zweihander
Banned Abuser
- Joined
- May 2, 2017
- Messages
- 202
- Reaction score
- 523
I backed it, and also bought the second edition print run of Maze of the Blue Medusa.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Does anyone know how the whole Tarot card-based system works? Is it a touchy-feely symbolic interpretation thing like Everway* or an actual numerical mechanic (i.e something like "Card X adds +1 to your ability, Card XX adds +2, but Card XXX is an automatic success and Card Y is an automatic failure")?
*A now utterly forgotten game I actually really liked.
The system is described in some detail on his blog.
I have to say, at one time I quite liked his stuff, but lately he just bugs me. I think I got over the whole Cult of the Designer thing, having gone through a similar process with John Wick. Now, I'm not sure I'd send my drinking tokens his way.Thank you.
The relevant post:
http://dndwithpornstars.blogspot.com/2018/05/no-dice.html
It sounds a little convoluted and I'm not quite sold on it yet.
Thank you for finding this, but for personal reasons, tarot cards are a hard no from me (I know it could be played with dice, but that looks like a kludge). So I'm entirely out of this project.It sounds a little convoluted and I'm not quite sold on it yet.
I also think what I've read about the rules comes across as somewhat convoluted and unnecessary. I'd be more interested if it were OSR or d100 compatible.Thank you.
The relevant post:
http://dndwithpornstars.blogspot.com/2018/05/no-dice.html
It sounds a little convoluted and I'm not quite sold on it yet.
I liked the way that Everway had elemental stats, so even the cards were open to touchy-feely interpretation, the elemental symbolism in the cards meant that you could often read them in somewhat concrete ways. I got rid of my copy during a massive game purge (although I held onto the Spherewalker Sourcebook), and I really regret it.Does anyone know how the whole Tarot card-based system works? Is it a touchy-feely symbolic interpretation thing like Everway* or an actual numerical mechanic (i.e something like "Card X adds +1 to your ability, Card XX adds +2, but Card XXX is an automatic success and Card Y is an automatic failure")?
*A now utterly forgotten game I actually really liked.
I liked the way that Everway had elemental stats, so even the cards were open to touchy-feely interpretation, the elemental symbolism in the cards meant that you could often read them in somewhat concrete ways. I got rid of my copy during a massive game purge (although I held onto the Spherewalker Sourcebook), and I really regret it.
I still have an Everyway box in excellent condition - although I don't have any of the Spherewalker or other add-on cards you could collect for a while. I just have what came in the box.
My major issue is the Fortune deck is too small - as in there should be more cards (only 36 of them) and bigger than standard playing card size (i.e. Tarot sized).
I like that.My prefered mode of play is to have players make a pyramid of cards out in front of them, and have them turn them over when they choose to add a bit of fortune to the reading. Although they can be a bit open to interpretation, they'll either be up or down meaning the good or bad fortune is clear.
It's possible that this game never could have taken off in the gaming mindset of the late '90s, but it would have had a much better chance if the Spherewalker Sourcebook had been in that box.My other issue is that there really wasn't much setting in the game, until Greg Stolze wrote Spherewalker some years later.
Realistically, it was always doomed. It was a game aimed at a niche audience, with high production values and a huge production run.
They must have attended some of Games Workshop's 'How To Sell BIG!' seminars.To be able to receive the hottest product of its day in a meaningful quantity they had to order another expensive product they didn't want.
Pffft, amateurs. GW closed down Black Industries two days after Dark Heresy released and was instantly sold out.Especially when WotC killed the game mere weeks after its release...
For those, like me, who have no interest in giving money to Zachary Smith, I would suggest buying Silent Legions, Kevin Crawford's take on modern horror or even Nightbane from C. J. Carella.
And if you went inspiring pictures from an alternative artist, I would suggest Olivier Ledroit : https://www.google.fr/search?q=oliv...wrPcAhXpIsAKHdAHCeUQ_AUICigB&biw=1920&bih=974
I've read that page but still not feeling it. How is the game basic playloop like? Does it work like a investigation as in CoC? Do players have demonic powers too? Is superheroic/supernatural action expected? Are they competing for status inside some organization? Is this Unknown Armies, now with demons or something?
Yeah, I also like the feel that his stuff evokes. Vornheim, Red & Pleasant Land, Maze of the Blue Medusa, etc. are settings and/or accessories that I find pretty cool. But neither presents a new game or rules from scratch. If this was PC gaming I'd say he is a good modder, but not necessarily a good game(play) designer.I have a lot of Zak S. stuff. Presentation is always good to great, or at least interesting. Not too hot on his art style, but for some of his products, it evokes the right feel.
However, I've come to the realisation that his books never really wow me content-wise for all the praise they get. Maybe apart from Death Frost Doom, though that's a rework.
No, that was his friend. Who uses his computer. At his house. And talks like him. And is into the same hobbies. And has the same grudges. And likes defending Zak S online. And hasn't logged into Reddit since all this became public.
Actualy, the impersonation involved Shannon Applecline, co-owner of Sotos tech, the owner of RPGnet, from which Smith was banned since 2013, with Applecline's consent. And RPGnet is in buisiness relationship with Evil Hat, which is owned by Fred Hicks (amongst), who also has an antagonistic relationship with Smith. So, he is totally compromised in this case ...
Sure, I got that. But the facts are not Smith impersonating a RPGnet moderator but Smith impersonating the co-owner of RPGnet, whose name is internet famous.
Ah, I see so you were responding to Justin Alexander then.
I was actually responsding to the both of them. But it is not that important. If people enjoy Smith's works and want to buy it, I have no issue with them. I personaly think he is not longer entitled to my money but it is just my opinion.
No one's EVER entitled to your money. I'm a massive Savage Worlds fan, but I still skip Pinnacle Kickstarters when it's stuff that doesn't interest me (like Last Parsec, since I'm not a big sci-fi fan).
His "acting" name. Sorry, I couldn't resist making that joke.That's his... acting... name.
I did not know I had a chance at Avenged Sevenfold! AWESOME!
a man can dream, no?May I suggest you finish your Feral RPG project before give a go to being an Avenged Sevenfold band member ?
a man can dream, no?
why not both?If you have a shot at Avenged Sevenfold, I'd skip Feral. It's going to work out better for you in the long run, I imagine.
why not both?