I noticed the following as I was checking to see what I'd need to do in order to run a Destroid Recon style game.
The Tomahawk has a Toughness of 43(25).
A Battle Pod seems extremely unlikely to scratch it, as the twin particle cannons of the Battle Pod do a combined damage of 3d10+2 with 10 points of AP. So the Battle Pod still needs to roll a 33 minimum (37 minimum to actually do damage), which seems unlikely without a raise and at least an Ace or two.
The Spartan also has this same 43(25) toughness. Meanwhile the Defender and Phalanx have much more reasonable values of 23(8). The Monster isn't in the book*, so I can only imagine how completely invulnerable it would be.
I also noticed the Battle Pod gets a +1 to hit because of the twin linked nature of their guns. That means they need a 3 or better on a d6. They'll hit 66% of the time (standard pod pilots have d6 skill). The Tomahawk doesn't care, but the VF-1 sure will.
Also, the VF-1 gets screwed because of the gun pod. The Gun Pod has a RoF of 3. Due to the vehicle weapons rules, any vehicle weapon with an RoF of 3 or more can only be fired at a minimum of Rof 2. This means that recoil penalties come into play. So a VF pilot will need a 6 or better to hit with the gun pod, but at least will have multiple rolls.
* Edit: Missed the Monster because it didn't have a picture and it got a bit lost in the text flow. The Monster has a 57(36) toughness. Not much can scratch one beyond the heaviest missiles in Zent inventory or larger capital ship weapons.
The Tomahawk has a Toughness of 43(25).
A Battle Pod seems extremely unlikely to scratch it, as the twin particle cannons of the Battle Pod do a combined damage of 3d10+2 with 10 points of AP. So the Battle Pod still needs to roll a 33 minimum (37 minimum to actually do damage), which seems unlikely without a raise and at least an Ace or two.
The Spartan also has this same 43(25) toughness. Meanwhile the Defender and Phalanx have much more reasonable values of 23(8). The Monster isn't in the book*, so I can only imagine how completely invulnerable it would be.
I also noticed the Battle Pod gets a +1 to hit because of the twin linked nature of their guns. That means they need a 3 or better on a d6. They'll hit 66% of the time (standard pod pilots have d6 skill). The Tomahawk doesn't care, but the VF-1 sure will.
Also, the VF-1 gets screwed because of the gun pod. The Gun Pod has a RoF of 3. Due to the vehicle weapons rules, any vehicle weapon with an RoF of 3 or more can only be fired at a minimum of Rof 2. This means that recoil penalties come into play. So a VF pilot will need a 6 or better to hit with the gun pod, but at least will have multiple rolls.
* Edit: Missed the Monster because it didn't have a picture and it got a bit lost in the text flow. The Monster has a 57(36) toughness. Not much can scratch one beyond the heaviest missiles in Zent inventory or larger capital ship weapons.
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