Toric
Legendary Pubber
- Joined
- Mar 8, 2019
- Messages
- 508
- Reaction score
- 504
I've been working on some new powers that I believe are missing from the game and thought I might post here to get opinions on whether they are too powerful, broken, solid additions, etc. I am no game designer but by using several other sources of superhero RPGs, plus mimicking the style of Golden Heroes, I thought I might be able to write some up that would be decent additions to the game. I'm hoping the players in my Golden Heroes PbP game here (
Dumarest,
Tulpa Girl,
Bunch,
Gringnr and
Longfingers) or anyone else with some experience with the game will offer comments (whether criticism or praise) on these write-ups.
The first one I've written up is Absorption. I was trying to play around with statting up some existing characters and wanted something akin to Absorbing Man from Marvel Comics.
Here it is. Comments welcome!
Absorption
Characters with this power are able to take on the properties of any material that they touch or absorb (copy) superpowers from powered individuals they touch. Upon receiving this power, 1d6 should be rolled. On an odd number, the character receives the power to absorb the properties of whatever material they touch. On an even number, the character receives the power to absorb or copy superhuman abilities and powers. At Grade 2, both options can be possessed by the character. Alternatively, additional grades can be used to increase the duration of the absorption to 10 rounds. Grade 4 is as high as this power can be increased. This would bestow both forms of the power on the character, along with a duration of 10 rounds for each.
Inanimate object absorption
By touching an inanimate object, a character with this power can enhance their Strength, Vigour, HTK and HTC (based on the increase to Vigour) and acquire Armour. This is based on the substance touched. Below are the most common substances.
Wood – Increase Strength and Vigour by 5, +18 HTK and HTC, Defence Class of 4
Earth or Stone – Increase Strength and Vigour by 10, +35 HTK and HTC, Defence Class of 3
Metal – Increase Strength and Vigour by 15, +53 HTK and HTC, Defence Class of 2
Special substances like Adamantium or Unobtanium or anything else the SS has created for his game can also be absorbed with the effects being up to the SS.
Absorbing the properties of a substance takes one action. The absorption lasts for 5 rounds, after which another action would be required to absorb a new material. Upon absorbing a new substance or reverting to normal human form, the character loses all bonus Strength, Vigour, HTK, HTC and Defence Class of the previously absorbed material. If after losing the bonus HTC the character is at zero or less, he would fall unconscious. If after losing the bonus HTK the character is at less than zero, he would be killed.
Superpower absorption
The character can absorb (copy) superhuman abilities and powers by touching a super-powered target. If the target is resisting, the character must successfully strike defence class 6 in order to touch the target. Then the attacker attempting to absorb a power must make a successful mental attack against the target. This takes one action. The absorbed power lasts for five rounds. Absorbing a power does not steal it from the target, only copies it. Only one power may be absorbed at a time. If another power is absorbed while one is already active, the currently active one is lost upon successfully absorbing the new one. If a superpower is absorbed while the character is affected by an absorbed substance like stone or metal, the superpower takes over and the effects of the substance are lost. The effects of the absorbed power last for 5 rounds.
The first one I've written up is Absorption. I was trying to play around with statting up some existing characters and wanted something akin to Absorbing Man from Marvel Comics.
Here it is. Comments welcome!
Absorption
Characters with this power are able to take on the properties of any material that they touch or absorb (copy) superpowers from powered individuals they touch. Upon receiving this power, 1d6 should be rolled. On an odd number, the character receives the power to absorb the properties of whatever material they touch. On an even number, the character receives the power to absorb or copy superhuman abilities and powers. At Grade 2, both options can be possessed by the character. Alternatively, additional grades can be used to increase the duration of the absorption to 10 rounds. Grade 4 is as high as this power can be increased. This would bestow both forms of the power on the character, along with a duration of 10 rounds for each.
Inanimate object absorption
By touching an inanimate object, a character with this power can enhance their Strength, Vigour, HTK and HTC (based on the increase to Vigour) and acquire Armour. This is based on the substance touched. Below are the most common substances.
Wood – Increase Strength and Vigour by 5, +18 HTK and HTC, Defence Class of 4
Earth or Stone – Increase Strength and Vigour by 10, +35 HTK and HTC, Defence Class of 3
Metal – Increase Strength and Vigour by 15, +53 HTK and HTC, Defence Class of 2
Special substances like Adamantium or Unobtanium or anything else the SS has created for his game can also be absorbed with the effects being up to the SS.
Absorbing the properties of a substance takes one action. The absorption lasts for 5 rounds, after which another action would be required to absorb a new material. Upon absorbing a new substance or reverting to normal human form, the character loses all bonus Strength, Vigour, HTK, HTC and Defence Class of the previously absorbed material. If after losing the bonus HTC the character is at zero or less, he would fall unconscious. If after losing the bonus HTK the character is at less than zero, he would be killed.
Superpower absorption
The character can absorb (copy) superhuman abilities and powers by touching a super-powered target. If the target is resisting, the character must successfully strike defence class 6 in order to touch the target. Then the attacker attempting to absorb a power must make a successful mental attack against the target. This takes one action. The absorbed power lasts for five rounds. Absorbing a power does not steal it from the target, only copies it. Only one power may be absorbed at a time. If another power is absorbed while one is already active, the currently active one is lost upon successfully absorbing the new one. If a superpower is absorbed while the character is affected by an absorbed substance like stone or metal, the superpower takes over and the effects of the substance are lost. The effects of the absorbed power last for 5 rounds.
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