[Interest Check] Classic Traveller

AsenRG

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No real preference, all are playable. I'd go with whichever one you rolled first unless he died.
The first one I rolled with real dice is Volodimir (as stated above, PC1 and PC2 are rolled with the generator, and I actually noticed the only bug while reading them).
I'm going to play Volodimir Drumev-Aso, then:smile:!

(Technically, he's the third I rolled with real dice. The first one was, if I remember, the late Andrej Ilich Saito, 464533, died during his first term in the Scout Service. Followed by the late Marissa Leonidova Chen, 56623A, Pilot-1, Mechanical-1, and some skill I'm not sure about...also dead in the line of duty in the Scout Service).
 
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Bunch

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The results are certainly possible if the PC rolled well and got a commission and a promotion in her first term of service.
Every time you reload that page it generates a new npc so the specifics are going to change from person to person who goes to that site.
I'm just making sure the NPCs it generates are within the normal realm of posipossibi for Classic Traveller.
 

Dumarest

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Every time you reload that page it generates a new npc so the specifics are going to change from person to person who goes to that site.
I'm just making sure the NPCs it generates are within the normal realm of posipossibi for Classic Traveller.
It looks like they are, although it does seem to have been set to roll for money when mustering out more often than most players I've known would choose to do.
 

Voros

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Used the auto-character generator and renamed my result.

Eloise

Scout
Age 26
2 terms
Cr60,000
Skills: Gunnery-1, Jack-o-T-1, Navigation-1, Pilot-1, Vacc Suit-1
Service History:
Rolled attributes: 9778B3
Attempted to enlist in Scouts.
Enlistment roll 7 + 3 vs 7 Enlistment accepted. Learned Pilot-1
--------------------------------------------
Term 1 age 22
Learned Vacc Suit-1 Learned Gunnery-1 Survival roll 7 + 0 vs 7 Reenlistment roll 12 vs 3 Manditory reenlistment for second term.
--------------------------------------------
Term 2 age 26
Learned Jack-o-T-1 Learned Navigation-1 Survival roll 7 + 0 vs 7 Reenlistment roll 5 vs 3 Chose not to reenlist after second term.
-------------------------------------------
Mustered Out 30000 credits

Here is my pic for her general appearance.

6b598cc98ecc5a594ff8f9ad7beaaa84.jpg
 
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AsenRG

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I like the pick, but it would help me to check it if you outlined the steps you took.
 

Dumarest

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Anybody know if there are any good blank subsector hex maps that can be found/downloaded online? I thought I brought a blank with me today but of course it's not in my bag that I bring to work. :dice: Rolling up a subsector with Traveller and Stars w/o Number.

Edit: While I'm at it, any good free spaceship/space station deck plans online? I can make my own, of course, but why work if someone else has already done it? :hehe:
 
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Dumarest

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So by my count we have @Voros, @Stan, @Daniel Martinez, @Séadna, and @AsenRG with PCs or rolling up PCs. @Bunch, are you joining as well or just checking on the character generator? Also, @Mankcam, are you interested in playing or were you just asking about (original) Traveller character generation?

In any case, everybody who's playing, let me know when you've finalized your PC as I want to make sure I put all their information in one spot for ease of future reference. Once I have all the PCs in one place, I can put up an in-character thread: I'll put an alert here with @names so you'll all know when it's up.

I'm pretty freeform and sandboxy so there will be lots of options for PCs. If all the PCs know each other already, that's fine; if not, that's okay too as you'll all start out in the same place with a decent justification. You can make up your own rationales but all of the PCs will have recently mustered out of their respective services either by choice or involuntarily.

As for the game world, it's the year 3018; humanity developed the jump drive almost a thousand years ago and set about colonizing every habitable (and barely habitable) world it came across. There are no known extraterrestrial sophonts; robots and androids are uncommon. Some worlds have mutated humans on them, the result of hundreds of years of exposure to bizarre radiations or other conditions. If psionics are real, you've never encountered any and they're probably filthy mutants anyway. Everybody knows there are hundreds, if not thousands, of planets now home to mankind. Nobody thinks about Earth or remembers it much at all; you'd be hard-pressed to identify it or locate Sol on a starchart--and who would need to anyway? Mankind was never able to form a united government due to diverse political, religious, and cultural positions and traditions, and with the speed of communication being limited to the speed of travel, it's essentially impossible to maintain a large political union spanning very many star systems. As such, most worlds are self-governed, independent, loosely affiliated, or part of small interstellar polities. Some worlds are controlled by a single corporation or owner, some have reverted to feudalism with established monarchies, some are true democracies where nothing happens without majority consent. Technological levels vary from world to world. Most people never leave their homeworld as it is unsafe as well as expensive, and besides that they largely have no reason to do so: travellers such as the PCs are the exceptions.

Anything your PC would know about a place or technology, I'll make sure it's clear. I'll be posting a subsector map in the next couple of days. Your PC doesn't have to be from the area at all and you're free to make up your homeworld; odds are we'll never get back there anyway as we will be on the fringe of civilized space and at the edge of the unknown.
milkwaynasa.jpg
 
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Voros

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Well, she does have Strength B, so I guess lugging that big guy around isn't out of the question. What's this "11" nonsense, though? :grin:
Yeah I may have messed something up doing the chargen. I'll run through it a few more times.
 

Stan

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My first character is what I'm going with, just needs a name. If we can, I wanna buy a few standard things before we start, like a medkit.
 
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Séadna

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My guy is finished as well aside from shopping, depending on whether we do that in game. Here he is, a breeze could knock him over.

Name: Nils Andersson
Marine NCO 6A2847 Age 30
3 terms 30,000 Cr.
Sills: Gun Combat(Shotgun) - 1, Tactics - 1, Electronic - 1, Mechanical - 1
Benefits: High Psg, Blade
 

Dumarest

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Yeah I may have messed something up doing the chargen. I'll run through it a few more times.
It was a joke. Traveller numbers go like so:
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
...so you can write a series of stats as "87A58B" with no ambiguity as two 1s side by side will not be misread as 11 and so on.
 

AsenRG

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In any case, everybody who's playing, let me know when you've finalized your PC as I want to make sure I put all their information in one spot for ease of future reference. Once I have all the PCs in one place, I can put up an in-character thread: I'll put an alert here with @names so you'll all know when it's up.
I have only to list equipment.
What are the rules for purchasing equipment? Do we use just the listed prices?
 

Bunch

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Ok I'm in.
Army Captain Trip Green 9857A6 Age 22
1 term Cr12,000
Skills: Halberd-1, Rifle-2, SMG-1, Tactics-1
Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service as Lieutenant.
Promoted to Captain.
Denied reenlistment after first term.

I'll buy gear.

UCP = S.D.E.I.Ed.SS

Current UCP 3437A6
 
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AsenRG

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My guy is finished as well aside from shopping, depending on whether we do that in game. Here he is, a breeze could knock him over.

Name: Nils Andersson
Marine NCO 6A2847 Age 30
3 terms 30,000 Cr.
Sills: Gun Combat(Shotgun) - 1, Tactics - 1, Electronic - 1, Mechanical - 1
Benefits: High Psg, Blade
Another Marine? How likely it would be that we knew each other in the Service, and went Travelling together:smile:?
 

Séadna

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Another Marine? How likely it would be that we knew each other in the Service, and went Travelling together:smile:?
Yeah that'd be good. Volodimir outranks Nils quite a bit, you probably directed my assault landings, charging ahead to the pirate ships reactors while the rest of us grunts covered you. :smile:
 

Dumarest

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I have only to list equipment.
What are the rules for purchasing equipment? Do we use just the listed prices?
Yes, use the listed prices but be advised that on many worlds they are not going to allow you to walk around heavily armed so you may have to check your equipment and surrender it to security personnel.
 

Bunch

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Yes, use the listed prices but be advised that on many worlds they are not going to allow you to walk around heavily armed so you may have to check your equipment and surrender it to security personnel.
How much cash would you advise us to keep around for two months survival. My guy is 22 so accommodations could be quite cheap.
 

Dumarest

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How much cash would you advise us to keep around for two months survival. My guy is 22 so accommodations could be quite cheap.
It depends how well you want to live. "Starvation level" subsistence by the book (page 15 of Book 3) will cost 120 credits per month for both "bare minimum" food and "dismal lodging." I'd recommend 1,000 credits if possible if you want good nutrition and decent accommodations as well as a bit extra for emergencies, but there will of course be employment opportunities and nothing motivates a PC to take risks and go on adventures as much as poverty. :wink:
20180912_110309.jpg
 
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Bunch

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Ok I'm in.
Army Captain Trip Green 9857A6 Age 22
1 term Cr12,000
Skills: Halberd-1, Rifle-2, SMG-1, Tactics-1
Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service as Lieutenant.
Promoted to Captain.
Denied reenlistment after first term.

I'll buy gear.
Gear
Halberd 75c
SMG 500c
Rifle w/ folding stock and telescopic sights 1500c
Cloth armor 250c or 1500c for protective cloth. Not sure what is better.
Binoculars
Electric torch
Hand computer
Clothing
Backpack
 

Stan

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Here's Dave Shekter:


He likes to wear the vacc suit a lot so people know he's a space guy. It also works as well as cloth armor.
If the initial action will be on one planet, he's going to get a cool ground car to carry stuff in, like tools, and somebody's frickin' halberd.


Gear:
Item Cost Weight (kg)
vacc suit 10,000
revolver (free) 1
50 rounds ammo 250
silencer 200 0.6
dagger 10 0.25
hand computer 1,000 0.5
med kit 1,000 10
mechanical tools 1,000 20
backpack 10

If there is no way to stow a med kit and the mechanical tools, like we just off a ship, or something,he won't buy them.
 

Dumarest

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If the initial action will be on one planet, he's going to get a cool ground car to carry stuff in, like tools, and somebody's frickin' halberd.
That's going to depend on what the PCs choose to do. You're all going to start off deposited on a planet after mustering out of your respective services. Whether you stick around long will depend on what you pursue. If you want a ground car, you could have prearranged its purchase via an agent or something like that so it's waiting for you when you arrive.
If there is no way to stow a med kit and the mechanical tools, like we just off a ship, or something,he won't buy them.
If you want to lug all that around, you can, but you'll also have a chance to acquire or be given or loaned equipment depending upon what course of action you choose or what jobs you agree to take, etc.
 

Bunch

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Here's Dave Shekter:


He likes to wear the vacc suit a lot so people know he's a space guy. It also works as well as cloth armor.
If the initial action will be on one planet, he's going to get a cool ground car to carry stuff in, like tools, and somebody's frickin' halberd.


Gear:
Item Cost Weight (kg)
vacc suit 10,000
revolver (free) 1
50 rounds ammo 250
silencer 200 0.6
dagger 10 0.25
hand computer 1,000 0.5
med kit 1,000 10
mechanical tools 1,000 20
backpack 10

If there is no way to stow a med kit and the mechanical tools, like we just off a ship, or something,he won't buy them.
Um not to be too pedantic but I don't believe you can put a silencer on a revolver..
 

Stan

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Um not to be too pedantic but I don't believe you can put a silencer on a revolver..
From page 40 of the 1981 rules: "Devices are available which will muffle or eliminate the sound of guns firing, but so far they have proven practical only when applied to body pistols, revolvers, and automatic pistols"

It may be functionally equivalent to a revolver but it my not look exactly like today's revolvers.
 

Dumarest

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We'll assume it's a Nagant revolver or a descendant thereof and the "silencer" is a suppressor. Relevant part of the video is at about 3 minutes in:
 

Bunch

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Learn something new everyday
 

Voros

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Gear:

Dagger
Cutlass
Revolver
Laser Carbine
Hand Computer
Reflec
Medkit
 

Séadna

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My Gear:

Blade
Shotgun
Cloth armour
IR Goggles
Electronic Tool set
 

Dumarest

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Just FYI, I expect to start the in-character thread by tomorrow. Ideally I can unload a lot of setting information in an unobtrusive fashion and you'll have some options about what you want to do next.
 

AsenRG

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Marine Force Comdr Volodimir Aso-Drumev
Male
Age 26
UPP: 795C77
Tried to get into Navy. Ended up drafted in Marines. Survived, got commissioned and even promoted, ending up with 6 advances in one term (two from automatic skills)!
Learned: Cutlass-1, Revolver-1, +2 Str, +1 Dex, +1 Endurance (all reflected). I can only imagine how the drill sergeant Andrew Ito was chasing him! "Move your fucking ass, you weak, fat, clumsy rabbit! Yer a rabbit, ya here me? Repeat it!"
"I'm a rabbit, Sir! Can I ask a question, Sir?"
"We've got a curious, rabbit, huh? Ask away!"
"Why a rabbit, Sir? I mean, why not another animal, Sir?"
"Cuz if you can't lift that cutlass, ya can't fight with it, and would have to run, rabbit-boy! Speaking of which, fall for 30more push-ups, than run 2 kms and fall for another 30 - now!"
"Yes, Sir! 1...2...3..."


2nd term
Vacc-Suit-1
Revolver-2

Denied enlistment after second term
Cr35 000 +2 Education (reflected).
Volodimir Aso-Drumev 795C77 Cutlass-1, Vacc-Suit-1, Revolver-2
Cr 21 160
Mesh Armour (150)
Medium Range Communicator (200)
Vacc-Suit (10 000)
Hand Computer (1500)
Light Intensifier Goggles (500)
IR Goggles (500)
Lock Pick Set (400)
Revolver (shoulder holster 30) (150)
60 bullets (300)
Cutlass (100)
Dagger (10)
Friends: Nils, a guy that Volodimir has found to be reliable while they were in the Service.
 

Dumarest

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Cloth armor 250c or 1500c for protective cloth. Not sure what is better.
Where are you seeing "protective cloth"? I'm scouring the books but I only see cloth defined as "ballistic cloth (bullet proof) jacket" and priced at 250 credits.
 
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