Aglondir
Well-Known Pubber
- Joined
- Aug 26, 2017
- Messages
- 222
- Reaction score
- 228
I've always like Hit Points, especially the 3.5 implementation, where you're Dying at -1 and Dead at -10. With the caveat that more than 30 HP tends to stretch my believability meter. (I like low-level play, but that's a topic for another post.)
On the other hand, Wound Levels were a lot of fun, especially in Vampire: The Masquerade. They provided a more visceral feel than HP-- if my character was down to half HP, I never blinked an eye. But if my character was Mauled it made me worry. Perhaps it's all psychological.
Which do you prefer, HP or Wound levels? Or, something else entirely?
On the other hand, Wound Levels were a lot of fun, especially in Vampire: The Masquerade. They provided a more visceral feel than HP-- if my character was down to half HP, I never blinked an eye. But if my character was Mauled it made me worry. Perhaps it's all psychological.
Which do you prefer, HP or Wound levels? Or, something else entirely?