Skywalker
Legendary Pubber
- Joined
- May 3, 2017
- Messages
- 2,212
- Reaction score
- 5,100
"Not losing' is the usual victory condition; succeeding in the short term is, if not a victory condition, a win, however transitory its effect. Making other players lose (and then taking their stuff, giving an advantage against not losing) and gaining the satisfaction of succeeding in that conflict are "play to win" reasons for PvP.
I don’t agree. It seems a limited view of RPGs to view avoiding failure of a PC as a victory condition. The best stories are filled protagonists failing at what they want to achieve.