Imperial or Metric?

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Ravenswing

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Edit - and make sure to have all kinds of different currencies.

I actually used to do that. Differing by nation, different ratios, sizes, exchange rates, and even tossed in that one large nation had a significant revaluation in recent memory, so that there was pre-4445 currency and post-4445 currency. Ditched that in 2003, figured that was way too much bookkeeping on the players.

Now it's just 24 copper obs (more commonly denominated into 3-ob "bits," since it's not economic to mint an ob) = 1 silver sinver, 25 sinvers = 1 golden sovereign, the end.
 

CRKrueger

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Trippy

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What version of Traveller? Classic Traveller has always been metric, though the 1.5m square is awfully conveniently close to 5' (3m is 9.84 feet, i.e. less than 2% off).
GURPS: Traveller insisted on using Imperial measurements. I thought it was actually quite unfaithful to the original.
 

Baulderstone

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I just use whatever system most of my players are familiar with. If they are American's I'll use Imperial, and I'll use metric otherwise. If I am giving measurements to players, it is more likely to be an attempt to give them information more than to add flavor. Making players to conversions in their head is going to throw them out of the game faster than using measurement system that isn't setting appropriate.

Generally, I tend to discuss measurements in more descriptive terms anyway.
 

Black Vulmea

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This means I tend to think in imperial, since that was the system I learned early on. However, as a physics teacher everything I calculate is in metric because it's the language of science and it's so much easier.
If God wanted us to use metric, we'd be born with ten fingers and ten toes.


:happy:
 

Winterblight

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I'm in the UK and I rarely see Metric unless I'm looking at nuts and bolts and even then its sometimes imperial. Its Miles on all the road signs and I think in feet and yards. I'm that used to seeing Imperial in fantasy games that I would find it very odd to have Metric units being used for distance.
 

Simlasa

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I'd just as soon use metric for actual measurements.
In game flavor can be added by whatever the locals use... grogs or dipniks or wazoodles.
 

David Johansen

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A wrote a piece for one of my games where spaces and rounds were in-universe measurements. People didn't like it. I don't think I have it anymore. If I do, I'll post it.

"among the beautiful creatures" used lengths based on the rate of the expanses' progress away from the beginning and towards the end. Base on how long it took the shadow of a stick of a fixed length to double. After the destruction of the expanse, the refugees that escaped through The Gates of Tallow measured time by the steady lashes applied to their leader, The Prophet of the Deeps. I was in a weird mood when I wrote that stuff.
 

gentlemanbear

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I want to thank everyone for responding. You were all very helpful. The result seems to be what I expected.
I will use authentic period units of measure.
An aside to those who claimed there no truly standard medieval measures, they were pretty evenly mixed between those that were standard kingdom-wide and those that were influenced by local tradition, but likely much more standard than you think, at least in England. I don't know about the Continent, not my bailiwick ;)
 

CRKrueger

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I wonder if Coyote and Crow will use the Mayan vigesimal system or the decimal system?
 

Torque2100

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My rule of thumb is:

Imperial for Fantasy/Medieval games

Metric for Sci-fi.

This is great because for the purposes of gameplay, Yards and Meters can be treated as interchangeable (even though in real life they aren't.)
 

xanther

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I am in the process of writing a medieval fantasy product and I was wondering whether I should quote imperial measures still in general use in the US (which came from those used from the medieval period until England adopted the metric system generally in 1965) with metric translations or save myself the trouble of providing metric translations, as well. (England is the cultural frame of reference)
What are your thoughts?
If set in England, would likely use Imperial, maybe even include the weight measure of stones for flavor. In most cases I'd also provide the metric measure. Such as 5'(1.5m) or 224lb (100kg), then have a clear and clean conversion page for the old timey stuff like 1 Stone = ?, and some simple metric to imperial, and imperial to metric stuff, although any one with internet access can get instant conversion.

Personally I have no problem going between the two, being raised in the US and being a scientist for decades, I can even do the °F to °C conversion. :smile:

Temperature is one where a simple chart could help people only familiar with one system.
 

xanther

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Although for money I'd just use pounds, shillings and pence and not bother going for full accuracy.
I prefer to use the kroon, a double decentralized currency that allows you to become your own central bank and shave off a portion of your kroon to establish your own standard and be the arbiter of your own currency, I call these portions BitKroon :smile:

see https://www.missiontozyxx.space/season1/112 all is explained :smile: around 18:00 and fulsome example starting around 24:45
 
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gentlemanbear

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Although for money I'd just use pounds, shillings and pence and not bother going for full accuracy.
Except that, insofar as they were the standard monies "of account" used for tracking money in ledgers, there is absolutely no problem with it. You can actually use it in tandem with a variety of coinage, or not. It works equally well either way. One is merely more flavorful than the other (and something fun for characters traveling abroad to tussle with, at least for me. :smile:
 

Halda

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Personally I prefer metric in all games. Living is Australia and being born post metric adoption I have a lot of trouble thinking in imperial units.

To be honest I am lousy at distances and weights at the best of times :smile: BUT at least with metric I can think about real work distances or weights I know. Like I live 750 meters form the station, so a kilometre is a bit further, or an average car is about 1.5 tons. It gives my mind a starting point. With imperial it may as well be a different language.

I also get VERY excited everytime an RPG is in metric.

Also given the international spread of RPGs I do wonder if catering to metric is a big issue?
 

gentlemanbear

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Personally I prefer metric in all games. Living is Australia and being born post metric adoption I have a lot of trouble thinking in imperial units.

To be honest I am lousy at distances and weights at the best of times :smile: BUT at least with metric I can think about real work distances or weights I know. Like I live 750 meters form the station, so a kilometre is a bit further, or an average car is about 1.5 tons. It gives my mind a starting point. With imperial it may as well be a different language.

I also get VERY excited everytime an RPG is in metric.

Also given the international spread of RPGs I do wonder if catering to metric is a big issue?
Metric isn't all that popular here in the US in my experience. We use imperial, primarily. Personally, I've never had to deal with metric much, at all, ever. When I do, I just look up a converter on my phone. It's that seldom. The product I'm working on is for the US market, first. Great many posts here were cool with foregoing it. Gratified not having to deal with it.
 
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