Dumarest
Vaquero de Alta California
- Joined
- Jan 20, 2018
- Messages
- 15,721
- Reaction score
- 34,438
I've always thought it was the presentation of the rules that is the biggest hurdle to new players getting into Champions/Hero rather than the rules themselves. They are poorly explained so as to make them seem overly complicated when they really aren't any more complicated than D&D, probably actually less complicated If I run a game for players who have not read the rules and just tell them what to roll and what some game term means at the table, I have no problem. As far as I'm concerned there's no reason to change the basic mechanics--there are other games to use if you don't like Champions' underlying mechanics--but loads of reasons to get someone to write and edit the rules to make them clear and not so front-loaded with jargon. Anyway, it's a moot point as I'm not buying any more of their product since I have enough Hero books on my shelf to last the rest of my gaming days.