Joseph Wolz
Legendary Pubber
- Joined
- Mar 6, 2018
- Messages
- 280
- Reaction score
- 703
I played a 12 session campaign of Millenium’s End in 1999, it was really fun. We avoided combat so much that I don’t recall gunplay.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
I played a 12 session campaign of Millenium’s End in 1999, it was really fun. We avoided combat so much that I don’t recall gunplay.
Avoiding combat was a big reason your game lasted 12 sessions. Speaking from experience
Part 5 in my new Forgotten Games series on my blog.
https://www.pigames.net/store/blog.php?entry=2837
I'd say its similar to Rolemaster in that regard. If you have a GM that is inexperienced with the system (or inexperienced in general), the combat is going to slog. However, having experience in Rolemaster in organization of some potentially slowing references and how to categorize them, ours didn't experience that drawback.
I picked up the PDF of the Book of Light hoping to run an American Gods type game. I will say so far it takes itself very seriously for an RPG, but I guess it was just the 1990s.I don't think I saw these listed here. The books of the Everlasting...Book of the Unliving, Book of the Light, Book of the Fantastical, and Book of the Spirits. There was also a smaller Magician supplement. Failed trying to compete with WoD, but I actually preferred this to WoD.
Still love this cover.
View attachment 22868
Combat was a little clunky, but even more importantly (at least in my limited Millenium’s End experience) it was very deadly.
I picked up the PDF of the Book of Light hoping to run an American Gods type game. I will say so far it takes itself very seriously for an RPG, but I guess it was just the 1990s.
Oh yes, very much so. It made the PCs always look for advantage and always try to de-escalate in any case that they didn't have it. Which in all honesty, is pretty realistic for most people.
I notice the character creation is VERY similar to the original White Wolf WoD games (plus it has similar die pools) and so I checked and the lead on Everlasting, Steve Brown, co-wrote a few of the Vampire:the Masquerade and Mage books (Players/Storytellers Guide to the Sabbat and Dirty Secrets of the Black Hand).The game did overdo it on that scale. Trying to make the game a ritualistic experience. But hey, it was a nice alternative to WoD.
I wanted to run a game where everyone didn't know it but were monsters--of sorts, in Millennium's end, it just called for something other than private military company stuff to me (since I was already worried about that kind of thing in the real world.) Like someone with REALLY high endurance because they're a creation of Frankenstein. I guess it was Creature Commando's that stuck with me..I remember an early session if Milleniums End where one PC kicks in a door to find two bad guys waiting, each with SMGs. PC takes a burst from each guy, accurate hits from each and that was the end of that PC.
Part 6 in my new Forgotten Games series on my blog, with a bonus.
Brett's Blog
www.pigames.net
Wow!First time I didn't have any of the games in your article!
The link I provided is the author, which is where I got it from. So, it's not like an unknown seller.I want Monsters and Slayers, but I don't trust E-Bay (Long story)
When I said, E-Bay, I meant E-Bay not the sellers. Most have been pretty cool, but the service? Not so much.The link I provided is the author, which is where I got it from. So, it's not like an unknown seller.
I don't understand. Ebay service is essentially the sellers shipping out your stuff. Ebay has always solved any issues I've had.When I said, E-Bay, I meant E-Bay not the sellers. Most have been pretty cool, but the service? Not so much.
Out of this, Super Squadron is the only one I've ever heard of. I actually had a copy though I really never did anything with it.Part 7 in my new Forgotten Games series on my blog.
Brett's Blog
www.pigames.net
"Give me a handshake...yes, with the left hand, haven't you read the Bible?"I actually played Heroes and Heroines. My character was the Titane Mammoth. He was completely invulnerable and could turn his left hand into an 2 ton weight of pure titanium.
Part 7 in my new Forgotten Games series on my blog.
Brett's Blog
www.pigames.net
Enforcers was a strange game. But it came during a strange time in my RPGs, and I actually tried to play it with a friend. Then I tried to fix it. Then I gave up.
I used to own Gamma Trollworld and Superheroes: Power Trip. Both were Tunnels & Trolls style games. Both were pirated Shipman specials. Both were absolute crap.
I used to own Tunnels & Trolls: The Mythical 6th Edition. It was another pirated Shipman special. I threw it away. But honestly, I wish I had kept it. I liked that one.
Machineguns & Magic seems like a concept ripe for more exploration - I could see modern military dungeoncrawling going over well, especially in the wake of videogames like Doom
Welcome to The Pub Ralph Dula !