VisionStorm
Legendary Pubber
- Joined
- May 4, 2020
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I'm not seeing how the two classes of TFT complicate character advancement. There are no levels, and skills and spells are simply a matter of having them or not (you roll against your attributes when using a skill, and attributes can be increased through character advancement as well). The only thing it does is make you pay double for skills if you're a Wizard, and double for spells if you're a Hero. There's no real complication there.
Technically there is (sort of ), but if skills and spells are just a one-off purchase and they're the only thing affected, then yeah... the system's so simple overall the added complexity of increasing those costs by class vs having universal costs would be minimal.
I'm still not sure much is accomplished by handling ability costs like that vs just using universal costs if the system is essentially skill-based.