TJS
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- May 5, 2018
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Well I won't argue that it's different in some games (Cyberpunk for example, or anything involviing piloting mechs), but I think in general 'least essential' is pretty safe.It's the "least essential" only to those who don't give a damn about it. Which of course does encompass many gamers, and I likewise concede that gamers are frequently socialized to consider such elements boring at best ... that is, for anything other than bean-counting their arms and armor.
It's less about what the players care about and more about the game, I don't really see where socialisation comes into it. Equipment can generally be bought in the game with money that is found in the game, the rest usually cannot, and equipment can be lost or damaged , whereas say skills or ability scores mostly are not. It also generally is literally the last step in character creation which reinforces this - it's not like games generally say "Step 1: Choose your equipment: Step 2, now that you know what equipment your character will be using choose the skills you need to use it." Equipment is generally presented as putting the finishing touches on characters. If I've already bought the sword skill, I've already decided what weapon I'm going to use, now I have to go over the process again.
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