I'm Not that into Mythras

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Am I still allowed to hang out here?

  • Yes

    Votes: 36 39.1%
  • No

    Votes: 2 2.2%
  • Hell, No

    Votes: 1 1.1%
  • BLASPHEMER!!!

    Votes: 5 5.4%
  • HERETIC!!!!!!

    Votes: 11 12.0%
  • Whatevs ...

    Votes: 37 40.2%

  • Total voters
    92
I have the Runequest 6th Edition book (became Mythras after Chaosium gobbled Runequest back up). It has some great ideas. We played for about a year before folks lost interest.

It seems to get harder every year to sell BRP based games to groups around here. I'm not sure I'll be able to get a RQG game off the ground. We do really like the streamlined rules for Delta Green, though.
 
The ruleset is too crunchy for me but the supplements for Mythic Britain, Rome, Luther Arkwright and Jack Vance are excellent and worth getting if you want to just use them for the setting info.
 
Not a big deal. There are lots of games I've tried and bounced off of... Savage Worlds, PBtA, Fate, 5e, PF. Sometimes (many times?) it's just the other people at the table more than the system itself.
 
Mythras is a fine game and really well thought out (probably one of the best I've ever read conceptually). Some of the supplements are fantastic too.

Buuut... I really stick with rules-light games these days so something like the latest OpenQuest is my go-to for D100 fantasy.
 
LOL in a niche forum in a niche hobby a few outspoken members here love a very niche game that no one cares about.

It’s alright if you don’t like Mythras. Few rpg hobbyists do. You’re not underdogs or something.
 
Per the poll, this thread was mainly tongue in cheek, but I'm glad to know that I'm allowed to hang around a bit ... :grin:

I actually never played any BRP/CoC/RQ when I was younger, and have only recently got into CoC a bit. Mythras looks well designed, but I prefer what I see in CoC, despite what might seem a bit less elegant or more old school design.
 
I called you a heretic, but it's actually not a game I play all that often either (and, of course you are welcome). I do like it. However, my preference is for rules lite games - especially since non-solo gaming time is coming at more of a premium these days (and there's no way in hell I'm solo gaming with crunchy rules).
 
I thought you meant Mythus/Dangerous Journeys and that was a blast from the past but I honestly haven't heard much of Mythras. Kinda surprising to me since I have been exposed to most of the tabletop games out there over the years but that one... no. :smile:
 
I won't hold it against anyone, but Mythras totally rocks!!!

Of course this is totally subjective, but it's the best version of the RuneQuest rules for me, as far as core game mechanics go.
I loved RQ2 and RQ3, and Mythras feels the best inheritor of them in regards to game mechanics.

But there are issues unfortunately

It's a pity that there are hardly any game lines for Mythras beyond an initial setting book. Occasionally a game line may get an additional book, but that's usually it. Amongst a promising range of great settings, I am particularly waiting for the Lyonesse, Mythic Britain, and Thennla settings to be expanded.
I don't think they ever will be now

It's a perfect fit for Glorantha, and for myself it feels like a better version of RuneQuest (especially the current edition, RQG) - I'll just mine RQ2/3/G for resources, it's not a hard convert to Mythras.

Mythras would also be great for adapting the Hyborian Age setting (just double the character's Luck pts to make it feel more 'rollicking'). Pity the licence is likely too expensive. Given that TDM hardly ever follows up a setting book beyond one or two further supplements, then they would likely fall short compared to other game companies which have had the CONAN licence.

It's a shame, as I like BRP games and this version of the BRP system the most.

I love how there are heaps of combat manuvers available to everyone, depending upon how well they roll. I just tell the players if their characters have achieved one or two combat effects worth, and let them to describe what they want to do in the combat scene. It's not usually hard for me to fit their descriptions to the various options on the combat manuvers table, so things roll pretty quick and loose, despite the crunch.

It is one of the most intuitive rpgs out there for me to go with, and of course hit locations adds the same tactile feel to things as they do in all the editions of RQ.

I greatly prefer the Mythras Imperative character sheet to the standard Mythras character sheet. If the Mythras Imperative character sheet ever comes out as a form-fillable character sheet, then I'll never use the standard Mythras character sheet again, it just looks too crunchy for my tastes now.

Mythras has really great setting books, I just love them. Unfortunately they are almost all one-trick ponies
It's just that the product range is so wide at present, and it needs one or two trademark settings to get immersed in.
After all, you need meat on the bone if you really want to sink your teeth in.

However given that I am a RQ fan from way back, I'm still definately in the "Go Mythras!" camp :thumbsup:
 
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I thought you meant Mythus/Dangerous Journeys and that was a blast from the past but I honestly haven't heard much of Mythras. Kinda surprising to me since I have been exposed to most of the tabletop games out there over the years but that one... no. :smile:

It is an expansion of the original BRP ruleset for RQ, in case that's not too clear.
 
I'm currently wanting something a bit lighter in terms of BRP character sheets, thats why I want a form-fillable version of the Mythras Imperative character sheet.
I still like the Mythras combat crunch, but just want less stuff on an actual character sheet, as cluttered character sheets just hinder my imagination these days rather than ignite it.

As an aside, at present I'm considering running some frankenstein bastard system of Mythras and Black Sword Hack.

Basicially everything as per Black Sword Hack (including the simple yet evocative BSH character sheet), but convert core characteristics from D20 to percentile dice (x5%), and adding a hit location table for colour/flavour (perhaps only for critical hits, like Renaissance's Critical Hit/Location Table)

Okay, it's really just BSH with percentile dice
But it's blasphemy to post this in the BSH thread - and this isn't the most enthusiatic Mythras thread we have - soooo... :grin:
 
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While I'm glad Mythras is on the market and we have a goodly number of Mythras folks here, I am wedded to RuneQuest 1st edition (1978), and my recent attempt at RuneQuest Thieves Guild (combining RQ1 with Gamelords Thieves Guild/Haven line NOT Robert Lynn Asprin's Thieves World), I am now more than ever convinced I will stick with Glorantha and RQ1 for my BRP family play. Ultimately a lot of what I love about the system is intertwined with Cults of Prax.

I have to agree with Mankcam Mankcam that it's a shame no Mythras setting has received deep treatment. That is actually starting to be a turnoff for me for many settings. I need more than just a rule book and a setting guide to really make something sing. I will do the work to play a game system I really like (like Cold Iron), but for BRP, why go through the effort when I can almost effortlessly run Glorantha with RQ1. And why go to the work of translating Glorantha to a different BRP engine? Someday I may read through Mythras and maybe I'll steal some stuff from it to use with RQ1. But mostly that would just be figuring out how to take advantage of some of the combat maneuvers or maybe there's some detail on using a skill or two that would help me.
 
I own a copy of RQ going back to either 1E or 2E from the 1970's, plus several editions of Call of Cthulhu, also a stack of Elric/Stormbringer stuff, and have KS'ed the new Free League Dragonbane. All of those are similar to Mythras, I believe, but I haven't played much of any of them and have never actually read a copy of Mythrus. The concept of customizing characters by skills instead of classes is a neat one, but my group has always been D&D first. Hoping to try Dragonbane when my KS materials arrive.
 
The ruleset is too crunchy for me but the supplements for Mythic Britain, Rome, Luther Arkwright and Jack Vance are excellent and worth getting if you want to just use them for the setting info.
I'm in the same boat, because all my gaming is online or at conventions. If I had a regular face-to-face group my chances of running Mythras would be higher.

But I do like a lot of their settings, particularly Worlds Beyond and Lyonesse.
 
I run Mythras on-line a lot. Have run some of the Book of Quests scenarios, Mythic Babylon, all the Meeros scenarios as Introductory games, Mythic Rome, done recent prep for a Mythic Britain game and a Mythic Baltica game. Run some Monster Island games, Lankhmar games, Lyonesse games. Only ones I haven't done are the 'modern ones(AtVW, Destined, LA and M-Space). TBH Mythras is less complex than Pathfinder and D&D as it doesn't haved all the separate game systems for classes that complicate level-based games.
 
I'm currently wanting something a bit lighter in terms of BRP character sheets, thats why I want a form-fillable version of the Mythras Imperative character sheet. I still like the combat crunch, but just want less on an actual character sheet, as cluttered character sheets hinder my imagination rather than ignite it.

As an aside, at present I'm considering running some frankenstein bastard system of Mythras and Black Sword Hack.

Basicially everything as per Black Sword Hack (including the simple yet evocative BSH character sheet), but convert core characteristics to percentile dice (x5%), and adding a hit location table for colour/flavour (perhaps only for critical hits, like Renaissance's Critical Hit/Location Table)

Okay, it's really just BSH with percentile dice
But it's blasphemy to post this in the BSH thread - and this isn't the most enthusiatic Mythras thread we have - soooo... :grin:

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A "Black Hack" style Mythras would be awesome. And I completely agree that simplified character sheets would be a huge improvement.

I own a copy of RQ going back to either 1E or 2E from the 1970's, plus several editions of Call of Cthulhu, also a stack of Elric/Stormbringer stuff, and have KS'ed the new Free League Dragonbane. All of those are similar to Mythras, I believe, but I haven't played much of any of them and have never actually read a copy of Mythrus. The concept of customizing characters by skills instead of classes is a neat one, but my group has always been D&D first. Hoping to try Dragonbane when my KS materials arrive.

I love Dragonbane. I think, to combine with Mankcam Mankcam comment above, a person could take the attributes and skills from Dragonbane and multiply by 5, and add in Mythras style special effects for combat, and get a a really good rules light d100 fantasy game.

So...someone else get right on that! :wink:
 
TBH Mythras is less complex than Pathfinder and D&D as it doesn't have all the separate game systems for classes that complicate level-based games.
I only play 5E online because my regular group won't try anything else (well, one member won't). I personally think 5E combat is way too complex for online play, sessions tend to devolve into some minor interactions and then one lengthy combat. Sometime a fight stretches over several sessions. I like crunchy combat systems in theory, but that dates back to the days when I played all day, all weekend. I want to get more "done" in a 2 to 3-hour game these days, and eliminating lengthy fights (but not eliminating fights altogether!) is the best way to achieve that.
 
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