Tom K
Pubber
- Joined
- Aug 29, 2017
- Messages
- 11
- Reaction score
- 2
Horror is everywhere in role-playing. Heck it always has. Even before Call of Cthulhu took the minotaur by the horns and wove a way through the maze of how to do terror yarns on the tabletop, our sword and sorcery/post nuclear war settings were skewed with vampires, wraiths, ghouls, and goblins. In the big 90s, if an RPG didn't have a ton of space marine miniatures it had better have vampires werewolves, ghosts, angels, and demons as super-heroic figures in lurid tales of urban fantasy to sell. Since this time, many of us GMs have been honing our craft of scary storytelling. A lot of us have been getting pretty good at it. Over the past six years, I've witnessed a lot of pretty good, what I'd call up and comers, as well. Often their inspiration comes from some places I've never heard of, but their GM work is quality.
For fun, I'd like to read GMs describe their approaches to doing successful horror RPG session. Anybody got any they'd be willing to share?
For fun, I'd like to read GMs describe their approaches to doing successful horror RPG session. Anybody got any they'd be willing to share?