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So, first off, a person on the Mythras Discord posted this video I'll be honest, I mostly hate videos from other gamers, but this one really struck me. This prompted me to start a long narration, and I thought "well, these pub guys love these sorts of discussions" so here it is - random thoughts. I'd appreciate any insights you all have - there are a lot of points here, and it's a fun topic I think.
so, first off - I think you have to implement some kind of fog of war on this, or at least not giving away everyone's exact position. This gives some purpose to the Sneak Peek action. this also implies that most every shot is going to be taken at a penalty, and often Formidable or Herculean.
i agree with his notion that the abstract concept isn't really there for Mythras. one thing that comes to mind is that Lore of the environment, in any fashion, becomes important. this sort of gets represented as a Home Turf advantage. so what this points to us Locale for John Wick, but also just some rather automatic knowledge. it's his house - all locale rolls are at Very Easy. then you might incorporate other lores into this, like say, architecture. an architect or builder turned to crime and attacking john wick might know that the walls are probably dry wall and a 9mm will pass through them like nothing. With a good roll, they might have some more serious knowledge, like this is a particular design. a good place for a person to do research as well. (which, come to think of it, sort of sounds like a cross between a lore and a passion - you can build up a set of knowledge based on research or casing the target location).
it is very much like ships and shield walls "choosing the battle field"
naturally, this means you pick an environment that matches that.
one thing that i've explored and is related to this is bullpup configurations of weapons - they are much shorter than a traditional long arm. and thus i think "why would you want one?" well... length has to make a difference. and thus you have to leverage a penalty of some kind against using a long arm in a space. Call it Confined, and now your environment has Traits as well. it's not like it isn't there already (darkness, mist, etc), but expanding that aspect makes sense
then something like the john wick home invasion scene isn't actually as much about combat skill with the pistol as it is about using other skills to reduce penalties before you use the combat skill with the pistol
the map thing has frustrated me heavily over the years - firearms have MUCH longer range than most of the maps allow
the stock 1"=5' scale that we've seen over the years is just incredibly short. the close range of pistols in Mythras is 33" of table space, and is just not suitable for most game surfaces (we have a large one at 8x4 and it's still very tight along one axis).
so, first off - I think you have to implement some kind of fog of war on this, or at least not giving away everyone's exact position. This gives some purpose to the Sneak Peek action. this also implies that most every shot is going to be taken at a penalty, and often Formidable or Herculean.
i agree with his notion that the abstract concept isn't really there for Mythras. one thing that comes to mind is that Lore of the environment, in any fashion, becomes important. this sort of gets represented as a Home Turf advantage. so what this points to us Locale for John Wick, but also just some rather automatic knowledge. it's his house - all locale rolls are at Very Easy. then you might incorporate other lores into this, like say, architecture. an architect or builder turned to crime and attacking john wick might know that the walls are probably dry wall and a 9mm will pass through them like nothing. With a good roll, they might have some more serious knowledge, like this is a particular design. a good place for a person to do research as well. (which, come to think of it, sort of sounds like a cross between a lore and a passion - you can build up a set of knowledge based on research or casing the target location).
it is very much like ships and shield walls "choosing the battle field"
"For most battles the selection of the battlefield will be contested, the overall commander of each side making an opposed roll of their Locale skills, or Lore (Specific Region) if not native to the area."
naturally, this means you pick an environment that matches that.
one thing that i've explored and is related to this is bullpup configurations of weapons - they are much shorter than a traditional long arm. and thus i think "why would you want one?" well... length has to make a difference. and thus you have to leverage a penalty of some kind against using a long arm in a space. Call it Confined, and now your environment has Traits as well. it's not like it isn't there already (darkness, mist, etc), but expanding that aspect makes sense
then something like the john wick home invasion scene isn't actually as much about combat skill with the pistol as it is about using other skills to reduce penalties before you use the combat skill with the pistol
the map thing has frustrated me heavily over the years - firearms have MUCH longer range than most of the maps allow
the stock 1"=5' scale that we've seen over the years is just incredibly short. the close range of pistols in Mythras is 33" of table space, and is just not suitable for most game surfaces (we have a large one at 8x4 and it's still very tight along one axis).