Charlie D
Man on the Silver Mountain
- Joined
- Aug 28, 2017
- Messages
- 1,769
- Reaction score
- 3,362
Yeah, I can't make this stuff up. From the new Swords of the Serpentine:
Sneaking past a well-lit watch-post full of alert guards, watch dogs, and vigilant geese1
1 Throughout actual history, geese turn out to make superb guards, and that’s true in Eversink as well. No, seriously! Go Google it.
Flock of Watch-Geese
Aggressive, territorial, loud
Defense – Health: Health Threshold 3, Armor 8 (Armor 0 vs. Sorcery), Health 4
Defense – Morale: Morale Threshold 3, Grit 8 (Grit 0 vs. Sorcery and Fear), Morale 8
Offense – Warfare: +0; Fixed Damage 2 (pecking beaks)
Abilities: Malus 15
Special Abilities: Flight, Universal Attack (cost 6)
Misc: Alertness Modifier +3
Refresh Tokens: 3
Description: Trained geese make superb watch-animals: inexpensive to feed, double as a food source, mean as anything, and both loud and territorial when predators approach. Both in commoner homes and mercenary camps, you’ll hear hissing and honking watch-geese more often than barking watchdogs.
Sneaking past a well-lit watch-post full of alert guards, watch dogs, and vigilant geese1
1 Throughout actual history, geese turn out to make superb guards, and that’s true in Eversink as well. No, seriously! Go Google it.
Flock of Watch-Geese
Aggressive, territorial, loud
Defense – Health: Health Threshold 3, Armor 8 (Armor 0 vs. Sorcery), Health 4
Defense – Morale: Morale Threshold 3, Grit 8 (Grit 0 vs. Sorcery and Fear), Morale 8
Offense – Warfare: +0; Fixed Damage 2 (pecking beaks)
Abilities: Malus 15
Special Abilities: Flight, Universal Attack (cost 6)
Misc: Alertness Modifier +3
Refresh Tokens: 3
Description: Trained geese make superb watch-animals: inexpensive to feed, double as a food source, mean as anything, and both loud and territorial when predators approach. Both in commoner homes and mercenary camps, you’ll hear hissing and honking watch-geese more often than barking watchdogs.