pretty sure that most of these weapons were muzzleloaders, meaning... sigh... you loaded them through the muzzle.
I don't remember the exact details, but some primitive firearms could be charged (have powder added) by pouring it into a pan that funneled it into the chamber for you. Made things quicker, but could also be unpleasant (and useless) if something set that powder off while it was still in the pan. It would make a bright, loud flash. In the pan. And now you know.
A pistol is generally a gun you fire in one hand, a musket is a longer, more accurate, two-handed gun; the invention of rifling a barrel by tooling grooves into it that make the bullet spin when fired made rifled muskets more accurate. Most modern firearms have rifled barrels, except most shotguns; more on that later.
After the invention of rifling, the next big change was the invention of the cartridge: the bullet and gunpowder and a secondary explosive called the primer are encased in a (usually) brass casing. Gunpowder is really only set off by heat, and primer is only set off by concussion, so it's safer. If the primer is in the center of the cartridge, it's a centerfire cartridge, and it's set around the rim, it's a rimfire cartridge; they're designed for weapons with different firing mechanisms. Firearms that fire cartridges or shells (later) are called breachloaders because you can load them, manually, by placing a cartridge in the breach where the action meets the barrel. (Most modern guns are self-loading.) The breach and the cartridge are airtight, or mostly so, allowing greater muzzle velocity (from increased gas pressure) and reducing the chances of misfire and painful burns. Most such weapons can absolutely be fired underwater or in a vacuum, once; I don't have any idea whether or not an AK-47 can "empty the clip" underwater, like in Lethal Weapon 4. It also drastically reduced loading times.
The invention of the cartridge changed the entire concept of the action. Instead of setting off the gunpowder with some kind of fire, you set off the primer with a brisk physical impact. This is provided a spring mechanism, where the weapon is cocked (the hammer is pulled back to fire) and when the trigger is pulled, it snaps down and either impacts rim of the casing, or it punches the firing pin through the center. You can remove or deface the firing pin, making the gun harmless until someone figures out what's wrong and replaces it. Some guns have a decocking lever to lower the trigger slowly, while others require you to put your other hand on the hammer, pull the trigger, and lower the hammer slowly yourself. The retaining pin is the piece that holds the hammer in place until you pull the trigger.
Modern firearms will not fire without pulling the trigger, unless there's a hell of a lot more force than Earth's gravity or you threw it in a campfire.
A safety is basically any mechanism to prevent the weapon from being fired unintentionally. I think most of them work by just physically preventing the trigger from being pulled, but I've seen some where the safety disengages the trigger from the retaining pin, or unaligns the firing pin from the chamber. Many modern handguns, following Glock's innovation (I believe) have a safety where the trigger mechanism can't be activated unless someone is holding the weapon firmly by the grip. Some civilian gun manufacturers have moved away from these kinds of safeties... it's a controversial idea, but there are people very passionate about it on both sides.
A revolver is a weapon that allows the user to fire more than one shot before reloading by, wait for it... revolving the cylinder to line up the shot. These were invented before the cartridge, but aside from some personal defense weapons in the early 19th century, muzzle-loading revolvers never really caught on. Cartridge revolvers where the most popular pistols for civilian, police, and military use for over a century.
Which brings us to the reason we're all here: the invention of the cartridge firearm very quickly lead to the development of repeating firearms which could be loaded with multiple shots in advance and fired, one at a time, without having to reload in-between. Every repeating firearm by necessity and by definition has a magazine that is the part of the gun that holds the ammunition. In most early repeating rifles and shotguns, the internal magazine is the long tube that runs underneath the barrel. In practically every civilian handgun, the external magazine is a removable metal box with little springs in it that everyone calls a "clip"; a clip is literally just a little metal clip that holds a bunch of cartridges together that allows you to shove them into the internal magazine in a hurry. A belt-fed weapon takes the clip to its natural conclusion, and clips the clips together so someone else can reload the weapon for you while you keep firing. (Not indefinitely. Machine gun barrels get red-hot, even with watercooling systems, and will fucking melt if you're not careful.)
It really doesn't matter. Even if you're trying to buy them in a store, you're going to order the ones that go with the specific gun you have and you can't mistake one for the other at that point. There's correct and incorrect usage... but mostly this is a political shibboleth.
I don't know the difference between a cartridge and a shell, except that cartridges are (usually) brass and have a bullet and shells, designed for shotguns, are mostly made of paper or plastic and are designed to carry all sorts of wonderful bullshit in them. The standard hunting and anti-personnel shells are shot (multiple balls; 12 gauge buckshot is typically the equivalent of three 9mm bullets) which is divided into buckshot for shooting biggish animals and birdshot (usually steel) for shooting birds. Slugs are just bigass bullets. Military and law enforcement use shotguns with breaching rounds for rapid entry, by distintegrating the doorframe around a lock, or... there's a lot of names for them, but they're basically heavy beanbags that probably won't kill you that they use on people they probably don't want dead. "Nonlethal" is deprecated. Weapons designed to take people alive are "less lethal" to encourage people who have them hesitate before reaching for them. Flechette rounds are packed with little darts (it's French for "little arrow") and dragon's breath rounds (seriously) spit out like... a four foot gout of flame that makes your shotgun kinda unreliable until you clean it thoroughly. I don't know of any practical use for either of them. A blank is a cartridge or a shell with no payload; mostly harmless, but RIP Brandon Lee.
We use the term "negligent discharge" instead of "accident" because safe firearms handling is based a handful of simple rules. An unintentional discharge requires a person to have broken most of them and an ND resulting in injury or death literally requires the "shooter" to have broken all of them.
- All guns are loaded at all times unless the breach is open.
- Don't point your gun at anything you're not trying to shoot.
- Do not put your finger on the trigger until you are ready to shoot. (This is called trigger discipline, and is often phrased as "keep your booger hook off the bang button".)
Now, actions, this is important: the action of a weapon is the actual method by which the weapon is loaded, cocked, and fired. The most basic terms you need to know are:
- Single-shot: The weapon fires once (or twice, if "double-barreled") and then needs to be reloaded. These weapons are usually either antiques, hunting weapons, or are (rarely) designed for extremely long-range precision shooting.
- Repeating: The weapon fires once, and then the user has to manually cycle a mechanism that loads another round and prepares the weapon to fire.
- Lever-action: There's a handloop attached to a lever that you cock forward and reset to cycle the weapon. Like the one in Terminator 2 or pretty much every Western. Modern ammunition for these rifles has adorable, brightly-colored, little rubber tips to prevent them from misfiring.
- Pump-action: Almost every shotgun you see on TV. Fire the weapon, pump the action, ready to go. Pumping a shotgun that's already armed ejects your unused shell like you'd fired it... which looks and sounds as ridiculous as you think.
- Single-action: This is only for revolvers. (I'm getting there.) A single-action revolver is one where pulling the trigger fires the weapon, and manually cocking the hammer rotates the next shot into place. Mostly only seen in Westerns and Western period reenactments nowadays.
- Double-action: A revolver where pulling the trigger rotates the next shot into place and then fires it.
- Semi-automatic: A weapon that, when fired, uses the physical force of the waste gases to cycle the action for you, allowing you to fire the weapon as fast as you can pull the trigger. This is the vast majority of non-hunting civilian and/or law enforcement weapons on the planet.
- Automatic or Fully Automatic: Like the semi-automatic weapon, except that it lacks the mechanism that keeps the weapon from firing until you release and re-squeeze the trigger. This means it keeps firing until you let go.
- Burst-fire: The weapon fires three times when you pull the trigger. Fucking witchcraft.
- Selective-fire: The weapon has a little switch on the side, in front of the trigger guard, that allows you to change between Semi and Burst, or Semi, Burst, and Auto.
Generally, pistol calibers range from .22 to the .50 Action Express, infamous in the gun community for being popularized by The Matrix and a whole bunch of First Person Shooters-- the manufacturers of the Desert Eagle, Israeli Military Industries, paid a lot of game developers for product placement-- and thus making it impossible to talk about seriously. It's a banning offense on a lot of the forums to even bring it up. Generally anything between the .38 and the .45 is normal for civilian self-defense purposes, while the .357 Magnum, .44 Magum and anything bigger than a .45 are typically either used for hunting or penetrating body armor.
Rifle calibers also start more or less from .22 Long Rifle to (.223) 5.56mm NATO up to .308 and .30-06 and .50 Browning Machine Gun. Bigger rifle cartridges exist, but the only two I can name are the .600 Nitro Express and the .700 Nitro Express (for hunting elephants). Anything bigger than .70 caliber isn't legally classified, under international law, as "small arms". I'll get into rifle calibers a bit below. The American M-16 fires 5.56mm. NATO, while the AK-47 fires 7.62mm
So a pistol or a handgun is just a one-handed firearm, basically. Handgun more often is used to describe semi-automatic pistols, to differentiate them from revolvers. A machine pistol is a fully-automatic pistol; commercially manufactured machine pistols are pretty rare because they're illegal for civilian use (everywhere) and there really isn't a reasonable governmental application for them.
A longarm describes any full-sized, two handed weapon, but is mostly only used to describe old-timey rifles and shotguns. A rifle is basically... a two-handed weapon with a rifled barrel that shoots "rifle ammunition" which is (mostly) longer and heavier than "handgun ammunition", but narrower so it has a lower caliber. I pretty much can't define what a shotgun is, except to say "it shoots shotgun ammunition"; they're mostly two-handed except for some .410s designed for personal defense, they're mostly not rifled except when they are, etc. A carbine is a rifle that fires pistol ammo, and a submachine gun is basically a full-auto carbine. A machine gun is a fully-automatic weapon that fires belt-fed large-caliber rifle-ammunition from a weapon emplacement, either as part of fortifications or as part of a vehicle.
Longarms... break down a lot more into their intended use cases than pistols do... so I'll try to stick to things that are more important to RPGs.
- The only difference between a "civilian rifle" and a "military rifle" in the 21st century, even in countries with internationally average gun laws, is the capacity for burst/auto fire.
- Burst/Auto capacity in real life is good for some things police and militaries do, but doesn't apply to most RPG combat systems or how most PCs in most games actually fight.
- It's easier to build an automatic weapon in your garage than a semi-automatic one, but neither is particularly difficult or time-consuming for a skilled machinist. Incomplete (and thus legal) receiver blanks can be purchased online and turned into functional parts in under an hour.
- An "assault weapon" is literally just a weapon that is legally defined as an "assault weapon" in legislation intended to ban it. It doesn't mean anything outside of that context.
- An assault rifle fires smaller caliber rounds than most civilian hunting rifles and older battle rifles; this is the main difference between assault rifles and battle rifles.
- The military doctrine behind this change is that a dead enemy combatant stops fighting, but a wounded and screaming enemy combatant takes a couple of his friends with him.
- Commercial pump-action shotguns come with a "bird plug" installed; this is just a piece of wood that reduces the magazine capacity. This can be quickly, easily, and legally removed if you don't intend to hunt with it. (Though you might have to explain yourself.) Most shotguns hold 5 or 6 shells.
- While the concept of a "sniper rifle" is valid, police snipers use large-caliber deer rifles with aftermarket optics and military snipers use an entire shoulder-mounted weapons system with a targeting computer. If you're a good enough shot to need a "sniper rifle" as your primary weapon, you can build a better rifle than you can buy.
- Being a good enough marksman to qualify for sniper school isn't an enormous hurdle-- the reason most candidates can't complete the training is the required mathematics. (Fair disclaimer: I'm not that good, no disrespect towards people who are. I also can't hack the math.)
- Real life gun fights involve a ridiculously large number of bullets fired versus a ridiculously low number of injuries.
- Bullets do more physiological damage than muscle-driven weapons, but unless that damage hits something vital, they're not more likely to incapacitate you.
- If you're still breathing when you get to the hospital, you survive. Literally as simple as that.
- Most people who survive any kind of serious weapons trauma aren't going to make a full recovery. Ever.
- Headshot is not a guaranteed kill. If the bullet penetrates the skull, cause of death is more likely blood loss than brain damage.
- Most people who survive any kind of serious weapons trauma aren't going to make a full recovery. Ever.
- Headshot is not a guaranteed "serious weapons trauma". Seriously. When the I-5 killer was stopped, they put him away with the help of testimony from a woman he'd shot, execution style, three times and left for dead. A depressed British soldier shot himself in the head and other than some unemployment and some amnesia-- he denied having done it, denied having ever wanted-- the only long-term consequence was some facial scarring and curing his depression.
- Most forms of armor are at least partially effective against firearms, even modern ones.
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