spittingimage
hawwwk-ptui
- Joined
- Sep 21, 2018
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Wasn't one of us. It was a marine scientist who has a genuine reason for knowing facts like thoseWhich Pubber did that? That’s definitely the right insanity.
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Wasn't one of us. It was a marine scientist who has a genuine reason for knowing facts like thoseWhich Pubber did that? That’s definitely the right insanity.
That won't help. I run Warhammer, which provides me with more than enough setting material to run a game, but that isn't stopping me from currently reading a 1000-page history of the Thirty Years War and raiding Matthäus Merian's Topographia Germaniae for details and illustrations of communities of the time period.I spent months researching a 80-page document for a RPG set in the Rhine Valley in the second half of the thirteenth century. Just play Warhammer!
I am. I'm only doing this because the dog-vampire that lives in my hair says it's necessary to protect the world from the CIA galaxy-devourer.You all sound pretty normal to me...
I solved that problem very simply.PCs go to planets on space-liners and do Mission-Impossible shit. They care about the planets' societies. None of the astronomy matters a damn. But it is as @thebigh said: if any of the astronomy or planetary science were wrong someone would be complaining that the moon Odysseus ought to be tide-locked to Polyphemus and have a longer day, or that Navabharata is so hot that, given its size and gravity all its water ought to have evaporated to space by Jeans escape.
Never noticed that but yeah "Strine" does sound like Australian. My example is mine, what I call "Nevada Salt Flat." Think Clint Eastwood or Kirk Douglas. Hungarian is the opposite, with subtle lip movement defining the entire sentence. When I studied Magyar, we all had "horrible American accents" and nobody could tell the difference between me, Da Yooper, the Good Ol' Boy, and the four guys with generic American accents.Strine is a dialect of English in which the mouth is half-closed and the lips barely move.
That won't help. I run Warhammer, which provides me with more than enough setting material to run a game, but that isn't stopping me from currently reading a 1000-page history of the Thirty Years War and raiding Matthäus Merian's Topographia Germaniae for details and illustrations of communities of the time period.
Topographia Germanie is one of the great proto-RPG supplements. Merian even gave a lot of them numbered keys. Along with the invention of Kriegspiel, this book deserves a place in the Museum of German Contributions to Gaming.
Sounds exactly like my search for the Perfect Wuxia System (That I Can Actually Run Without Burning Out Due To The Weight Of Mechanics, Or I Would Have Just Used LotW)! So yeah, pretty normal for the site you're on!So, I am off and on, ever so slowly, converting/using as inspiration the spaceships from Space Opera to GURPS. Well, when I'm not deciding to convert to TNE instead. Or some other system, as I cast around for the perfect system and ship design system (and of course there's no such thing).
This is normal, right?
Who on this site doesn't do that?!?I put massive amounts of time into writing games even I will never play. I guess that 's crazy.
Being obsessed with good handouts for my game, these are great.That won't help. I run Warhammer, which provides me with more than enough setting material to run a game, but that isn't stopping me from currently reading a 1000-page history of the Thirty Years War and raiding Matthäus Merian's Topographia Germaniae for details and illustrations of communities of the time period.
Topographia Germanie is one of the great proto-RPG supplements. Merian even gave a lot of them numbered keys. Along with the invention of Kriegspiel, this book deserves a place in the Museum of German Contributions to Gaming.
I still use the same set of six Traveller dice (black with red pips) that I hand-painted when I was a teenager. They're probably about forty years old at this point.I buy every set of "Fantasy Trip" dice that Steve Jackson Games puts out. Even though they're just plain, ordinary six-siders in different sizes amd colors (except for the few polyhedrals they've put out).
Thank you very much! I've been working from whatever I can randomly find online.Being obsessed with good handouts for my game, these are great.
Here's a massive repository with I think every page of it scanned in fairly high resolution.
View attachment 58963
That seems like a long time for one coat of paint to last. What sort did you use? And have you had to retouch them at all?I still use the same set of six Traveller dice (black with red pips) that I hand-painted when I was a teenager. They're probably about forty years old at this point.
I didn't paint the whole die. What I did was buy black dice with white pips (because back in those days, you had two choices when it came to 6-sided dice: white with black pips or black with white pips) and then took the Testors gloss red enamel I had lying around in my scale modeling stuff and painted in the pips. I was the coolest kid on the block.That seems like a long time for one coat of paint to last. What sort did you use? And have you had to retouch them at all?
I just came across this thread having spent appreciable time in the past couple of weeks 1) plotting out the Solomani Rim from Traveller and 2) re-doing the 2300AD setting using a real star list. augmented with artificially-generated dim stars further away from Earth where the catalogue stellar density was too low. Despite not having a Traveller or 2300 group right now, or realistically likely to for some time to come.I feel seen.
I coded an Excel workbook to implement the entire GURPS Space 4th edition star system and planet generation sequence, including both the basic sequence (which starts with and lets you design a planet) and the advanced sequence (which starts with and lets you specify a star), and worked all the way through to the rotation rates and tides of all the planets and moons in every system — without using macros. Then I found a catalogue that combined the Hipparcos (positional) data about stars with all known data about them in speciality catalogues (age and metallicity, for instance), sorted them by distance, kept the 101,301 nearest to Earth, filled in the age and metallicity figures for the stars that lacked data, and built a version of the workbook that would draw names and corresponding data from that list to feed into the starsystem generator. Then I used data tables to build a version of that that would generate a system around every star within 175 light-years of Earth. Then I built a cut-down version of that that only does the 50 light-years nearest to Earth and used a data table to run that over and over (in batches of fifty universes) until a universe popped out that is suitable for the early history of my SF setting (nearest habitable planet at Tau Ceti, etc.). And then I generated the whole setting out to 175 light-years corresponding to that.
PCs go to planets on space-liners and do Mission-Impossible shit. They care about the planets' societies. None of the astronomy matters a damn. But it is as @thebigh said: if any of the astronomy or planetary science were wrong someone would be complaining that the moon Odysseus ought to be tide-locked to Polyphemus and have a longer day, or that Navabharata is so hot that, given its size and gravity all its water ought to have evaporated to space by Jeans escape.
Darn, I so want to play the latter and the former might be fun..I just came across this thread having spent appreciable time in the past couple of weeks 1) plotting out the Solomani Rim from Traveller and 2) re-doing the 2300AD setting using a real star list. augmented with artificially-generated dim stars further away from Earth where the catalogue stellar density was too low. Despite not having a Traveller or 2300 group right now, or realistically likely to for some time to come.
What's normal anyway??
Not the oddest thing I have seen in a setting document. Besides I GM'ed Fringeworthy for a decade (and worked for Tri-Tac). My tolerance for worlds (and further reaches for newness) is pretty wide.I just wrote "anthro cowboy spiders [800 million, tech level 2, civ level 2]" about a planet in a setting document.
If the celestial being holding up the stars is 600 million km tall then its bacteria are about 200 km long.Not the oddest thing I have seen in a setting document. Besides I GM'ed Fringeworthy for a decade (and worked for Tri-Tac). My tolerance for worlds (and further reaches for newness) is pretty wide.
I think that depends a lot on what the local parrots are like. Ours like to disassemble things, including cars.
We have no quarrel with Europe. We airdropped them on Australia, and that's why there's nothing there but desert now.New Zealanders need to start catching these by the thousands and airdrop them all over Europe.
Oh, I feel you!I've spent a not-insignificant amount of time translating and redoing a lot of character sheets for too many rpgs I didn't even run or play.
I also wrote a game just to get ideas out of my head that were interfering with the writing of another game...
Can I interest you in an under finished copies of Convergence Point, the setting of Blackbird or The Neo Frontiers (Core and the OVA) plus Night Hunters (Supernatural hunters), Fists of Justice (Martial arts), Waunderer's Way (expanded books for the core setting of Convergence Point), Comic Style Play, Ryders against the Storm, The Shadowed Edge, Buki Tournament of the Key, The Argon/ The Aegean, And about 20 others (with 1018 backups).
Oh want to see some sample characters: Here. (Those are all from settings I have done a lot of work on.) Here. Here.
I am stuck on a section of Convergence Point. Once I solve that, I will do a full re-edit and Continuum 2.0/ Convergence Point will be ready to go. Every time I get stuck on my game, as it has to be perfect, I write setting material or things adaptable to my game. Sometimes I just have setting ideas that I must get out of my head. And getting them out of my head is sometimes a lengthy process.
I am trying to make everything random I write for the game in one way or another. That way I can scoop up all this misc work and use it. And the characters I have been doing recently are all Example Characters for the NF books (and are part of the introduction so you get a feel for things).
I love doing stuff like this.I write an SRD for most new systems that really catch my eye. They don't all get completely finished, but they get written. I find it helps me grok the system, especially ones with a base system I already know but with important tweaks.
As an Australian, I approve.I turn seasons around in fantastic calendars so the seasons match with mine (the last month/December analog is the beginning of summer and winter comes in June).
As an Australian, I approve.
I buy more RPGs than I will ever likely run or play. I often sell some without having done much more than skimmed them.
I continue to write setting material (and game material) for settings that not only I will not be able to play, but I am not sure anyone will ever get the chance to play.
I am not a fan of the online gaming myself. Even when my current online GM is pretty solid and the players are too. It’s just.. exhausting for some reason. The camera actually helps with the talking over, but it’s still multiple hours staring at a screen and is very fatiguing. I do it at work too and frankly I’m a bit tired of it.
There’s an organic synergy in face-to-face interactions that you just don’t get from a Zoom meeting.
I buy every set of "Fantasy Trip" dice that Steve Jackson Games puts out. Even though they're just plain, ordinary six-siders in different sizes amd colors (except for the few polyhedrals they've put out).
...you discovered more duplicates?I might be one of the poster children for this one.
The cleaning/reorganizing bug bit me last week. I think I've discovered I'm more of a hoarder than I realized.
That's nothing short of impressive!I have been stuck mostly because of lack of focus due to blood pressure. Still I can work in spurts. I am now up to 1080 with about 60 total in the 16 - 128 pages of work range.
They swim at depth, and neither sink to the bottom nor bob to the surface. So they can probably vary it a little bit, but the density of a turtle is very close to the density of water.First step, calculate the density of a turtle...
That's nothing short of impressive!