StonesThree
Legendary Pubber
- Joined
- Jan 26, 2021
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I assume that towns and cites were considered too dangerous to remain in so everybody had to get out to the countryside?
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The other thing that always got me about TWD (tv series) was peoples reliance on camping gear. Staying in an RV or camper, fine. There's no walker that's chewing their way through a car door. Sleeping with only a couple of layers of nylon between you and the outside world? Why not just cover yourself in BBQ sauce and run naked into a horde of zombies - it'll be quicker and save them the trouble of unwrapping you.
If Johnny hadn't died in the first ten minutes, his sense of humor could have been the social glue that kept the group from descending into conflict.Which was pretty well established right from the start with Night of the Living Dead... those people (mostly) could have made it through if they had just cooperated.
As an aside, what is it about post-apocalyptic settings that the biggest threat is really other survivors?
About the only one I've seen where the survivors weren't necessarily pitted against each other was the (excellent) War of the Worlds and I don't know if that's a difference in the national psyche between Americans and Europeans or something to do with the nature of the apocalypse.
Zombies - turn on each other. Aliens - band together. If it's Zombie aliens we're buggered!
The other thing that always got me about TWD (tv series) was peoples reliance on camping gear. Staying in an RV or camper, fine. There's no walker that's chewing their way through a car door. Sleeping with only a couple of layers of nylon between you and the outside world? Why not just cover yourself in BBQ sauce and run naked into a horde of zombies - it'll be quicker and save them the trouble of unwrapping you.
The level of threat determines how small the tribe becomes.As an aside, what is it about post-apocalyptic settings that the biggest threat is really other survivors?
About the only one I've seen where the survivors weren't necessarily pitted against each other was the (excellent) War of the Worlds and I don't know if that's a difference in the national psyche between Americans and Europeans or something to do with the nature of the apocalypse.
Zombies - turn on each other. Aliens - band together. If it's Zombie aliens we're buggered!
Ok, now THAT’S what I’m doing with Crazy Lotto money. Getting an MI-26 helicopter with a 56,000kg takeoff weight and deck it out as the ultimate survival chopper. Plop down somewhere on a lake in the middle of nowhere and enjoy the apocalypse in style.Yeah, people are always the biggest problem, because people are problems. Most of the problems in the real world are also other people, Idi Amen, Stalin, Pol Pot, that guy with the funny moustache and the comb over... then there is the whole host of lesser known turds. The Human species has some real beauties.
My wife and I are very selective on who we would let into our survivor group.
I've got your camping gear right here.
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Even then I'd be on probation for a good while.My wife and I are very selective on who we would let into our survivor group.
I think it'll be great, but I still may not buy it. I already have more Zombie games than is practical, and all the other YZE games. Perhaps if there some extra in the budget...
And there are still bears. The zombie apocalypse didn't kill off bears. That's why I don't camp
One of my coworkers has this cartoon on his office door:
Aah. This explains why it's called the goldilocks zone.One of my coworkers has this cartoon on his office door:
Luckily, the moon falls just outside of the goldilocks zone so is considered a safe spot from the bears.Aah. This explains why it's called the goldilocks zone.
Thing about TWD zombies is that you could hook a cable to two vehicles and drive along and clothes line a thousand easily. They really are not much of a threat, Return of the Living Dead zombies now that would be different.The problem with zombies is, they usually come in hordes and they keep coming. Even the most favourable of mook rules won't save you, eventually.
It does seem like FL's model is more about the profitable core books than follow-on adventures or supplements. I don't know to what extent they are relying on 3PPs to fulfil that need, though I'm not aware of much product along those lines. Perhaps I'm out of that loop, having only become interested in FL since Blade Runner and now Dragonbane.What I worry about is the longevity. Tales from the Loop is abandoned. Things from the Flood never got any love. What’s going to happen to Aliens, TOR, with BR and TWD taking up resources.
I knew someone here did some zombie action for T2K, but I could only find the other on drivethru that I posted. Thanks for posting this link!I skipped BR for their handling of the police and I’ll skip this one. I already have zombie rules I authored for T2K and honestly the Walking Dead, as opposed to zombies themselves, as a premise got super tired. Seasons of repeatedly finding sanctuary, losing sanctuary… wore me down.
what I worry about is the longevity.
Tales from the Loop is abandoned. Things from the Flood never got any love. What’s going to happen to Aliens, TOR, with BR and TWD taking up resources. People are already moaning about how long the second supplement for TOR is taking.
I’m itching to do something new for Things though. Feel sad it never got love.
It does seem like FL's model is more about the profitable core books than follow-on adventures or supplements. I don't know to what extent they are relying on 3PPs to fulfil that need, though I'm not aware of much product along those lines. Perhaps I'm out of that loop, having only become interested in FL since Blade Runner and now Dragonbane.
It's a fine balance, and if sales of the core books wane when there is no new product for a long time the core games, as you say, will likely be abandoned as licenses cost money. Dragonbane should be okay as I understand they own the brand now, but I and many people I know were really hoping for more setting exploration for Blade Runner (especially off-world).
I'm not sure what TWD does setting wise that any zombie game couldn't do. I've seen 3 or 4 seasons and I read the comic up until right after the prison. I guess I am asking what sets it apart from other zombie media?I backed T2K, bought TFTL and Alien. Coriolis is a very cool setting/ruleset. I didn't feel like BR had enough meat on the bone, setting-wise. Just my opinion. Alien was an edge case for me in that regard, but tbh everyone I know digs those movies and I think they'd make for great one-shots. I like Zombies, personally, but will probably give this a pass since I already have Rotworld and All Flesh Must Be Eaten.
Not much.I'm not sure what TWD does setting wise that any zombie game couldn't do. I've seen 3 or 4 seasons and I read the comic up until right after the prison. I guess I am asking what sets it apart from other zombie media?
I'm not sure what TWD does setting wise that any zombie game couldn't do. I've seen 3 or 4 seasons and I read the comic up until right after the prison. I guess I am asking what sets it apart from other zombie media?
I'm not sure what TWD does setting wise that any zombie game couldn't do. I've seen 3 or 4 seasons and I read the comic up until right after the prison. I guess I am asking what sets it apart from other zombie media?
Based on what I've gotten from watching the show, to emulate the flow of the series you need some mechanic to kill off an important character from time to time and some random "safe haven compromised" chart. AndReally its just the way it handles the premise I think, so you could probably do it with any RPG that has a zombie entry in it. I am guessing though there will be people who want stuff like the character's stat blocks so Michonne can show up in the game. It is also possible they could feature mechanics to make the game flow like a Walking Dead story line.
Well, that's the difference between what this book will do system wise versus what The Walking Dead will do setting wise, which was Picaroon Jack's question.Really its just the way it handles the premise I think, so you could probably do it with any RPG that has a zombie entry in it. I am guessing though there will be people who want stuff like the character's stat blocks so Michonne can show up in the game. It is also possible they could feature mechanics to make the game flow like a Walking Dead story line.
I mean, to kill off main characters all you need is a lack of plot armor.Based on what I've gotten from watching the show, to emulate the flow of the series you need some mechanic to kill off an important character from time to time and some random "safe haven compromised" chart. Andsome mechanism to generate the drama of your wife and best friend hooking up while you were in a coma.
I mean, to kill off main characters all you need is a lack of plot armor.
I'd like a zombie campaign where some PCs are expected to die anyway. Love, friendship, companionship, camaraderie, these are resources that will dwindle and degrade over time, as everything else does. How do the characters ensure that their lives - and deaths - have meaning, in a world where death has become commonplace, pervasive. What does a character's death mean, when they may end up returning as the very thing they fought against? And what legacy can a character leave in a world that has a vastly reduced capacity for recording history and events? The PCs are, in a sense, "walking dead" themselves. How do they hold onto their humanity as civilization crumbles, knowing the fate that awaits them is death or reanimation as a flesh-hungry ghoul?
Well, that's the difference between what this book will do system wise versus what The Walking Dead will do setting wise, which was Picaroon Jack's question.
Outside of the characters, there's nothing unique about The Walking Dead. It could have fit anywhere in the Romeroverse (by design). Slow zombies, human drama, it's paint by numbers.
I haven't watched the show or read the comic in recent years, but where I left off they had some established communities that were at least less temporary than places like the prison. Maybe things have gone to hell again since I watched but I think the story was most interesting to me when they had time to build and other communities around them starting forming a primitive network of relationships.Based on what I've gotten from watching the show, to emulate the flow of the series you need some mechanic to kill off an important character from time to time and some random "safe haven compromised" chart. Andsome mechanism to generate the drama of your wife and best friend hooking up while you were in a coma.
I remember thinking, "Wow, this character has finally found some happiness or purpose!" and then they were doomed.One thing I do remember from the show is when a character died, they usually seemed to have a lot of spotlight an episode or two before it happened.
Not Water Bears.Luckily, the moon falls just outside of the goldilocks zone so is considered a safe spot from the bears.
I remember thinking, "Wow, this character has finally found some happiness or purpose!" and then they were doomed.
That sounds like something in the Blade Runner rules IIRC.There was this sort of theme of the more willing you were to cross certain lines, the more survivable you were. You could get bennies every time you do something that loses your humanity.
Nobody shoot me…but that kinda paradigm is perfect for Powered by the Apocalypse.
it’s built to end a character’s story after they hit some story benchmark, usually tracked with a meter on the sheet.
It does seem like FL's model is more about the profitable core books than follow-on adventures or supplements.
I don't know to what extent they are relying on 3PPs to fulfil that need, though I'm not aware of much product along those lines.