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G.I.Joe: The New Recruits
Issue #1 (June, 1984)
Members:
Issue #1 (June, 1984)
Members:
WATCHDOG Dog Handler
File Name: Rockwell, Tyler
Primary Military Specialty: Dog Handler
Secondary Military Specialty: Ordinance
Place of Birth: …
Pay Grade: E-5
Attributes: Str 16 Dex 16 Con 14 Int 14 Wis 12 Cha 18
Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +8, Will +6
Combat: Attack +5, Damage +3 (unarmed), Grapple +8, Defense +5 (+2 flatfooted), Knockback –0, Initiative +3
Skills: Acrobatics 2 (+5), Bluff 4 (+8), Climb 2 (+3), Concentration 5 (+6), Craft (chemical) 2 (+4), Diplomacy 2 (+6), Disable Device 3 (+5), Gather Information 2 (+6), Handle Animal 8 (+12), Intimidate 4 (+8), Knowledge (behavioral sciences) 2 (+4), Knowledge (current event) 2 (+4), Knowledge (life sciences) 2 (+4), Knowledge (tactics) 2 (+4), Medicine 2 (+3) Notice 4 (+5), Ride 4 (+7), Sense Motive 4 (+5), Stealth 2 (+5), Survival 4 (+5), Swim 2 (+5)
Feats: Animal Empathy, Assessment, Benefit (Rank 2), Benefit (Security Clearance: G.I.Joe), Defensive Roll 2, Endurance, Equipment 6, Inspire, Sidekick 4 (animal companion), Speak with Animal*, Teamwork
*A limited version of the Comprehend (Animals) power as a feat; see the Mastermind’s Manual for details.
Abilities 30 + Skills 16 (64 ranks) + Feats 20 + Combat 20 + Saves 14
Equipment: SMG (12 points), Pistol (6), (body armor (Toughness +2, 2 points), Walkie Talkie (1 point), night vision goggles (1 point), Binoculars (1), handcuffs (1)
File Name: Rockwell, Tyler
Primary Military Specialty: Dog Handler
Secondary Military Specialty: Ordinance
Place of Birth: …
Pay Grade: E-5
Attributes: Str 16 Dex 16 Con 14 Int 14 Wis 12 Cha 18
Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +8, Will +6
Combat: Attack +5, Damage +3 (unarmed), Grapple +8, Defense +5 (+2 flatfooted), Knockback –0, Initiative +3
Skills: Acrobatics 2 (+5), Bluff 4 (+8), Climb 2 (+3), Concentration 5 (+6), Craft (chemical) 2 (+4), Diplomacy 2 (+6), Disable Device 3 (+5), Gather Information 2 (+6), Handle Animal 8 (+12), Intimidate 4 (+8), Knowledge (behavioral sciences) 2 (+4), Knowledge (current event) 2 (+4), Knowledge (life sciences) 2 (+4), Knowledge (tactics) 2 (+4), Medicine 2 (+3) Notice 4 (+5), Ride 4 (+7), Sense Motive 4 (+5), Stealth 2 (+5), Survival 4 (+5), Swim 2 (+5)
Feats: Animal Empathy, Assessment, Benefit (Rank 2), Benefit (Security Clearance: G.I.Joe), Defensive Roll 2, Endurance, Equipment 6, Inspire, Sidekick 4 (animal companion), Speak with Animal*, Teamwork
*A limited version of the Comprehend (Animals) power as a feat; see the Mastermind’s Manual for details.
Abilities 30 + Skills 16 (64 ranks) + Feats 20 + Combat 20 + Saves 14
Equipment: SMG (12 points), Pistol (6), (body armor (Toughness +2, 2 points), Walkie Talkie (1 point), night vision goggles (1 point), Binoculars (1), handcuffs (1)
SWAMP CAT Recon
File Name: King, Apollo
Primary Military Specialty: Reconnaissance
Secondary Military Specialty: Medic
Birthplace: Venice Beach, CA
Pay Grade: E-5
One of the newest members of the GI Joe Team, Sgt. King was born in 1962 to hippie parents on the sun-drenched beaches of Southern California. Before he joined the USMC in 1979 as an infantryman, Sgt. King was a surfer and first-class swimmer. After his first deployment out of SOI he was tapped for Force Recon, participating in advisory roles across South and Central America before distinguishing himself as a squad leader in Operation Urgent Fury.
"Every Force Recon Marine can swim like a fish, run like a deer, and stay cool under fire. It's a special kind of cat who's actually more chill when under pressure. He's one of the hardest guys you’d ever meet, but prefers to be gentle. He'd put sentries down but not kill them, because they had families too."
Abilities: Str 14 (+2), Dex 16 (+3), Con 18 (+4), Int 10 (0), Wis 12 (+1), Cha 12 (+1)
Saving Throws: Toughness +6 (+4 flat footed), Fortitude +6, Reflex +6, Will +6
Combat: Attack Bonus +6, Defense Bonus +6 (+3 flat-footed)
Skills: Acrobatics +6 (+9) , Climb 4 (+5), Concentration 6 (+7), Diplomacy 2 (+3). Drive 2 (+5), Intimidate 2 (+3), Knowledge (tactics) 6 (+6), Language 2 (Spanish, Portuguese). Medicine 6 (+7), Notice 8 (+9), Profession (soldier) 6 (+6), Search 4 (+5), Sense Motive 4 (+5), Stealth 10 (+13). Survival 4 (+5) , Swim 8 (+9)
Feats: Assessment, Benefit: Rank x2 (E-5), Benefit: Security Clearance (G.I. Joe), Chokehold, Defensive Roll x2, Endurance, Equipment x4, Evasion x2, Improved Pin, Improved Grab, Instant Up, Leadership, Luck x1, Move-by Action, Prone Fighting, Skill Mastery (Concentration, Medicine, Notice, Stealth), Sneak Attack, Uncanny Dodge (hearing)
Equipment
Power Points: Abilities 22, Saves 12, Combat 24, Skills 20, Feats 24, Total 100
File Name: King, Apollo
Primary Military Specialty: Reconnaissance
Secondary Military Specialty: Medic
Birthplace: Venice Beach, CA
Pay Grade: E-5
One of the newest members of the GI Joe Team, Sgt. King was born in 1962 to hippie parents on the sun-drenched beaches of Southern California. Before he joined the USMC in 1979 as an infantryman, Sgt. King was a surfer and first-class swimmer. After his first deployment out of SOI he was tapped for Force Recon, participating in advisory roles across South and Central America before distinguishing himself as a squad leader in Operation Urgent Fury.
"Every Force Recon Marine can swim like a fish, run like a deer, and stay cool under fire. It's a special kind of cat who's actually more chill when under pressure. He's one of the hardest guys you’d ever meet, but prefers to be gentle. He'd put sentries down but not kill them, because they had families too."
Abilities: Str 14 (+2), Dex 16 (+3), Con 18 (+4), Int 10 (0), Wis 12 (+1), Cha 12 (+1)
Saving Throws: Toughness +6 (+4 flat footed), Fortitude +6, Reflex +6, Will +6
Combat: Attack Bonus +6, Defense Bonus +6 (+3 flat-footed)
Skills: Acrobatics +6 (+9) , Climb 4 (+5), Concentration 6 (+7), Diplomacy 2 (+3). Drive 2 (+5), Intimidate 2 (+3), Knowledge (tactics) 6 (+6), Language 2 (Spanish, Portuguese). Medicine 6 (+7), Notice 8 (+9), Profession (soldier) 6 (+6), Search 4 (+5), Sense Motive 4 (+5), Stealth 10 (+13). Survival 4 (+5) , Swim 8 (+9)
Feats: Assessment, Benefit: Rank x2 (E-5), Benefit: Security Clearance (G.I. Joe), Chokehold, Defensive Roll x2, Endurance, Equipment x4, Evasion x2, Improved Pin, Improved Grab, Instant Up, Leadership, Luck x1, Move-by Action, Prone Fighting, Skill Mastery (Concentration, Medicine, Notice, Stealth), Sneak Attack, Uncanny Dodge (hearing)
Equipment
- M16A2 assault rifle
- Cammie fatigues (+5 stealth)
- ALICE harness with rucksack (+5 STR for carrying equipment only)
- Medical Kit (+2 medicine)
- Survival kit (+2 survival)
Power Points: Abilities 22, Saves 12, Combat 24, Skills 20, Feats 24, Total 100
HEARTBEAT Medic
File Name Spencer, Aaron
Primary Military Specialty US Army Doctor
Secondary Military Specialty Cryptography
Birthplace Tacoma, WA
Grade O-3
Power Level 6
Abilities Str 10, Dex 15, Con 14, Int 16, Wis 20, Cha 14
Saves Toughness +4 (+2 flat-footed), Fortitude +5(4), Reflex +6(3), Will +7(2)
Combat Attack +4, Defense +6
Skills Computers 4 (+7), Concentration 7 (+12), Diplomacy 2 (+4), Gather Information 2 (+4), Intimidate 2 (+4), Investigate 2 (+5), Knowledge (behavioral sciences) 4 (+7), Knowledge (Life sciences) 7 (+10), Knowledge (Cryptography) 4 (+7), Medicine 10 (+15), Notice 6 (+11), Profession (doctor) 6 (+11), Search 2 (+5), Sense Motive 2 (+7)
Feats Assessment, Benefit (rank) 3, Defensive Attack, Defensive Roll 2, Distract, Equipment 8, Evasion, Fearless, Improved Defense, Improvised Tools, Luck 2, Security Clearance (G.I.Joe), Skill Mastery (Concentration, Knowledge (life sciences), Medicine, Profession (doctor)), Teamwork, Ultimate Effort (Medicine skill checks), Well Informed
Power Points: Abilities 29, Saves 9, Combat 20, Skills 15 (60 ranks), Feats 27, Total 100.
File Name Spencer, Aaron
Primary Military Specialty US Army Doctor
Secondary Military Specialty Cryptography
Birthplace Tacoma, WA
Grade O-3
Power Level 6
Abilities Str 10, Dex 15, Con 14, Int 16, Wis 20, Cha 14
Saves Toughness +4 (+2 flat-footed), Fortitude +5(4), Reflex +6(3), Will +7(2)
Combat Attack +4, Defense +6
Skills Computers 4 (+7), Concentration 7 (+12), Diplomacy 2 (+4), Gather Information 2 (+4), Intimidate 2 (+4), Investigate 2 (+5), Knowledge (behavioral sciences) 4 (+7), Knowledge (Life sciences) 7 (+10), Knowledge (Cryptography) 4 (+7), Medicine 10 (+15), Notice 6 (+11), Profession (doctor) 6 (+11), Search 2 (+5), Sense Motive 2 (+7)
Feats Assessment, Benefit (rank) 3, Defensive Attack, Defensive Roll 2, Distract, Equipment 8, Evasion, Fearless, Improved Defense, Improvised Tools, Luck 2, Security Clearance (G.I.Joe), Skill Mastery (Concentration, Knowledge (life sciences), Medicine, Profession (doctor)), Teamwork, Ultimate Effort (Medicine skill checks), Well Informed
Power Points: Abilities 29, Saves 9, Combat 20, Skills 15 (60 ranks), Feats 27, Total 100.
BURNOUT Transportation
File Name Moore, Archie
Primary Military Specialty Transportation
Secondary Military Specialty Armor
Birthplace Detroit, MI
Pay Grade E-5
Attributes Dex 16, Str 16, Con 16, Int 12, Wis 14, Cha 14
Combat Attack +6, Defense +6
Saves Toughness +6 (+3 flat-footed), Fortitude +8, Reflex +7, Will +6
Skills Bluff +8 (6), Climb +7 (4), Computers +3 (2), Concentration +8 (6), Craft (electronics) +5 (4), Craft (mechanical) +7 (6), Disable Device +5 (4), Drive +13 (10), Intimidate +6 (4), Knowledge (tactics) +5 (4), Knowledge (technology) +5 (4), Notice +8 (6), Perform (sing) +6 (4), Profession (soldier) +6 (4), Search +6 (4), Stealth +7 (4), Survival +6 (4), Swim +7 (4)
Feats All-Out Attack, Benefit (rank) 2, Benefit (security clearance: G.I.Joe), Defensive Roll 3, Distract, Equipment 4, Fearless, Ultimate Skill (Drive checks)
Equipment: SMG (12), knife (4), binoculars (1)
File Name Moore, Archie
Primary Military Specialty Transportation
Secondary Military Specialty Armor
Birthplace Detroit, MI
Pay Grade E-5
Attributes Dex 16, Str 16, Con 16, Int 12, Wis 14, Cha 14
Combat Attack +6, Defense +6
Saves Toughness +6 (+3 flat-footed), Fortitude +8, Reflex +7, Will +6
Skills Bluff +8 (6), Climb +7 (4), Computers +3 (2), Concentration +8 (6), Craft (electronics) +5 (4), Craft (mechanical) +7 (6), Disable Device +5 (4), Drive +13 (10), Intimidate +6 (4), Knowledge (tactics) +5 (4), Knowledge (technology) +5 (4), Notice +8 (6), Perform (sing) +6 (4), Profession (soldier) +6 (4), Search +6 (4), Stealth +7 (4), Survival +6 (4), Swim +7 (4)
Feats All-Out Attack, Benefit (rank) 2, Benefit (security clearance: G.I.Joe), Defensive Roll 3, Distract, Equipment 4, Fearless, Ultimate Skill (Drive checks)
Equipment: SMG (12), knife (4), binoculars (1)
The Pit II
G.I.Joe Headquarters
Location: Fort Wadsworth; Staten Island, New York City
Size: Huge; Toughness: 15; Features: Armory, Communications, Computer, Concealed, Fire Prevention System, Garage, Gym, Hanger, Holding Cells, Infirmary, Laboratory, Library, Living Space, Pool, Power System, Security System, Workshop; Cost: 22 points
G.I.Joe Headquarters
Location: Fort Wadsworth; Staten Island, New York City
Size: Huge; Toughness: 15; Features: Armory, Communications, Computer, Concealed, Fire Prevention System, Garage, Gym, Hanger, Holding Cells, Infirmary, Laboratory, Library, Living Space, Pool, Power System, Security System, Workshop; Cost: 22 points
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