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No. Chits!No chit?
No dice.
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No. Chits!No chit?
I had one with chits as well. Chits were (as I understand it) in a period where they were having problems filling demand.Mine had chits.
Mine too, with B2, so I think 1979.Mine had chits.
How was that hardback? I have the originals so at the time I didn't have an interest in reprints. The current ones add 5e stats, additional information and sometimes company background info.
I wonder what it's like to play these old adventures with a system where the PC's basically can't die. My impression of 5E is that it gets back to basics in a lot of ways, but still gives you so many HP and so many ways to get them back after every encounter that you would have to work pretty hard to croak. That changes the nature of an adventure like B2, which presents low to moderate level characters with some serious resource management problems.
Yes, that's the main thing that has stopped me from picking them up. It's cool collector's item to have on your shelf, but it would be a pain to use at the table compared to the original. I still have a number of my old modules, including X1, but I have lost B2 somewhere along the way. If I run it again, I'd rather just print out a PDF and stick it in a three-ring binder than use a big hardback.
Mine had chits.
Is that even a thing, or is it just the referee?I wonder what it's like to play these old adventures with a system where the PC's basically can't die.
Is that even a thing, or is it just the referee?
We'll just have to agree to disagree...
We'll just have to agree to disagree. Any 'classic' editions of D+D produced PC's with single-digit HP at first level, even a 3rd-4th level fighter is likely to still be under 20 hp, and in many of those editions you died at 0. So, some small number of successful hits from common monsters would off you, and the risk of death over the course of a couple hours of play was substantial. Most people who play a lot of 5E can present an example of a character dying, but the risk is no where near what it was. 5E provides PC's with several layers of protection: high initial HP and rapid rise, opportunities to live after HP are reduced to 0, and a constant replenishment between encounters.
Comparing different editions of D&D is oftbe like looking at a Rorschach test and grading on the "right" answer.3rd or 4th is still low level in D&D. Compared to a PC in RQ a 5th level fighter in D&D is far more powerful and able to survive fights that would put a RQ PC down. That is why D&D in all its editions is such a popular system for high fantasy gaming.
I found in B/X that after 5th most D&D parties are able to walk into most fights quite confident of winning. The lethality of D&D compared to other frpgs let alone the other games I already mentioned is far lower. I think that is why you see way more ‘save-or-die’ effects in earlier D&D to compensate for this fact. From the mid to high levels the PCs have less and less to fear from just HP loss.
As to 5e, rapid and high HP is there just as it is in all editions of D&D. Perhaps ‘worse’ but hardly that much moreso than previous editions.
Survival after hitting 0 exists in all editions of D&D except OD&D and B/X.
And the ‘constant replenishment’ between encounters is easily addressed with the optional DMG rules.
We'll just have to agree to disagree. Any 'classic' editions of D+D produced PC's with single-digit HP at first level, even a 3rd-4th level fighter is likely to still be under 20 hp, and in many of those editions you died at 0. So, some small number of successful hits from common monsters would off you, and the risk of death over the course of a couple hours of play was substantial. Most people who play a lot of 5E can present an example of a character dying, but the risk is no where near what it was. 5E provides PC's with several layers of protection: high initial HP and rapid rise, opportunities to live after HP are reduced to 0, and a constant replenishment between encounters.
I think that last paragraph is a major difference. In OD&D it was assumed take many months to advance.Hmm? What is a classic edition then? Because both AD&D (1st and 2nd editions) as well as B/X, BECMI and Rules Cyclopedia will let characters start with double digit hit points. Constitution bonuses and hit dice of D8 and above see to that (and with AD&D 1e Rangers start with two hit dice, making it not even particularly unlikely that they'll end up with 10 or more hit points). In 5e character classes have mainly the same hit dice as in AD&D (Rogues get a D8 and Wizards get a D6, but this is still on the same level) and they get the maximum roll for that die at level one. So usually a bit higher than in TSR editions. On the other hand, your standard orc has D8 hit points in AD&D, an average of 4,5, and does between 1D6 and 1D10 in damage, depending on weapon. In D&D 5e that same orc has 2D8 + 6 hit points, resulting in an average of 15, and does 1D12+3 damage. That's actually more hit points than your standard first level fighter has in 5e, and the damage is high enough to potentially drop pretty much any 1st level character with one hit. Meanwhile the TSR Orc is equal to a Basic fighter and has on average fewer hit points than an AD&D fighter.
The rise after first level is pretty much the same as in any other edition of D&D, roll your hit die and add that many hit points. A 4th level AD&D fighter with no Constitution bonus to HP is still likely to have more than 20 hit points at fourth level. A 5e Fighter will reach that average at level 3, thanks to the max hit die of first level. But after that first level, the only difference is the higher probability of having a Con bonus to hit points for the 5e fighter.
As for the constant replenishment of HP between encounters, in my experience that doesn't happen in low-level 5e play. Using a magic spell or lay on hands is available if you have someone with those abilities in the party, but they are fairly limited at low levels. And except for fighters everyone needs to take a short rest in order to use hit dice Hit dice are a very limited resource at 1st level (you have one) and resting can be a limited resource as well.
Low-level characters in 5e have on average a few more hit points than those same characters would in AD&D, but face opponents with more hit points and who usually do greater damage as well.
I think a much bigger difference is actually that 5e expects you to blow through level one in one adventure, while in older versions of D&D you're more likely to take somewhat longer to go through the early levels (although the starter set I got for AD&D 2e as a kid assumed a pace of one level per adventure also)
I think that last paragraph is a major difference. In OD&D it was assumed take many months to advance.
By BX era the inclusion of modules with higher treasure payout than the other treasure tables and tournament modules with vastly different treasure payout and advancement increased substantially. By 2e it looked much more like modern advancement with a few short adventures leading to levelling.
Changing things from 10-20 combat encounters per level from maybe 200 per level and the hit point difference goes from a slight difference to massive.
Hmm? What is a classic edition then?
...blow through level one in one adventure...one level per adventure...
I mean, you should be able to do this in any of the older editions as well. Just find enough treasure (or fight enough enemies or get enough quest XP depending on edition of the game) to advance (have your character tag along with some higher level friends and it might not be too out of reach either, especially with XP for treasure).
They ran out of dice due to the demand. Polyhedral dice was a rare and wonderful thing pre 1980.Mine had chits.
They ran out of dice due to the demand. Polyhedral dice was a rare and wonderful thing pre 1980.
I'll just add that all of course depends on how your DM ran things as house rules were added about 30 seconds after anyone finished reading the books.On the whole "less than 10 HP" topic, it is possible to start with 10 HP in B/X, but it is still very rare. You need to be playing a fighter or dwarf and get at least a 16 on your Constitution, and then get a very high roll for HP. Keep in mind, you can't adjust your Constitution score in B/X either. You've got about a 0.6% chance getting the needed rolls. And we are talking 0.6% of just fighters and dwarves. You've got an even smaller percentage if you are talking characters overall.
Characters with 10 HP at 1st level do exist in B/X, but they are serious outliers.
Sure, and that is the way it should be. D&D feels wrong without any house rules. I'm just looking at it from a pure, baseline RAW perspective simply because comparisons between editions become impossible once you get into the myriad variation of ways people actually play the thing.I'll just add that all of course depends on how your DM ran things as house rules were added about 30 seconds after anyone finished reading the books.
For my group it matched closer to the rules in that we didn't do max HP at 1st level but we often did 4d6 drop lowest , arrange to suit.
On the whole "less than 10 HP" topic, it is possible to start with 10 HP in B/X, but it is still very rare. You need to be playing a fighter or dwarf and get at least a 16 on your Constitution, and then get a very high roll for HP. Keep in mind, you can't adjust your Constitution score in B/X either. You've got about a 0.6% chance getting the needed rolls. And we are talking 0.6% of just fighters and dwarves. You've got an even smaller percentage if you are talking characters overall.
Characters with 10 HP at 1st level do exist in B/X, but they are serious outliers.
Did that once. He survived to level 6 I think before he was retired. The funny thing was I tried to get him killed since I figured any time spent on him would be a waste. Luck favored him a d he reached second level fairly quickly. I think I rolled better than average for his second level hps and suddenly Mr throwaway became Mr maybe. He got a little more cautious. By the time he was 3rd level he was Mr Keeper because hey I'd already invested that much time into him. Love that guy.I once rolled up a fighter (3d6 in order, of course) with only 1 hit point. Survived at least to 2nd level!
My experience was anytime any of us rolled up a "subpar" guy, he'd be a risk-taking daredevil. Usually they died ignominiously, but sometimes they achieved glory. Fun times!The funny thing was I tried to get him killed since I figured any time spent on him would be a waste.
That's definitely one of the perks of fast, random character generation. First level characters are fragile, but they also only take a few minutes to replace.My experience was anytime any of us rolled up a "subpar" guy, he'd be a risk-taking daredevil. Usually they died ignominiously, but sometimes they achieved glory. Fun times!
Roll lousy for starting gold and it's even faster: no dithering over what to buy. "Well, I guess all I can afford is leather armor and this dagger..."That's definitely one of the perks of fast, random character generation. First level characters are fragile, but they also only take a few minutes to replace.
And saying that AD&D 1e, with its D10 hit die for Fighters and Paladins while Rangers start with 2D8 hit points at level one, doesn’t count as classical, or is somehow less classical than Basic? That seems to be more blathery to me.It's fun to noodle our way through these old arguments, but you violate Roberts Rules of Order every time you present an argument based on a farcical statistical anomaly. 1st level characters in BD+D with double digit hit points? Pure blather.
And saying that AD&D 1e, with its D10 hit die for Fighters and Paladins while Rangers start with 2D8 hit points at level one, doesn’t count as classical, or is somehow less classical than Basic? That seems to be more blathery to me.
And just a friendly request to all. Please comment with bias towards kindness vs hostility. It's no fun when it devolves into flames.