Harl Quinn
Veteran of the Clone Wars
- Joined
- May 12, 2017
- Messages
- 557
- Reaction score
- 754
OPENING MONTAGE
Date: 131-1116 (131st day of Imperial Year 1116)
Location: Amherst Down Startown
World/Sector: Alell (B56789C-A)/Regina Subsector (Spinward Marches 1706)
Ascot was dreaming. Dreaming of the blonde girl at the reception desk of the Travellers' Aid Society. But this was no ordinary dream. Ascot was being his most dashing, charming self - as charming and dashing as a sixteen-year-old genius could be - and it was working. As the two of them leaned over the desk toward one another, Ascot focused on her lips. A slight smile curled the corners of her mouth. Ascot leaned in closer and the girl did the same.
As they sealed the kiss, Ascot noticed something unusual. Her breath smelled of... dog biscuits? Ascot quickly began to return to consciousness as a soft wetness enveloped his lips and then ran up his face to his nose. He jumped slightly as he awoke to find himself staring into the panting face of a large Vargr - no, a large dog - with reddish brown fur.
"Moose says it's time to get up," chirruped a little voice behind the dog's face. The dog backed up and Ascot's vision focused on the dog's rider. A little dark-skinned, blonde-haired girl of 12 grinned mischievously at him. Ascot sighed. It was Cassie... and Moose.
Reference: Cassie and Moose
The little girl had gone AWOL a few months back with her new four-footed friend after the administrators found out she was hiding him in her room and feeding him table scraps. They ordered her to abandon the dog or they would have the authorities take him. Cassie didn't bother to negotiate like she used to try to do when she got into trouble. Instead, she just packed up a few things and stole off into the night while the staff dealt with a distraction orchestrated by her little friends.
"Time to get ready for school - or are you going to go looking for a job again," she harrumphed as Ascot put his feet on the floor.
What does Ascot say and do?
[CUE: "Journey of the Sorcerer" by The Eagles]
The scene opens on a Beowulf-class free trader being loaded on the tarmac at a high-tech spaceport before lifting off, heading out of the blue and into the black. It navigates through a busy traffic region before coming into the clear. As the music builds in intensity, we see the ship join up with a small convoy which then proceeds to jump out of the system.
Free Trader reference
We see the free trader enter another system and separate from the convoy to dock at a highport station. The scene pivots to follow an Empress Marava-class far trader leaving the station to jump outsystem. We follow the far trader through jumpspace and into a frontier system where it lands in a field. We watch as the crew unloads their cargo - livestock - for a band of locals riding slender, six-legged sauropods. The music builds in intensity again as the far trader lifts off and leaves them behind. We see it enter the black and follow it once again into jumpspace. We catch a glimpse of shipboard life with the crew losing at poker to their Vargr crewmate. The Vargr greedily scoops up a bunch of protein ration bars and carts them off to his locker as the captain sticks his head through the door and lets the crew know they're about to make planetfall.
Far Trader reference
The music builds to a "homecoming" style bridge and we see the far trader as it enters the system and begins its approach to enter the atmosphere and land. The music fades out as the ship flies over a different Beowulf-class free trader and lands on its assigned pad just as a crewman leaves the free trader. The captain of the little free trader follows him down the ramp, but it's clear the crewman doesn't want to stay. In fact, he makes it crystal clear by giving the captain the finger as he leaves. He boards a grav-bus which promptly leaves the spaceport.
WIPE TO: The same grav-bus, stopped in front of a rather non-descript building. The sign on the front reads "Captain St. James Memorial Orphanage" in Vilani and Galanglic scripts. We see the crewman getting kicked off the bus for non-payment of fare just as the camera pans up and passes through a second-floor window where we see Ascot "Crusher" Underfoot sound asleep in a somewhat utilitarian (and slightly uncomfortable) bed.
GM's Note: I don't intend to write the entire game narrative as a script. I just wanted to set the stage with a general montage set to "Journey of the Sorcerer". The rest of the game narrative will be written in the format of fiction. Artwork copyright 2018 Ian Stead.
The scene opens on a Beowulf-class free trader being loaded on the tarmac at a high-tech spaceport before lifting off, heading out of the blue and into the black. It navigates through a busy traffic region before coming into the clear. As the music builds in intensity, we see the ship join up with a small convoy which then proceeds to jump out of the system.
Free Trader reference
We see the free trader enter another system and separate from the convoy to dock at a highport station. The scene pivots to follow an Empress Marava-class far trader leaving the station to jump outsystem. We follow the far trader through jumpspace and into a frontier system where it lands in a field. We watch as the crew unloads their cargo - livestock - for a band of locals riding slender, six-legged sauropods. The music builds in intensity again as the far trader lifts off and leaves them behind. We see it enter the black and follow it once again into jumpspace. We catch a glimpse of shipboard life with the crew losing at poker to their Vargr crewmate. The Vargr greedily scoops up a bunch of protein ration bars and carts them off to his locker as the captain sticks his head through the door and lets the crew know they're about to make planetfall.
Far Trader reference
The music builds to a "homecoming" style bridge and we see the far trader as it enters the system and begins its approach to enter the atmosphere and land. The music fades out as the ship flies over a different Beowulf-class free trader and lands on its assigned pad just as a crewman leaves the free trader. The captain of the little free trader follows him down the ramp, but it's clear the crewman doesn't want to stay. In fact, he makes it crystal clear by giving the captain the finger as he leaves. He boards a grav-bus which promptly leaves the spaceport.
WIPE TO: The same grav-bus, stopped in front of a rather non-descript building. The sign on the front reads "Captain St. James Memorial Orphanage" in Vilani and Galanglic scripts. We see the crewman getting kicked off the bus for non-payment of fare just as the camera pans up and passes through a second-floor window where we see Ascot "Crusher" Underfoot sound asleep in a somewhat utilitarian (and slightly uncomfortable) bed.
GM's Note: I don't intend to write the entire game narrative as a script. I just wanted to set the stage with a general montage set to "Journey of the Sorcerer". The rest of the game narrative will be written in the format of fiction. Artwork copyright 2018 Ian Stead.
Date: 131-1116 (131st day of Imperial Year 1116)
Location: Amherst Down Startown
World/Sector: Alell (B56789C-A)/Regina Subsector (Spinward Marches 1706)
Ascot was dreaming. Dreaming of the blonde girl at the reception desk of the Travellers' Aid Society. But this was no ordinary dream. Ascot was being his most dashing, charming self - as charming and dashing as a sixteen-year-old genius could be - and it was working. As the two of them leaned over the desk toward one another, Ascot focused on her lips. A slight smile curled the corners of her mouth. Ascot leaned in closer and the girl did the same.
As they sealed the kiss, Ascot noticed something unusual. Her breath smelled of... dog biscuits? Ascot quickly began to return to consciousness as a soft wetness enveloped his lips and then ran up his face to his nose. He jumped slightly as he awoke to find himself staring into the panting face of a large Vargr - no, a large dog - with reddish brown fur.
"Moose says it's time to get up," chirruped a little voice behind the dog's face. The dog backed up and Ascot's vision focused on the dog's rider. A little dark-skinned, blonde-haired girl of 12 grinned mischievously at him. Ascot sighed. It was Cassie... and Moose.
Reference: Cassie and Moose
The little girl had gone AWOL a few months back with her new four-footed friend after the administrators found out she was hiding him in her room and feeding him table scraps. They ordered her to abandon the dog or they would have the authorities take him. Cassie didn't bother to negotiate like she used to try to do when she got into trouble. Instead, she just packed up a few things and stole off into the night while the staff dealt with a distraction orchestrated by her little friends.
"Time to get ready for school - or are you going to go looking for a job again," she harrumphed as Ascot put his feet on the floor.
What does Ascot say and do?
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