Korgoth
of Barbaria
- Joined
- Sep 5, 2018
- Messages
- 420
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- 756
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I believe this is a genuine SRD here...and someone still needs to explain to me how they differ from Gifts!
Nah, we don't kick living souls out, don't you worry! But hey, the way in is easy, guys, you should totally come!
When I wrote a SciFi version of Legend, I simply copied all the text from the PDFs, imported them to Word and changed things to be SciFi oriented. It was very easy. In fact, you could do that and not change anything, giving you an SRD in one document.I believe this is a genuine SRD here
Only it is for MRQ I, so look for Legendary Abilities instead of Heroic Abilities.Free OSR Rulesets - Fantasy - Mongoose RuneQuest 1 SRD (Doc and PDF)
A blog focused on OSR gaming, the Swords & Wizardry RPG and all things Dungeons & Dragons.Tavern Chat is the accompanying Podcast.www.tenkarstavern.com
Do you still have it?When I wrote a SciFi version of Legend, I simply copied all the text from the PDFs, imported them to Word and changed things to be SciFi oriented. It was very easy. In fact, you could do that and not change anything, giving you an SRD in one document.
Regarding the Mythras Combat Effects, it comes down to whether it's too cumbersome for you as a GM, but you may be able to help make things feel much lighter for the players. I've found that players probably just need to be only vaguely aware of the combat options, and I would get them to view the combat effects lists preferably during downtime, and not in an actual combat scene. It's the best way to keep the momentum going, otherwise someone is bound to be reading that chart like it's a cafe menu, and the whole pacing grinds to a halt.I'm running Mythras at the moment and like it a lot. But we only play three or four times a year, and I'm beginning to wonder if the special effect system is worth it. Special effects revolutionize combat in the sense that hit point attrition is just one of many things that can happen, but it is also something of a barrier when we get together to play. The players have to relearn the system each time and I as a GM feel that it is really hard to balance opposition because the difference between way too easy and a TPK feels very narrow.
Because of that I've been considering switching to some of the simpler BRP games. OpenQuest is a good alternative, but I really hate the character sheet. I'm sorry, but I can't run a game with a sheet that looks like my tax returns (I'm petty that way). Magic World is great, with lots of content, but there are som fiddly bits in there that I don't like (I don't need extra complication of the "special success" for instance. Calculating 5% and 20% on the fly is a hassle, and I prefer straight 10% criticals).
Elric! was always fun. I actually preferred the earlier versions because the character sheets were simplier and felt more pulpy. The Games Workshop book of Elric! was really great, I'ld love to have a hardcover reprint of it.So I'm actually digging Elric! at the moment. This game has so much attitude that I can't help but getting enthusiastic. It feels heroic and brutal and very easy to run.
...ah a homebrew version of Metropolis!And the rules seems perfect for my Metropolis campaign.
This is how I ran Mythras and it was great. Went very smoothly.Just let the players come up with descriptions of whatever they want to do, and the GM can often match an appropriate combat effect that fits the players' descriptions, or just handwave it, it's no biggie. The GM can also tell the players when they have if they have rolled well enough to be able to describe more than one main action in their narrative.
This way feels pretty loose at the table and the narrative is quite rich, the players don't get bogged down fumbling around scanning the combat effects tables, and I find most things they describe can usually be covered by the GM matching a combat effect to it. Anything outside the scope of the effects can usually be easily handwaved on the fly.
Great to hear this!This is how I ran Mythras and it was great. Went very smoothly.
Yes, it might get published some day but I have a list as long as my arm to do before that.Do you still have it?
T-Rex arms, yes?Yes, it might get published some day but I have a list as long as my arm to do before that.
AHHAHA so simple. I was looking at it the other way (ie, using a Standard skill instead but one step HARDER). I like your method better.None officially done up, but I can tell you professional skills are designed to be removable. My general rule of thumb is if a standard skill looks like it can do it, a professional skill covering the same ground does it one step easier. This incentivizes it a bit. I might also toss in an extra benefit, though minor.
Again, a great way to handle this. Can't believe I didn't think of this before. Works well in other games as well.with perception specifically, I only roll that to counter stealth or conceal. I try not to roll it to notice things, especially if there is time. Instead I have them roll to understand the meaning - often this is a lore skill, but sometimes others like courtesy.
Don't always agree with Raleel but when I don't I find myself checking myself first before assuming he's wrong. lol Always appreciate his insights and thoughts on game mechanics.AHHAHA so simple. I was looking at it the other way (ie, using a Standard skill instead but one step HARDER). I like your method better.
Again, a great way to handle this. Can't believe I didn't think of this before. Works well in other games as well.
Man I wish I lived in an alternate universe where Revolution d100 took off and had a ton of supplements and community support.you might take a look at Revolution d100s system for skills. You would have to redo how many skill points people get but it would work. It functionally has the standard skills with specializations.
Bought both immediately. They are terrific.Speaking of Mythras, I noted in my inbox this morning two new books that they are listing on Drivethrurpg.com Mythras Factions and Mythic Britain Gwynedd.
I do it the other way too, depending on situation, but I prefer the carrot to the stick much of the time. It encourages diversification.AHHAHA so simple. I was looking at it the other way (ie, using a Standard skill instead but one step HARDER). I like your method better.
It should, I stole it from Gumshoe ;)Again, a great way to handle this. Can't believe I didn't think of this before. Works well in other games as well.
Far too kind. I make many mistakes, even in Mythras.Don't always agree with Raleel but when I don't I find myself checking myself first before assuming he's wrong. lol Always appreciate his insights and thoughts on game mechanics.
Perhaps 4 BRP threads:Man I wish I lived in an alternate universe where Revolution d100 took off and had a ton of supplements and community support.
Because you kind of have 3 BRP Threads
- continuation with amalgamation of pre-exisiting ideas (RuneQuest Adventures in Glorantha)- continuation or continuation but simplified (OpenQuest)
I intially added "continuation with cumbersome amalgamation of pre-exisiting ideas", but I guess that was too subjectively negative, heh heh- BRP cleaned up with some modern ideas (CoC 7e, Delta Green / Misery, Mythras)
- BRP with the wheels and engine pulled off and big steps taken (Comae, Revolution d100)
I'd say 5 - "continuing playing pre-existing materials" is at least as valid as a choice as any OSR game, in my book. And due to the closeness of d100 systems, you actually get to use new materials with those, too, much more easily than backporting 5e or PF2 material to DCC!Perhaps 4 BRP threads
- continuation with amalgamation of pre-exisiting ideas (RuneQuest Adventures in Glorantha)
I intially added "continuation with cumbersome amalgamation of pre-exisiting ideas", but I guess that was too subjectively negative
Where will the madness end! MOAR BRP Based threads!I'd say 5 - "continuing playing pre-existing materials" is at least as valid as a choice as any OSR game, in my book. And due to the closeness of d100 systems, you actually get to use new materials with those, too, much more easily than backporting 5e or PF2 material to DCC!