Picaroon Jack
And the Brothers Slack
- Joined
- Jul 6, 2018
- Messages
- 4,293
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I'm betting it has their stress and build a strong hold rules. . .both of which would be great for this.I can see Free League doing this really well.
I've not compared a bunch of the Free League games, but have noticed they have similar mechanics (Forbidden Lands and T2K have about the same rules for setting up a stronghold).I wonder how mechanically easy it'll be to port zombies into T2K's war-torn Europe?
Which is the original source. Agreed.I am a bit disappointed that this seems to focus on the TV show over the comic series though.
I'm betting it has their stress and build a strong hold rules. . .both of which would be great for this.
Well, they sell really well, so I'm not sure I see 'overboard' in any other way than just your personal opinion (not that your opinion is a bad thing). Shouldn't game companies make games that sell, especially if those games are good (which FLs are)? IDK...Which is the original source. Agreed.
I can't help but think that Free League is going overboard with media licences. Something of their own and original might not sell as much on Kickstarter, but from a creative point of view, I would appreciate it much more
Good lord! Who uses profit as a motive when talking RPGs?Well, they sell really well, so I'm not sure I see 'overboard' in any other way than just your personal opinion (not that your opinion is a bad thing). Shouldn't game companies make games that sell, especially if those games are good (which FLs are)? IDK...
They have to have some mechanism for a mandatory "killing of a main character" every so often.I wonder what system mechanisms they will introduce to slow the game down to a truly glacial pace.
I've not heard of Rotworld, but it looks pretty cool. Here is the link if someone is interested.I would assume it's based on the TV show and not the comics because licensing. Or name recognition. Perhaps also in the interest of having a consistent timeline, since the two don't always follow the same script. But mainly because, as grim and gritty as the show is, the comic pulls no punches. Rape (the comics are a lot more rapey than the show) and infanticide would would go over like a fart in a spacesuit in a modern, mass-market rpg. I like both versions of TWD personally, but have also grown a little bored with both. I'd like to run a short Zombie campaign, but I'd probably use Rotworld (65 pages of rules? Yes, please!). It has a stress mechanic of sorts, and I like its idea of Luck being a finite (ish) resource. Everyone's is gonna run out eventually.
Tangentially, I've been re-reading Deadowrld, an older black & white zombie comic.
It is based on the mechanics from Chill 1E of which Goblinoid Games’s Cryptworld is the descendant of.I've not heard of Rotworld, but it looks pretty cool. Here is the link if someone is interested.
Star Ace, another Pacesetter game, is owned by someone else.It is based on the mechanics from Chill 1E of which Goblinoid Games’s Cryptworld is the descendant of.
Edit to add
Dan Proctor bought the old Pacesetter Ltd games and makes them available to this day with the exception of Chill as that name and the associated SAVE organization are owned by someone else.
Love Rotworld. Extremely versatile generic zombie toolkit.I'd probably use Rotworld
The great thing The Walking Dead did was follow post-apocalyptic tropes. Zombies are just an environmental hazard like plague or radiation, it's your fellow survivors that are the real threat.I haven't been into the show in years. I liked the show and the comic for a while. But at a certain point it got too slow for me (maybe it had always been slow and I just got tired of the pace). But I liked how it handled little groups of survivors emerging and rebuilding and that always struck me as a great foundation for a sandbox zombie campaign.
Which was pretty well established right from the start with Night of the Living Dead... those people (mostly) could have made it through if they had just cooperated.The great thing The Walking Dead did was follow post-apocalyptic tropes. Zombies are just an environmental hazard like plague or radiation, it's your fellow survivors that are the real threat.
Just not that into TWD. I quickly realized that while I like zombie movies, I'm not really into a series. As per genre most survivors are too stupid, too selfish and / or too evil to live. After the first few episodes I was rooting for the zombies.
It devolved in a soap opera way to quickly imo. I barely made it through the first season before leaving it behind.I like FL and I like zombies, I'm sure this will do well but this seems like an easy pass for me.
Just not that into TWD. I quickly realized that while I like zombie movies, I'm not really into a series. As per genre most survivors are too stupid, too selfish and / or too evil to live. After the first few episodes I was rooting for the zombies.
People being nice to each other is going to break anyone's suspension of disbelief.As an aside, what is it about post-apocalyptic settings that the biggest threat is really other survivors?