ffilz
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- Dec 17, 2018
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An interesting question.
Certainly a game like Bunnies and Burrows works. It may be a tiny niche that's interested in it, but I don't think that type of game gets labeled as unapproachable. Another is Albedo, but that (and Other Suns) play to the "furry" crowd which is enough of a market to gain traction. There's also Chaosium's Elfquest.
In plenty of games it's reasonable for the play group to decide to run an all non-human game, or it can even end up that way (I've had plenty of D&D games with no human PCs or maybe just one).
One of the things that always bugs me a bit about Talislanta is all the "human but not human" races. It does make Talislanta less approachable.
But my advice to anyone putting out a game is to focus on your vision, and worry less about what the market wants. Unless you spend big bugs on market research you'll probably get it wrong, and in the meantime, those who would have stampeded to your vision get turned off when they see the vision got muddled. If your setting doesn't have humans, or they wouldn't make appropriate PCs for the game play you envision, leave them out, or put them in an appendix.
Frank
Certainly a game like Bunnies and Burrows works. It may be a tiny niche that's interested in it, but I don't think that type of game gets labeled as unapproachable. Another is Albedo, but that (and Other Suns) play to the "furry" crowd which is enough of a market to gain traction. There's also Chaosium's Elfquest.
In plenty of games it's reasonable for the play group to decide to run an all non-human game, or it can even end up that way (I've had plenty of D&D games with no human PCs or maybe just one).
One of the things that always bugs me a bit about Talislanta is all the "human but not human" races. It does make Talislanta less approachable.
But my advice to anyone putting out a game is to focus on your vision, and worry less about what the market wants. Unless you spend big bugs on market research you'll probably get it wrong, and in the meantime, those who would have stampeded to your vision get turned off when they see the vision got muddled. If your setting doesn't have humans, or they wouldn't make appropriate PCs for the game play you envision, leave them out, or put them in an appendix.
Frank