Scuba Steve
Is a real Human Bean (TM)
- Joined
- Feb 25, 2020
- Messages
- 207
- Reaction score
- 473
So something has come up in a little discussion with friends I've had that I found quite interesting.
Essentially, the scenario we've talked was; The player has made a compelling speech in first person, one that has something that would be reasonable for the NPC to accept. However the character of that player does not have the skills in charisma or persuasion/rhetoric, and suffers a negative towards any ability checks. What to do?
My friend said that they're motivated by roleplaying, and so if they were the GM in this situation, they would allow the situation to favour the player character, and would likely not even require a roll for any ability check.
I disagreed with him. While I also am motivated by roleplaying, I feel that the situation which has happened is not good roleplaying, as they are doing the whole "I can be persuasive or be intimidating IRL, so my charisma being an 8 shouldn't matter."
They then countered with a similar but slightly different scenario; The player has like before made a similar speech in first person that is compelling and one that would be reasonable for the NPC to accept. However the character does have bonuses to charisma and persuasion, but rolls a 1, and their bonuses are not enough to get past the check. Obviously this is unsatisfying and even kind of doesn't make sense given that they do have skills. Though as Captain Picard once said "It is possible to commit no mistakes and still lose. That is not a weakness; that is life."
I feel like sometimes rulings have to be a little hazy in order to best allow all types of players to have fun at the table (if there are less eloquent players who are playing), but even if there are only eloquent players at the table, to me it is bad roleplaying to let them get away with dumping charisma or social skills on their character just because they are personally good at improv and talking.
The age old "character skill vs player skill" clash.
Essentially, the scenario we've talked was; The player has made a compelling speech in first person, one that has something that would be reasonable for the NPC to accept. However the character of that player does not have the skills in charisma or persuasion/rhetoric, and suffers a negative towards any ability checks. What to do?
My friend said that they're motivated by roleplaying, and so if they were the GM in this situation, they would allow the situation to favour the player character, and would likely not even require a roll for any ability check.
I disagreed with him. While I also am motivated by roleplaying, I feel that the situation which has happened is not good roleplaying, as they are doing the whole "I can be persuasive or be intimidating IRL, so my charisma being an 8 shouldn't matter."
They then countered with a similar but slightly different scenario; The player has like before made a similar speech in first person that is compelling and one that would be reasonable for the NPC to accept. However the character does have bonuses to charisma and persuasion, but rolls a 1, and their bonuses are not enough to get past the check. Obviously this is unsatisfying and even kind of doesn't make sense given that they do have skills. Though as Captain Picard once said "It is possible to commit no mistakes and still lose. That is not a weakness; that is life."
I feel like sometimes rulings have to be a little hazy in order to best allow all types of players to have fun at the table (if there are less eloquent players who are playing), but even if there are only eloquent players at the table, to me it is bad roleplaying to let them get away with dumping charisma or social skills on their character just because they are personally good at improv and talking.
The age old "character skill vs player skill" clash.