Geekrampage presents Dungeon of the Mad Mage

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Into the Undermountain - Dungeon of the Mad Mage, Chapter 1

The Mystics of Trollskull Manor return in the first chapter of their new adventure as they delve into the mysterious mega-dungeon of Undermountain to undertake Halaster's Challenge!

The challenge is simple - Defeat the mad arch-wizard Halaster and they each get a wish. Many have tried, most have died. Can our heroes survive?

Here's a hint: Evergreen picked up an obviously cursed sword in the first room she entered. ::

https://geekrampage.blogspot.com/2022/01/into-undermountain-dungeon-of-mad-mage.html

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Dungeon of the Mad Mage, Chapter 4
Talk To Me


The party finally meets the object of their quest - Halaster the Mad Mage himself - and their first meeting is not what they expected.

Later, they meet a deranged automaton. Get punked by some intellect devourers. Then get punked by some goblins and bugbears.

Don't worry - our heroes emerge victorious. Bloodied but stronger, smarter, and ready for their next challenge!

https://geekrampage.blogspot.com/2022/02/talk-to-me-dungeon-of-mad-mage-chapter-4.html

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I am the Modron Man! - Dungeon of the Mad Mage, Chapter 8

The party meets a strange cube-shaped mechanical fellow named Halastron, discover a collection of very lifelike statues, battle some hungry owlbears, almost get squashed by a giant Indiana Jones trap, and free a trapped Spectator.

Later, they fight more gricks. There's always more gricks!

https://geekrampage.blogspot.com/2022/03/i-am-modron-man-dungeon-of-mad-mage.html

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Xanathar Sends His Regards - Dungeon of the Mad Mage, Chapter 9

The Mystics of Trollskull Manor decide to retreat to the Goblin Bazaar to rest.

On the way they encounter Halleth Garke - the revenant - who has sword vengeance upon them for leaving him in a pit to rot.

After a tough fight they finally get some rest at the Goblin Bazaar. There Hu-man Patty Johnson and Honorary-Goblin Bearbite (aka Push-ta) orchestrate a little heist against Yek the Tall.

On the way back, they encounter a deadly goblin assassin sent by Xanathar's Guild - retribution for the damage the team has caused to the crime guild.

https://geekrampage.blogspot.com/2022/03/xanathar-sends-his-regards-dungeon-of.html

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The Last Knights - Dungeon of the Mad Mage, Chapter 10

The Mystics of Trollskull Manor meet another party in the Undermountain - the Last Knights.

They decide to return to the surface together. On the way the team fights two-headed giants and a gray ooze.

Back on the surface, they return home, show Hu-Man Patty Johnson how toilets work, conduct some book-keeping.

Then Winterfrost and Hu-man Patty Johnson go shopping.

SHOPPING MONTAGE!

It's non-stop high-stakes action-packed thrills all the time!

https://geekrampage.blogspot.com/2022/03/the-last-knights-dungeon-of-mad-mage.html

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So, weird question, are you familiar with the Trophy rules set? I'll expand on that if you are, or back away slowly if you aren't. :grin:
 
No. Please elaborate.
Something I read recently on the Trophy Discord is that a number of DMs are using the Trophy Dark rules to run historical prequels to their 5E (and other) games. Short one-shot things that establish some of the fiction for the main game. Specifically someone used in alongside Mad Mage to chronicle a historical incursion into the dungeon, evidence of which comes up occasionally in the D&D game. Anyway, it sounded really cool. Trophy is super rules light, especially Trophy Dark, so the overhead for running a game like this very low.
 
The Waning Confidence of Warlord Azrok - Dungeon of the Mad Mage, Chapter 19

The Mystics of Trollskull Manor are given an audience with Warlord Azrok and discover his secret. They take on a quest from his mother to find and return a stolen magic dagger.

Later they finally descend to Level 4 of Undermountain and almost get eaten by ropers!

https://geekrampage.blogspot.com/2022/05/the-waning-confidence-of-warlord-azrok.html

Warlord_Azrok.jpg
 
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