GibletBlizzard
Well-Known Pubber
- Joined
- Feb 4, 2018
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It worked fine for Oderus why not me?
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It worked fine for Oderus why not me?
Well, okay. How does the dice version handle signifiers? How does the dice version handle character gen, and the varying odds there? How does the dice version handle the way that certain numbers are depleted from the card version? All of these systems, in the card-only version, have odds which change every time a card is drawn, and that looks like a very carefully designed-in feature of the system; however, with dice, the odds are the same every roll. Does substituting the cards for dice make the two systems feel different at the table? Are there any other feel differences between the two versions of the system? Do you and / or your players have particular preferences between the two?It's not "deck building", it's basically mechanically similar to "Roll a handful of d10s and use the highest one only" (which is how the dice version works and how it did work for about the first half of playtesting, the dice version isn't a kludge, it's basically this) but the players get up to 1 extra card per player as "treasure" for defeating monsters or doing other leveling-up-type stuff (the fortune teller reads your tea leaves esentially). There's no way to control what your extra card is and it doesn't change much. You can't "build" your deck in the sense of "seek out some card".
Well, okay. How does the dice version handle signifiers?
To use it as a reward, you just write it down.How does the dice version handle the way that certain numbers are depleted from the card version?
Oh, okay, that sounds pretty simple actually. I'm sorry I said it looked like a kludge.It's a bit like the difference between playing D&D with and without miniatures: it's different. But more in a way like "Tarot cards/minis add excitement" and less like "Without them, it's a crippled game". Ymmv.
with regular cards:Oh, okay, that sounds pretty simple actually. I'm sorry I said it looked like a kludge.
Would the system work just as well with regular playing cards?
Mike--the publisher, who did Hubris for Dungeon Crawl Classics and Gathoxx Vertical Slum--wanted to fund production via Kickstarter.Z Zak Smith Why did you kickstarted your Demon City RPG after a rather succesful patreon campaign ?
Also, by doing the patreon first, I 100% guarantee there is a game and illustrations already, so no chance of vaporware.
A great model for responsible crowdsourcing.. . . [E]ach person on a major property like D&D or Vampire V5 got a full-time salary to do their work on those books. My Patreon paid my salary as writer, designer and artist for a year, the Kickstarter pays everyone else's salary and production costs for the coming year.
Also, by doing the patreon first, I 100% guarantee there is a game and illustrations already, so no chance of vaporware.
So it really needs to be based on ODnD or DnD B/X to be called OSR? I never really got that definition of the OSR, except for being based on old rpg's, mostly on D&D, having dungeon crawls and being pretty ruleslight.Though it's a 1-10 system it's a lot more like Chill or Call of Cthulhu than WoD.
Though if you want a real OSR take on World of Darkness I recommend Mabel Harper's recent stuff:
https://ablogfullofdemons.blogspot.com/2018/06/lamentations-of-vampire-princess-pt-4.html
So it really needs to be based on ODnD or DnD B/X to be called OSR? I never really got that definition of the OSR, except for being based on old rpg's, mostly on D&D, having dungeon crawls and being pretty ruleslight.
Well now my popcorn is going to go to waste!A great way to make this site better than alternatives right now is to not at all have a conversation about what is or isn't OSR right now and instead talk about something more interesting or useful.
I don't know if we've had the "what is OSR" thread, but we recently had a "what is an RPG" thread, and it was sooooooooo productive. We're all better gamers, now!A great way to make this site better than alternatives right now is to not at all have a conversation about what is or isn't OSR right now and instead talk about something more interesting or useful.
A great way to make this site better than alternatives right now is to not at all have a conversation about what is or isn't OSR right now and instead talk about something more interesting or useful.
Nah it's better. I said so.I thought it was already better!
Damn, there’s my bias kicking in again...
Or a what is a sandbox topic ... quick, let's close the can with worms!I don't know if we've had the "what is OSR" thread, but we recently had a "what is an RPG" thread, and it was sooooooooo productive. We're all better gamers, now!
Or a what is a sandbox topic ...
I thought it was already better!
Damn, there’s my bias kicking in again...
You've led a charmed life.I didnt even know that was a controversial topic.
Pahh. I'm more for dice rolling purity. Hit rolls must be with your dominant hand and damage rolls with your off hand. You must twist your hand clockwise (counterclockwise in the southern hemisphere) to get the proper spin and randomization when releasing the dice. Anything else is not just wrong but badwrongfun. I shall employ the vaunted debate tactics of deliberate obtuseness, bombast and snide comments until you see the error of your ways. I may also make unsupported generalizations based on my myopic experiences. Now that is a way for an adult to spend their limited amount of free time....next: how many angels can dance on the head of a pin.I invoke OSR purity fights any time I get bored of the no politics rule.
Ha! Try to start a sandbox vs linear adventure topic and find out the longer the topic last, the more nuclear it becomes what people think is an open world, a sandbox, a linear adventure/dungeon/mystery and railroading. Everyone has different definitions.I didnt even know that was a controversial topic. But I'm sure we could find a way to make it about food
I'm hoping that this is a forum where it will not become nuclear and that the rpgpub has attracted those who can agree to disagree in a reasonable manner. What I've seen of definition threads is really just navel gazing at best. I prefer to gaze at my navel on other rpg topicsHa! Try to start a sandbox vs linear adventure topic and find out the longer the topic last, the more nuclear it becomes what people think is an open world, a sandbox, a linear adventure/dungeon/mystery and railroading. Everyone has different definitions.
Apparently I have more to watch.Also the end of the video is funny.
Sweet!No, Maze of the Blue Medusa is back in print: