Ulairi
Pompous Windbag
- Joined
- May 1, 2017
- Messages
- 656
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Maybe one day it will be ported into a system I like.
Maybe one day it will be ported into a system I like.
I love Warbirds! I can see the sci-fi rules working for the dogfights. The way they make the fighters could work with mecha as well.Given that Harmony Gold's license expires in two years, not a chance. Not a fan of Savage Worlds myself, but I'd kill for an adaptation of the Macross universe to Warbirds.
After I saw that post I checked out warbirds, and I have to agree completely. In fact, I'm going to push it on my old robotech GM for when I get back up into his neck of the woods this summer. Thanks for the tip.I love Warbirds! I can see the sci-fi rules working for the dogfights. The way they make the fighters could work with mecha as well.
Ahh, the mecha of my youth. Smells like protoculture.
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Exactly. This has come up in a few other threads, but I think I would have to say to my players, "we're doing a mecha squadron, make characters accordingly." This is what I did for SW: Age of Rebellion where everyone was some kind of fighter pilot (pilot, hotshot pilot, commander, etc.) in a Y-wing squadron and still one player wanted to be a commando. He ended up being a Y-wing gunner and was not happy about it.Honestly I picked it up and wasn't too impressed.
I think the biggest issue I have with most of the games like this is that it assumes you are playing a broad variety of character types from the series... but I don't feel that is how most players want to play the game. Who wants to be the bridge bunny when they could be a veritech pilot?
First, thank you for the heads up on the sale Picaroon.
second, I will stop being a fan of Robotech Rpgs both old and new on the day their is a Gundam tabletop Rpg book that is readily available in english.
Then you are truly a worthy GM and I hope your players treat you as such. More seriously that sounds like a really neat game and next time it goes on sale I'll pick it up.I'm starting a Gundam game using Battle Century G fairly soon. It works pretty well for it.
We're in the same club, EmperorNorton . I thought the same thing about Jovian Chronicles. Let us know how it goes with Battle Century G.It's honestly hard. I have such specific desires for a mecha game, and no game seems to do it all.
1. It has to assume all players are going to be pilots. I find that without this, there isn't enough diversity in mechanics if you play all pilots.
2. Pilot skill has to matter. A lot of systems are based around just building the mech as a separate character from the pilot, but I feel like this makes it impossible to run stuff like Robotech where players all have the same kind of machines and it is pilot skills that make them different. Also, if Heero Yuy jumps in a Leo, he's still going to kick your ass, cause he's Heero Yuy.
3. Mecha combat has to feel different from personal combat. I hate the "just scaled up personal combat" thing. It doesn't feel right. It should feel bigger somehow. Stronger movement, able to soak up a lot more damage. Damage actually just behaving differently in general (disabling systems, etc.)
Battle Century G fails #2, but I find that still works for a Gundam game since 99% of the time players will be in their own special Gundam. You have to do some adjustments though if they jump into another model so that it feels like the pilot matters.
The closest to perfect I've encountered is Silhouette (especially Jovian Chronicles), but it can be a little overcomplicated.
However, retain robust capabilities for people who don't wanna play pilots. Otherwise you have MechWarrior. Which made me unhappy1. It has to assume all players are going to be pilots. I find that without this, there isn't enough diversity in mechanics if you play all pilots.
I got it just for the minis. They are pretty sweet, but never checked out the rules.I know th Kickstarter was a disaster, but does anyone know how the gamplay was for Robetech Tactics? I'm also always on the look out for a good Mecha game, and I'd settle for a good Mecha combat system that I can attach a Roleplaying system to. I love BattleTech, but it has it's own unique flavour - mechs are slow, lumbering weapon platforms. I'd like a system that handles the faster more cinematic mecha combat of anime.
Same. The rules are okay, nothing spectacular. The RDF seems to be slightly favored.I got it just for the minis. They are pretty sweet, but never checked out the rules.
Second edition comes along and it felt like both PB and by extension Kevin S. Could not give an absolute damn trying to fix what needed to be fixed in the first edition. Instead tripling down. The combat vehicles were given extra MDC the weapons did not. Solike me if you hated whittling away every opponent MDC it made that worse.
Honestly I have no sympathy for the player. It seems to me like you were being very clear about the direction and theme of the game and they deliberately made a choice that didn't fit very well. It's like wanting to play a carpenter in a dungeon crawling game and getting mad because your character becomes the party torch bearer.Exactly. This has come up in a few other threads, but I think I would have to say to my players, "we're doing a mecha squadron, make characters accordingly." This is what I did for SW: Age of Rebellion where everyone was some kind of fighter pilot (pilot, hotshot pilot, commander, etc.) in a Y-wing squadron and still one player wanted to be a commando. He ended up being a Y-wing gunner and was not happy about it.
No sympathy here either. If I say we're playing Daredevil/Batman-type urban vigilantes and you spend all your points on water-breathing powers and take the weakness that you have to submerge every 60 minutes or start dying, you made your bed and now you get to lie in it.Honestly I have no sympathy for the player. It seems to me like you were being very clear about the direction and theme of the game and they deliberately made a choice that didn't fit very well. It's like wanting to play a carpenter in a dungeon crawling game and getting mad because your character becomes the party torch bearer.