lategamer
Writer, Filmmaker, Sailor, Irishman
- Joined
- Dec 7, 2021
- Messages
- 1,184
- Reaction score
- 2,523
I like how XP gets handled in the Between in terms of how it drives character play. Each playbook has a list of XP triggers, some fixed and some floating. SO the player gets to pick at least some of what kind of action or development or whatever they want to take center stage for their character. That isn't external like some of the other examples, but I do think it's an interesting difference from a set list of XP triggers like you see in a lot of games.
It's definitely an improvement and a passable halfway house between set lists and entirely player generated beats. I'm not sold on any version so far.
In TOR, XP is handed out depending on how many hours you played the game. Missing a session is made that little bit more painful.