- May 4, 2017
- Reaction score
Of a necessity, immersion is always incumbent upon the players. A good GM helps but if the players won't buy in, the GM is hard pressed to achieve whatever effect they are going for. Roleplaying games are largely a consensual activity. I'm sure we've all had the experience of the disruptive player who didn't want to be there and no amount of catering to their demands ever made anything better.