Hunter the Reckoning 5th ed: The Summer of Sam

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Stumpydave

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It's 1976 in the Big Apple. A Malkavian coven is messing with one Danny Berkowitz and driving him to murder and madness.

What else is happening in the five boroughs that a rag tag bunch of hunters might fall foul of? It doesn't have to (and would be better if it wasn't) World of Darkness related.
 
Seventies New York is a den of sleaze, vice, and crime with the police being utterly corrupt so it's an excellent sort of place to do low key adventures.

* Taxi Driver: A deranged fellow hunter wants the PCs to go with him to shoot up a local brothel and rescue young girls. He believes the place is run by vampires after finding the PCs dispatching a monster he was tracking (he's wrong) but rescuing young girls is good so they may give him a pass. However, he's a reckless adrenaline junkie who has no thought to collateral damage. Are they going to put him down to save themselves?

* Serpico: The PCs meet a police officer who is trying to deal with the rampant corruption around kidnapping, blood banks, and disappearances throughout town that he's been investigating for years. He's only recently coming around to the idea of vampires. Unfortunately, this means he's a marked man by his fellow cops and he'd like to get the information to someone in the government who says he can use it to strike the vampires down directly. Is it the SAD? The Second Inquistion in the works? Or just the Ventrue running a double blind? Maybe it's the Silver Fangs or Glass Walkers.

A little 80s...

* Wallstreet: The player characters get access from a contact to a Wallstreet junior executive who was burned to death by someone chaining him up and leaving him to roast in the sun. While examining the crime scene, some ghouls try to beat them up. The trail leads to their first possible Elder who Embraced him, Gordon Gecko, who has the town by its balls. They can try to just use regular weaponry and take him out but if they monitor him, they could see how the whole Kindred system in New York operates. Especially since he is a high ranking Camarilla elder.
 
Warriors: You go to a meetup of other hunters to hear a charismatic leader discuss a more unified fight against the forces of darkness. However, someone kills the leader and pins it on you. The police are rounding everyone up at the request of their Vampire overlords and words got out that your band killed the leader. How are you going to make it back to your safehouse when all the vampires, the police, and the hunters are all gunning for you?

Bonus Opportunities with the Premise:
1) The charismatic leader is in fact a vampire who set up the whole plan to take out the hunters and convert any survivors to his cause. He'll have a miraculous recovery and condemn the band. The charismatic leader also needs to use the word "count" as often as possible.
2) The woman sitting alone in the park is in fact a vengeful spirit or a vampire targeting rapists.
3) All of the hunters are legitimately dressed up like the gangs in the movie. The motive is that it makes them less recognizable when going about not wearing their colors.
4) The band picks up an NPC tagalong who ends up betraying them in the end.
 
Deathwish: A particularly violent hunter has begun killing not just supernaturals and their minions but anyone that he judges to be "evil." The thing is that he should have been gunned down by the police or the criminals he's fighting far before. This is because he's become a vampire as a practical joke by an Anarch and is now on a spiralling spree of violence. Eventually, he will become a wight or an indiscriminate killer as the Beast eats his mind and his justifications for violence degrade. The PCs must put him down but he is willing to help them go after bigger evils. Or is he? And would the PCs accept working with the Sheriff to stop him? Will their alliance last only until the job is done?

Saturday Night Fever: There's been a number of suspicious deaths up and around the local disco. Forget the silliness of the music, discos of the 1970s in New York are for four things: dancing, cocaine, sex, and then the silly music. They are the perfect locations for feeding by the undead and serve as the Goth nightclubs of their era. A group of teenagers, though, have become some of the first Thin Bloods, though. They don't know who their sire is (but who is watching them) and are acting in a bizarrely obvious way as they struggle to figure out vampirism. Unfortunately, they almost never leave the disco and the damage they're doing is considerable despite being unintentional in their violence as well as very human-like.
 
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