Smith
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In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
THREE WAYS TO PLAY
WHAT'S INCLUDED
- Guided: One or more players take the role of their characters, while a gamemaster (GM) moderates the session.
- Co-Op: You and one or more friends play together to overcome challenges and complete quests. No GM required.
- Solo: You portray a lone character driven to fulfill vows in a dangerous world. Good luck!
- Quest-driven mechanics and fast, flexible character creation
- Story hooks and creative prompts to eliminate game prep and push your adventures forward—with or without a GM
- A setting guide for the Ironlands, a rugged and treacherous peninsula at the edge of the known world
- Inspiring tools to customize your setting and fine-tune your gameplay experience
- Extensive advice, examples, and options for exploring the story of your characters and their fateful vows
THE SETTING
The default setting for your adventures is the Ironlands. It is a rugged peninsula of isolated communities and untracked wilds on the frontier of the known world. For now, here’s a summary of some default assumptions.
- Two generations ago, your people were driven to the Ironlands from their former homes in the Old World.
- The weather here is harsh. Winters are brutal. The rugged terrain makes travel and trade difficult and dangerous.
- There are no thriving cities. Instead, Ironlanders live in isolated villages or steadings. Their homes are modest buildings of wood, stone, and thatch.
- Many areas of the Ironlands are unexplored and uninhabited except by the firstborn—beings such as elves, giants, and the wolf-like varou.
- Coins have little value here. Most commerce is made through barter and favors
- Some communities remain isolated and independent, while others trade in basic goods such as iron, grain, wood, livestock, wool, and coal.
- There is a diverse mix of peoples and cultures within the Ironlands, even within a single community. You can envision your character and those you interact with however you like, unbound by considerations of geography, lineage, sexual orientation, and gender.
- Communities sometimes band together under a powerful leader, but there are no kingdoms. Territorial lines are sketchily drawn, if at all.
- Large-scale warfare is unheard of, but raiding parties and skirmishes between communities are a constant menace. Some communities subsist entirely on raiding.
- Spear, axe, shield, and bow are the dominant weapons. Swords are rare and highly prized. Some warriors choose to wade into battle clad in iron, while others trust in their prowess or in the strength of their shields.
- Magic is subtle and mysterious. Mystics seek to ward away the darkness through the practice of magic, but often succumb to it. Rituals are performed as blessings and to gain insight.
- Supernatural creatures and beasts are rare, frightening, and dangerous.
You are encouraged to make Ironsworn your own, and to bend the setting to your liking. Your version of the Ironlands will be unique because you’ll define aspects such as the history of your people, magic, mythic beasts, and more. The choices you make will help inspire the personal vows driving your character.
DriveThruRPG Link - the PDF is free!
TL;DR a mythical, iron-age inspired Scandinavian island/continent with a beleaguered peoples struggle to survive. Amidst them, the player characters are adventurers of some kind who swear vows and are honour-bound to complete them.
It's based on PBtA so I believe it might work well for PbP formatting, especially so if we only have a few interested and take the 'Co-op' route, giving much more player agency to each individual based on their roles.
I have never played this myself, so it might create an onus on each individual to read up a fair amount on the system. I am interested in playing this co-op with my wife, though, so I am likely to become more proficient in the coming weeks, assuming I can get my printer working.
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