Proud to be an American
- May 28, 2018
- Reaction score
Have you heard of Prowlers & Paragons?
I'm gonna recommend Golden Heroes, and I'm surprised no one else has.Ooh, yeah, I probably should have been more specific about that as well - sort of supers power level I'm aiming for.
I'd like for the game to be able to have its strengths in the power levels that you might see in the X-Men/MCU films as opposed to the DC stuff, and probably less Thor and more Cap/Wolverine levels of ability.
I'm gonna recommend Golden Heroes, and I'm surprised no one else has.
-Specifically designed to be at late 70s/80s X-Men/Avengers power levels
-Started as a hombrew of Gamma World 1e, so the mechanics have some similarity to old-school D&D (3d6 stats, descending "AC", d20 matrix attack table)
-Does a better job of simulating comics than any rpg I've seen
-Easy, fun chargen (I mean REALLY fun, to the point of being addictive)
-OOP (but there is a FREE and faithful retroclone- http://www.mediafire.com/file/xo7235od25oee4x/Codename_Spandex.pdf/file), and pricey used
-Random chargen (actually, more semi-random, but will not be to everyone's taste)
-Old-school design (can be a little clunky in places)
-Not many published adventures, and inconsistent quality in those
It was, at one point, in the running to be the first officially licensed Marvel Game. It's amazing, warts and all.
Palladium is built on a percentage based skill system and the d20 based combat mechanics are pretty different too. I don’t think I’d recommend it!If your players are used to D&D, I recommend Palladium's heroes unlimited. Its built on essentially the same foundations as D&D so your learning curve is low.
Yeah, I'm with Cam on this one.Palladium is built on a percentage based skill system and the d20 based combat mechanics are pretty different too. I don’t think I’d recommend it!
I have, but only just really heard of it. I recall there was a KS recently for a new edition, and I get the impression that there were some significant changes to it from the original version. It's a dice pool system of some sort, yes?Have you heard of Prowlers & Paragons?
I'm rather looking forward to the character generation in Sentinels. The first four adventures in the Quickstart went over pretty well (life has prevented us from playing the finale thus far), but it damn sure modeled the characters from the card game well, so I'm curious to see if that translates to other characters when I have the full rules in hand.I'm obviously biased toward Marvel Heroic Roleplaying because I wrote it.
I will also second Sentinel Comics: The Roleplaying Game, which currently has a Starter Set (with pregens) and it had a successful Kickstarter to get the core rulebook and several supplements made. That game's due out this year. So, not soon enough for you if you'd like to make your own characters, but not too far off. I'm biased toward this because I'm one of the designers, also.
If you're really keen on 5e and so are your players, and want a bolt-on set of powers that works with that system but elevates the PCs to super hero status with a system of power tiers etc, I'd suggest looking at Apex 5e which does, however, need you to also pick up Ultramodern 5e to use it. But there's a bundle!
Pro: Palladium has more combat options than just "we hit each other until someone runs out of hit points."Mad props to you for enjoying it, but I don't think "a lot better and more interactive" is a common opinion of Palladium combat rules vs D&D.
Distinctions! I've had some fun with those.Thanks, might have to give it another shot when (face-to-face) Boot Hill winds down. Got any tips for coming up with those three "tags" (I forget what the game term was) like "It's Clobberin' Time" and "I'm the Best There is at What I Do"? That's another place we struggled with original PCs.