Free League announces official Alien RPG

Toadmaster

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Wasnt it Newt's only film?
I think so, there is no entry for her on Wiki, IMDb lists Aliens and gives her a credit in Alien Evolution as herself being interviewed about playing Newt. Also for an "in development" film Triborn for which there is no information.

In a further Alien / Terminator connection Jenette Goldstein / Vasquez was also John Conner's foster mother in T2. Unlike Newt she has gone on to a fairly successful career in supporting roles.

 

Picaroon Jack

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I think so, there is no entry for her on Wiki, IMDb lists Aliens and gives her a credit in Alien Evolution as herself being interviewed about playing Newt. Also for an "in development" film Triborn for which there is no information.

In a further Alien / Terminator connection Jenette Goldstein / Vasquez was also John Conner's foster mother in T2. Unlike Newt she has gone on to a fairly successful career in supporting roles.

She had a mini-reunion with Bill Paxton and Lance Henriksen in Near Dark.
 

carpocratian

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She had a mini-reunion with Bill Paxton and Lance Henriksen in Near Dark.
Love that film!

I got to meet her at a horror convention years ago. They had sort of a mini Near Dark reunion thing going on. She is a really nice person. It took me a while to put 2 and 2 together and realize that she was the same actress who played Vasquez.
 

Toadmaster

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I found In Range TV through the frequent collaboration with Forgotten Weapons. There is a lot of general guns stuff, along with a variety of historical content and some what if stuff (one of my favorite was a series of videos on "what if the Union Army had adopted a lever action repeater instead of the single shot Sharps rifle").

Occasionally they just do something off the wall and dorky, like an Aliens themed shooting match presented in a "found video" format. Some good ideas for game scenarios here as well.


 

Picaroon Jack

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I got this in an email update from Free League:

"We're really looking forward to 2020, which will be a big year for the ALIEN RPG. As mentioned before, we're hard at work on a second cinematic scenarioDestroyer of Worlds by Andrew E.C Gaska – as well as a sourcebook for campaign play, focused on Colonial Marines. More news in the weeks and months ahead!

Finally, a heads-up that we have just started a big holiday sale in the Free League webshop – up to 60% off on selected products. So if you're curious about our previous roleplaying games, board games and art books, this is the perfect time to check them out."
 

Picaroon Jack

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I'm confident at this point that the Free League will have a quality Colonial Marines supplement. But I really need more help with a campaign based on Space Truckers.

Here's what I've been thinking so far:

I know something about virtual Space Truckers and it's not positive. :tongue: If you have played the most recent version of Elite Dangerous, you might be able to relate to my concern.
elite_dangerous_fleet_carriers_trailer_grab_2.jpg
If you're not familiar with it, it's a 1:1 scale space flight simulation game. Among other things, you can be a bounty hunter, pirate, cruise ship with tourists, and space trucker. Space Trucker is sort of the default since any ship with cargo can take stuff from here to there. This is what I did since my skills and starting ship couldn't hang in space combat (actually I could barely dock on a space station and had to buy an onboard auto-landing computer to do that), that I became a space trucker. The way FTL works is there are jump points tied to the largest system stars. So you jump star to star. In the system you have other ship engines to get you around at rapid speeds. But here's my point, SPACE IS HUGE!! So in the game I would jump to a star with a delivery of frozen foods and then spend 20 minutes of real time flying it to a remote planet far, far away from the system's primary star. I could literally aim at the distant outpost and walk away from the screen and make a sandwich, take a nap, go up to work and dink around, come back and still have 5 minutes to go.

So that's my concern, the boredom of the vastness of space. Sure, they can just go into cryogenics unit and sleep from point to point, but that's not much better for game play.

So, I thought about what could I use for inspiration for Space Trucker campaign play (where xenomorphs aren't popping out of your chest every game session) and came up with 1970 and 80s trucker movies. Convoy was the first and it would translate to a space crew being hassled by corporate law enforcement in a system and then having to get the heck out of their jurisdiction when it all goes bad. I'll have to double check Smokey and the Bandit, but I think it's basically transporting a runaway as well a a huge cargo of contraband with the authorities in pursuit.
MV5BNWFiMjg0ZmQtMzViNS00MjYzLTlkNGEtZDVlNzE1NGFjNDZkXkEyXkFqcGdeQXVyMTI3MDk3MzQ@._V1_SX1777_CR...jpg

Cannonball Run might not be in the spirit of the game and I don't even think there were transport trucks in it, but it would basically be trying to race to the far side of the galaxy (and possibly back) for a big reward.
 
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Toadmaster

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Trucker movies were big in the 70s and 80s. Convoy and Smokey and the Bandit are in my view the most iconic, but there were many others. The plot of Smokey and the Bandit was essentially deliver a cargo of beer to a point in X hours, legalities be damned.

Space trucker (well actually land based as well) share much in common with age of sail adventures. Honest truckers just trying to do their job hassled by the man and maybe a criminal element (mafia, hijackers, etc). Smuggling, piracy, roadside encounters, side tracks, and over all the ever present hazards of travel and a relentless time clock always pushing them.

Honest truckers could be pressed into hauling an illegal cargo, either through intimidation or deception. Illicit cargo could be secretly stashed in with a mundane cargo, or falsified documents lead to the crew hauling weapons believing them to be crates of machinery. How do they handle the discovery, and do the authorities know. Dumping the cargo could create a powerful enemy, law enforcement could come after them or press them into acting as their agents to bring down a smuggling ring.

As far as media involving space truckers, of course there is Alien, but you also have Dark Star and Futurama. Futurama is at its core all about a space trucking company after all. Star Trek also occasionally goes there.

Many Classic Traveller adventures could be mined for ideas.

If you need some musical inspiration you can always turn to Deep Purple. :music:

 

Nobby-W

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[ . . . ]
But here's my point, SPACE IS HUGE!! So in the game I would jump to a star with a delivery of frozen foods and then spend 20 minutes of real time flying it to a remote planet far, far away from the system's primary star. I could literally aim at the distant outpost and walk away from the screen and make a sandwich, take a nap, go up to work and dink around, come back and still have 5 minutes to go.
Does it not have a time speeder-upper to deal with tedious transit? Other versions of Elite did.

Fist played Elite in 1984 on a BBC Micro - tape version before we got a floppy drive for it.

Uphill both ways etc. Now get off my lawn.
 

Picaroon Jack

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Does it not have a time speeder-upper to deal with tedious transit? Other versions of Elite did.

Fist played Elite in 1984 on a BBC Micro - tape version before we got a floppy drive for it.

Uphill both ways etc. Now get off my lawn.
No, I don't think it does since it is online multiplayer. I could be wrong, and that would definitely make it more playable.
 

Voros

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Trucker movies were big in the 70s and 80s. Convoy and Smokey and the Bandit are in my view the most iconic, but there were many others. The plot of Smokey and the Bandit was essentially deliver a cargo of beer to a point in X hours, legalities be damned.

Space trucker (well actually land based as well) share much in common with age of sail adventures. Honest truckers just trying to do their job hassled by the man and maybe a criminal element (mafia, hijackers, etc). Smuggling, piracy, roadside encounters, side tracks, and over all the ever present hazards of travel and a relentless time clock always pushing them.

Honest truckers could be pressed into hauling an illegal cargo, either through intimidation or deception. Illicit cargo could be secretly stashed in with a mundane cargo, or falsified documents lead to the crew hauling weapons believing them to be crates of machinery. How do they handle the discovery, and do the authorities know. Dumping the cargo could create a powerful enemy, law enforcement could come after them or press them into acting as their agents to bring down a smuggling ring.

As far as media involving space truckers, of course there is Alien, but you also have Dark Star and Futurama. Futurama is at its core all about a space trucking company after all. Star Trek also occasionally goes there.

Many Classic Traveller adventures could be mined for ideas.

If you need some musical inspiration you can always turn to Deep Purple. :music:

One New Wave sf novel that features a Space Trucker/Drug Smuggler (with the protagonist even being called John Truck) is The Centauri Device by M. John Harrison. There may be more examples in 70s sf of the hippie/counterculture variety, just as there are a number of sf ‘Biker’ novels from the same era.

One issue I see with that approach though is that the Trucker genre focuses on the freedom and rebellion/hedonism of the romantic trucker figure.

Whereas in Alien the ship is a microcosm of a highly class-regimented society with the disgruntled mechanics like Stanton and Kotto clashing passive aggressively with Ripley. The point seems to be the exact opposite: shiplife is neither free nor easy.

So to me the play would be more focused on the internal pressures and conflicts of the shipmates as they face the alien threat.
 
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Picaroon Jack

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One New Wave sf novel that features a Space Trucker/Drug Smuggler (with the protagonist even being called John Truck) is The Centauri Device by M. John Harrison. There may be more examples in 70s sf of the hippie/counterculture variety, just as there are a number of sf ‘Biker’ novels from the same era.

One issue I see with that approach though is that the Trucker genre focuses on the freedom and rebellion/hedonism of the romantic trucker figure.

Whereas in Alien the ship is a microcosm of a highly class-regimented society with the disgruntled mechanics like Stanton and Kotto clashing passive aggressively with Ripley. The point seems to be the exact opposite: shiplife is neither free nor easy.

So to me the play would be more focused on the internal pressures and conflicts of the shipmates as they face the alien threat.
I totally agree, @Voros . . . and really this applies to any campaigns IMHO, and definitely in games that have people working together in close quarters (space craft, military, team of superheroes, etc.).

I'm on a Free League Aliens facebook page and the folks on there are all about trying to xenomorph threats into each game or wondering how to incorporate Predators into the rules. If they are having fun then I give them two thumbs up, I am just looking at sustaining the game past a few "holy crap we should not have open those eggs!!"
 

Voros

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I totally agree, @Voros . . . and really this applies to any campaigns IMHO, and definitely in games that have people working together in close quarters (space craft, military, team of superheroes, etc.).

I'm on a Free League Aliens facebook page and the folks on there are all about trying to xenomorph threats into each game or wondering how to incorporate Predators into the rules. If they are having fun then I give them two thumbs up, I am just looking at sustaining the game past a few "holy crap we should not have open those eggs!!"
Yeah I’m a bit of a purist, really preferring the first film although that premise is harder to extend beyond a one-shot.

I’d suggest the Alien comics, they are a bit hit-or-miss but manage to extend the narrative while keeping the tone really horrorific instead of the heroic tone of the second film which is so different.

Recently I really enjoyed Aliens: Dead Orbit although more for the art and atmosphere than the story.

5E08E14F-21F3-4BFB-9304-2A6D2EFF8608.jpeg

Also this book by David Thomson on the Alien films is excellent, the author delves into the various scripts of the later films, most of which sound far more interesting than what we ended up with. Lots of ideas to pilfer.

A7E4D12E-8A78-4080-8E7A-C03D552C7BFD.jpeg
 
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Toadmaster

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One issue I see with that approach though is that the Trucker genre focuses on the freedom and rebellion/hedonism of the romantic trucker figure.

Whereas in Alien the ship is a microcosm of a highly class-regimented society with the disgruntled mechanics like Stanton and Kotto clashing passive aggressively with Ripley. The point seems to be the exact opposite: shiplife is neither free nor easy.

So to me the play would be more focused on the internal pressures and conflicts of the shipmates as they face the alien threat.
The first movie was based on a corporation owned ore hauler, so in that case I agree. The later movies suggest that is not the only option. The rugged individualist in trucker movies are usually based on the independent owner operator, the Nostromo would be more like a driver hauling goods for Amazon.

Of course the other issue with looking at real truckers vs "space truckers" is real drivers tend to work alone or in pairs so you don't have much of a group dynamic beyond CB buddies. With the advances in operation though, it doesn't seem unrealistic that a crew or 2-3 could run a massive cargo ship.

The age of sail still holds fair bit of promise, pirate ship, small privately owned sailing vessels, East India Company, and military naval vessels offering a nice variety.

Modern cargo ships are definitely worth a look for ideas, but not a popular choice among writers / movie makers. Capt Phillips would be worth a watch though, particularly the parts up to the hostage taking. Mister Roberts (with aliens) could also offer some ideas. The plot of Mr Roberts is best described by the words of the man himself "The crew of the USS Reluctant (a US Navy auxiliary cargo ship), sails from Apathy to Tedium with occasional side trips to Monotony and Ennui." If you are not familiar with it, it is a great movie even if it somehow fails to inspire any game ideas.

If you want to play up the intra-party conflicts look no further than zombie fiction, where the other people are just as much of a threat as the zombies. Ash definitely brought that to Alien.
 
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